Posts for jlun2

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I just realized almost at the end of the first stage that I did it on the (E) rom instead. The glitch works on the (U) rom, but for some reason the lag between rooms is a bit different. I can check which language option is faster I guess. That, and apparently this glitch works on floors, allowing very quick movement. You can also make it last farther by swapping partners midway. Edit: I need to redo the first stage anyways: I found out if you go fast enough, you can enter the dark as Shaggy and still switch partners, skipping the wrench and lamp. You still need the lamp, since you can't get to the room otherwise. Edit: Stair clip https://www.youtube.com/watch?v=MNbs7u1eXYI I did this and now I can't seem to repeat it again on other stairs. bleh. Edit2: I think I figured it out. Apparently using the swap glitch at a certain angle makes you clip slightly into the stairs. Holding the opposite direction forces you inside. It doesn't seem to work for all stairs, but I tried to apply it as much as possible: http://tasvideos.org/userfiles/info/30113611229916405 Funny thing is, this was done on (E), but I accidentally switched to (U) sometime during the middle and never noticed. Curiously, it syncs back on both versions as long as the region select delay remains for (U). Attempting to cut it out changes RNG. :/ Edit3: Managed to improve 200 more frames by clipping into another set of stairs. For some reason, I can't seem to be able to do so on these ones: http://imgur.com/a/bRBLH There's currently 2 locations so far that will save time if someone manages to clip through them, and I suspect the list will grow.
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I'm not sure if it's alright, but apparently, Link to the Past has total control that can be reached within 3 minutes, and Acmlm had ideas on what to do. Maybe this game would be a good highlight, given it's not a platformer like the ones previously shown. Unless of course this was done before and I never knew.
Experienced Forum User, Published Author, Skilled player (1709)
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Link to video http://tasvideos.org/userfiles/info/30069683354179163 I broke the game. Skips a lot of stuff from the second room now lol. Also, you still need to grab the key, or else you cannot proceed. Edit: A simple test run made it to the first boss in 30k frames. A run that doesn't do this reaches not even the halfway point by then.
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1. What and why does this happen 2. This game's categories are becoming more and more like Super Metroid. I assume this doesn't work on the GBA right? If yes, then I guess any hope of a relatively glitchless run will be for that. :P
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Hey, this is only relevant for a 100% run, but what enemies outside (mini)bosses have their tattles appear in the trash if you fought them without tattling? I was thinking maybe those Yux and some variants, but not sure about anything else. Also with all these discoveries, any of those help in a 100%?
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http://tasvideos.org/userfiles/info/30043894377262362 Link to video So uh...this just happened to me. I have no idea why it became that fast, especially when I tried other times at the same spot it barely reached the door at the very top. Edit: This also happens when I use Scooby. This waste far too much time falling, so I need to figure out what's going on. Edit: Not getting damaged and running there "works", but it's either too low, or takes too long to set up. :/ Also you can do this to gain massive horizontal speed too. https://youtu.be/iGRvj8-P8jg The horizonatal version works on any ledge, but doesn't make you go up, so it might not be as useful as it appears. Anyways the steps: 1. Go to an edge or moving platform 2. Swap partners 3. Swap partners again at the very first frame you can, and run to the opposite direction 4. Swap twice in succession as soon you can Gives like 23,000 speed. :) Edit2: Managed to do the vertical version on a crate. :D Game broken now lol.
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Wow congrats! For Stella, I'm not sure why. Given how it was mentioned that it uses a high level approach rather than a lower one, it (may be) the case that the devs simply made a random starfield effect and assumed it looked "close enough". Could be wrong however.
Experienced Forum User, Published Author, Skilled player (1709)
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Not sure if it's related. But 1. Make some movie 2. Make a new branch somewhere 3. Go somewhere further into the movie 4. Update said branch at a previous time 5. The words "Seeking" should occur, along with an incomplete green bar. Try and click anywhere else in the movie's piano roll input http://pastebin.com/0FQsjgAP Additionally, proceeding to save and close TAStudios during that "Seeking" bit gives the same error I posted"
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Niamek wrote:
Not sure it's that precisely, since I just tried to repro by: -Opening TAStudio -Do a random movie -Save as -Close -Frame advance. Maybe you did something before that that messed up? Or that's the saving messed up?
Seems that way. I'll post if it happens again. Sorry.
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This just happened http://pastebin.com/Ns4inFCq Context: After saving a TAStudio project, I closed it with "X" at the top corner then tried to frame advance.
