https://www.speedrun.com/dqm2/full_game#Any_Glitched1
Can someone please help me find information on this? The RTA runs are 35 minutes long; it reaches the end of pirate world, then final boss. I don't understand how? They seem to trigger some bug 19 minutes in (after desert world), then get level 55 monster. Then they warp to pirate world to recruit NPCs, before going to final boss.
Edit: Save and reset at 1st frame of lag gave this:
Edit2:
1. recruit 3 npcs
2. save bug (journal then reset on 1st lag)
3. drop off 00000
the RTA somehow then gets final world key. If I saved, I get this:
Which is super OP.
Edit3:
1. go through up to 1st monster as normal
2. talk to father for PorkChop
3. saved at desert entrance
4. CactiBall appeared. Recruited
5. saved again
6. reset
7. CactiBall now 00000
8. buy exit bell/warp wand (or manip via overworld)
9. glitched to beaver
10. worm appeared. recruited
11. beaver boss.
12. proceed normal as TAS
13. lamp boss. your slime defeated. lamp defeated. recruit lamp; place them to farm
14. back to oasis
15. back to well
16. spooky appeared. spooky recruited. deposit to farm
17. exit bell get (dont need if obtained in overworld)
18. madcandle appeared (where beaver was). recruited as 3rd npc
19. spottedslime appeared. recruited. deposit to farm
20. snake appeared. snake recruited deposit to farm
21. beaver recruited. replace 3rd npc
22. warp wing back to greatlog
23. deposit snake (remember, it was duped by 0000). followers will now be 2 beavers.
24. deposit 1st beaver. followers will now be tombstone.
25. release in order, every npc in farm until 1 left. Screen should glitch mid way
26. Go to magic door, warp back to oasis to heal
27. Tournament for pirate key; OHKO everyone
28. Go to sea world. Buy 1 journal page for saving from the village
29. Leave village. Go to water, fight 12 NPCs (in groups of 3, make sure each is within 20 encounter steps away)
30. You should now have limbo key. Go to Limbo
31. Go to bridge in front of castle. Save using journal.
32. 1 frame before 1st lag of saving, reset. NPC should be gone
33. Final boss.
Edit 4:
http://tasvideos.org/userfiles/info/72122126885481104
ID is in C6FE. The glitched NPC id is 110. C73E is where keys are at. Getting XP with ID 110 increases C73E. C73F is where key ID is stored. 6 is Limbo. Thus 0x600 (00 06) XP, or 1536 is needed to get Limbo key. That's why the run defeats 12 npcs in pirate world.