Posts for jlun2

Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
But that can't record commentary D: And I don't think it has anything to do with camstudio.
Hm..I think you can record the movie with the built in function first, then add commentary later with Camtasia.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Try recording the video with VBA's built in AVI Capture. Hope that helps?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Flygon wrote:
I recall there being a 10+ hour video... but I never watched it past the first 5 minutes. It was aptly named 'The longest video on YouTube'.
You mean this video? It's around 13 hours long...
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Anwonu wrote:
Hi. My first, and maybe only, post. In my run, I completely forgot about the jeans until Brat's battle. There, it increased Baby Mario's damage by 1 when using Pocket Chomps. But since you'll probably have a few more pow points than me, those extra +5 may not make a difference. If you're patient enough, you might want to test the battles up to Brat. If it doesn't help at all, maybe redoing would be better? ~3 coins probably won't make a difference.
I'm not sure about whether or not I should use those jeans, but I editted out because the baby's pow might not be much of a factor for most of the run. But thanks for your opinion! =D
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Uh...I just want to tell you people that I just found a strange glitch in the game that prevents progress... Sadly, it's completely useless, and if you save, you're stuck
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Aw...It got rejected =( I was really hoping that it would be published.
Post subject: Re: Henry Hatsworth in the Puzzling Adventure
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
TRT wrote:
Naturally, I would be picking latter, but this mode has to be unlocked (and I don't know how much longer into the future until DeSmume can start a movie from a savestate)
Is it possible to unlock the mode first, then record from Sram?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
As you can see in this video, I got the Unarmed Jeans thinking they might do more damage on the hammer bros, only to find out later that the meager +5 pow bonus doesn't increase the damage done to them at all. Should I sell the jeans? Or should I edit the part out?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
After some testing, I discovered that to do the most damage with Bro's/Ice Flowers, Press the bro's button once every 6 frames. When the flower sithes to another bro, wait for 2 extra frames before firing. That would result in the most damage done in the fastest possible time. It's actually faster than Turbo.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
After some testing, I conclude that: Risk Badge > Dire-Pow Badge > Pow-peak Badge > Hit-Pow Badge/ Big-Pow Badge So therefore, I am going to buy 2 Dire-Pow Badges and 2 Risk badges because it doesn't seem that the badge's effects stack, so giving them to the Babies only seem nessesary if they are going to battle.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
Edit: Well, that was a waste of time. I gained 10 frames...... just to lose 30+ frames due to lag ._. I guess I can't Toad boost anymore....
That was a waste of time.... Until this morning when I've changed my route a bit so that it saved 4 frames!! =D
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
N. Harmonik wrote:
Will this trick be included? http://www.youtube.com/watch?v=OLZVnCNTEig&feature=channel How much time would it save?
I'm pretty sure it's useless like what LightBlueYoshi said. That's because this skips several important techniques that you need in order to continue.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MUGG wrote:
Test TAS by LightBlueYoshi http://www.youtube.com/watch?v=NK3GQvpoZmA
Omg! I just found out that my run is slower than LightBlueYoshi's! To be exact, every part that showed him using Toad as a boost. ...... Why didn't I thought of that? ...... Oh well, time to restart the run! ..... Edit: Well, that was a waste of time. I gained 10 frames...... just to lose 30+ frames due to lag ._. I guess I can't Toad boost anymore....
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
It seems that LUCKY! hits are mostly determined by the bro's statche points, which sucks because that means that I can't really mainipulate it to appear more frequently, just when does it happens during battle. So, I think I'll focus on raising Pow and neglect the other the stats. Also, I found the addresses for all the bro's stats and the enemy's hp.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Kitsune wrote:
I tried playing this game by emulator little under a year ago by emulator. The game is so boring it made me want to puke.