Experienced Forum User, Published Author, Skilled player (1709)
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From BizHawk 1.11.6, I'm not sure why, but sometimes TAStudios Clear/Delete/Clone functions using Control+Insert, Delete, etc, don't work. Restarting the emulator fixes it, but I'm not sure why it stops working.
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Some notes: 1. The first door tutorial/message can be skipped by entering the door at the edge 2. You can't grab the red key then try to backtrack from the same way you entered to skip the checkpoint message; it will act as if you haven't explored the basement and force you to stop. 3. You run at max 553 units of speed normally. Getting caught twice makes you run at 889 instead briefly. 4. The messages that stop you from moving (such as in front of the first elevator) appear as soon as you reach 0 speed. However, slowing down for this tend to be the same as not doing so since the speed lose places you further away. Unless you're about to turn soon after. 5. The ghosts continue to move even off-screen, and while they can be partially manipulated, it doesn't seem possible (at the moment) to fully control where it goes. 6. I can do the above glitch on the first post at vertically moving platforms as well, but for some reason it's not as consistent. 7. Grabbing a scooby snack for the first time seems to always give a message on how it works, so might as well use it. 8. Landing from a jump or fall slows you down a bit. 9. The bookcase ghosts seems to have some timer that affects their behavior; Running towards them at the wrong time makes it impossible to jump over them since they trigger too late. 10. Sometimes, when a ghost hits you the stun lasts shorter. I'm positive it's due to the angle, since the easiest place this happens is the bookcase ghosts by getting hit at a certain angle.
Experienced Forum User, Published Author, Skilled player (1709)
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If you can record an input file of this happening, that will help a lot.
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Masterjun wrote:
My point being, this rejection reason tells me that I should try submitting a movie that doesn't take as long to finish. (Say, having a mechakoopa spawn on top of Bowser who is reduced to have only 1 hit left)
But the TAS won't meaningfully TAS itself to the end time then.
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Oh. Well then, probably the second game I've seen where "light" glitching is faster than arbitrary code execution. I assume based on the version, it's exclusive to (J), for SNES? So no GBA/(U)?
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Curious how this is still slower than the non ACE route. :P Now I wonder what if not only do you skip to the credits, but also explore glitch to the potion. Also what and how does drinking a potion equals game go nuts? How do people find this?
Post subject: Scooby-Doo! - Mystery Mayhem
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Link to video So I found that if you swap from Scooby to Shaggy (or vice versa) at the very edge of a moving platform, then 1 frame after it accepts input for movement again you swap once more, you gain lots of vertical speed. I found some addresses, but since they hop all over the place, I'm not sure if it's very helpful. Regardless: 01BB74 d 3 0 Combined WRAM Scooby X 01BB78 d 3 0 Combined WRAM Scooby Y 01BB7C d s 0 Combined WRAM Speed X 01BB80 d s 0 Combined WRAM Speed Y All for the 2nd room. X,Y are 4 byte 16.16 fixed point values, and Speed is 1 byte signed. Edit: also some ceilings can't be broken. So this is rather limited.
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Is it region specific, or any version works? Not trying to get the TAS or another language or anything, just want to try it out (and I don't have (J) version).
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Nice find! Any ideas how to approach this now that you're OoB but "stuck"?
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Just curious, how long in real time would it take for the program itself to run out of space for new input?
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Welp. Now I wish I could preserve my mind so I could view the ending 10^10000 10^10000000000000000000000000000 years later.
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Experienced Forum User, Published Author, Skilled player (1709)
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This TAS is probably not fully optimized because it's hard to TAS with one hand.
...... You should probably wash your keyboard. Also This is not a dating site.
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Are you sure it's not an emulation error then if for some reason it syncs with SRAM attached, yet according to you if it's not attached it desyncs?
Experienced Forum User, Published Author, Skilled player (1709)
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Looking back, I just realized not only is there only 4 stars for Emerald, but it's filling the Hoenn pokedex for the star rather than all 350? available. While that's 200ish, not all of them need to be glitched through. The ones that do seem to be: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Emerald_Version#Missing_Pok.C3.A9mon And the other starters/Lati@s. I'm not sure of 2 things: 1. How different would the route be 2. Given that you need time to setup the glitch, would it be faster to catch certain pokemon instead of mass register them at the pokedex? Btw, is it possible to use the Pomeg glitch to glitch a pokemon's max HP into always 0, for easier Pomeg glitching later on? Edit: Also, since you don't need to actually own the pokemon, just have it as "caught", are all the flags for that nearby and accessible with Pomeg glitching? That would save a lot of time, and make a 4 star run more...."feasible"?