You found it boring? I found it to be incredibly frustrating because I kept dying from well....Almost every boss in the game(I still die sometimes). That's why I want to try to TAS it; to make a game like this look easy. Anyway, should I post wips here, or create another thread?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I currently want to do a run of this since it's a nice game. But I don't know if I should post my wips here, or create another thread. So what should I do?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I did notice that you get a frame of lag when you jump in the driving stages, which you did even when you could have driven around the obstacle (or perhaps it may have been caused by the obstacle spawning)
You're right. The lag is from the obstacle spawning. I jumped to avoid lag caused by me moving too much.
Also, why do you wobble while waiting for the ceiling to rise in 3-3? It seems like you could charge up a dash in this time and bounce to the island in the middle and over to the other side.
I wish I could, but you can't jump to the left continously using the charge move. If I jumped through without charging, I would be crushed by the ceiling.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
The first 5 worlds improved: World 1: Bikini Bottom World 2: Coral Canyon World 3: The Desert World 4: The Trench World 5: Shell City World 1: Bikini Bottom ------------------- 18468 Frames World 2: Coral Canyon ------------------- 12183 Frames World 3: The Desert ---------------------- 17299 Frames World 4: The Trench ---------------------- 18935 Frames World 4: Shell City ---------------------- 16222 Frames I'm on the last World right now.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
This..... This run is the BEST run ever!! You got to publish it!!
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
If anyone wants to do a 100% run of this game, I think the best weapon should be the Minigun. I'll post a video about keeping the minigun(waste 19 seconds) from Salt in the Wound Mission. Video Here Is it useful in a 100% run?
Post subject: Mainipilating the car spawns on DeSuME 0.95
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
New method to mainipulate the cars: 1. Instead of autofiring the Start button, Hold the Start button for 2 frames after this frame: 2. Then hold start for 2 frames at various times to skip the rest of the cutscenes. 3. Combinations remain the same. Usefull Frames and combinations: Edit: That's it. I'll find out the fastest way to get police patrol/Dukes/some car before posting it here. Sorry. Cars Found: Dukes(red)
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
The car spawned by the safehouse will always be a Dukes
I guess my goal should then be to mainipulate the Dukes to be as close to the safehouse as possible. Oh, and I also found out how to mainipulate the window part and I think I found out when do the spawn points of cars are determined. The point when cars spawns are determined: 1. Right after the first autosave notice and before the first cutscene. After the first cutscene, you can't seem to mainiplate the combinations that you can obtain. Example: autofiring start at frame 1100 gives me a different combination of spawns than autofiring on other frames. 2. There are several possible combinations for every frame. The L button can be used to find out every possible set of spawn points in a combination. 3. Waiting in the menu/pda will not affect the combination of spawns that are possible. 4. Waiting for several frames after you can run will change the vehicles that appear, but they are actually still part of the combination of spawns you have. Combinations: 1. Hold B here: 2. Same as above, but also hold L 3. Same as above, but also press L several times 4. Wait until the screen looks like this: then do number 1 5. Same as above, but then do number 2. 6. Same as above, but then do number 3. Edit: I have proof! I autofired at frame 1100 to the window part, made a savestate, then tried to do the exact same thing twice. Once without tools, and the other with tools. I got the same car to spawn at the same place: Note: This still works in the newest version of DeSume, but autofire is no longer the fastest method to do this because the cutscenes sometimes fail to skip even after autofire.
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
One more question. Can I use the secret input codes during the Tas to get weapons? Because doing so would save alot of time. Edit: If I can't, then can I use it to raise my wanted level to the highest just for fun?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
How about using the police car for the whole trip so you don't have to change cars?
Police cars/patrols seem to be slower.
How about beating up a gang member at the start for a machine gun
Sure, I'll try that. Thanks for the suggestion!
1 more question, the Comet is notably faster after seeing your video but can you enter Hsin's building when the yellow marker is displayed on the road or not (this is when you chase Kenny)?
I'll try and see if I can enter it. Also, is it possible to have a comet or some fast car spawn near the safehouse?
Experienced Forum User, Published Author, Skilled player (1709)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sorry Greenalink but....... I found a way to beat the game in 4:00 I plan to find a way to get a sub 4:00 time before I submit it. Edit: Is the Hellenbach faster than the Duke? If it is, How does it look like?