Posts for jlun2

Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
xy2_ wrote:
https://youtu.be/ZqBQW7J97ZE Following on this video: I have discovered that the chest glitch actually corrupts.. almonst the entire SRAM. It depends what part it corrupts, but it corrupts mostly in a set pattern. If you want to try: https://www.dropbox.com/s/szcfppi0ep1162y/chestglitch.dst?dl=0 Load this savestate.
Is there any use of that, or currently just makes the game unloadable?
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Eszik wrote:
He actually beated this time during the Pokemon Speedruns marathon, I think he got a 2:18:xx. By the way RTA runners now use RNG manipulation by quicksaving and reloading the save at specific floors, which might be useful to figure out how the floor layouts are determined. I'd like to dig into that but I have no experience in dissassembling or anything like that :/
That's quite clever. Are the RNG's specific to floors or did they just quicksave before a certain floor since the default seed had decent items/layouts after said floor? You mentioned position address being hard. I think I can find that. Wait. Edit: 02124EDC - This seems to be X 02124EDE - This seems to be Y 02124F52 - Partner X 02124F54 - Partner Y Not sure if it's dynamic however. Initial tests doesnt seem to indicate that however. Also looking at cheat code sites seems to show that the stat addresses are also static.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
You seem to forgot this:
The effect upon entertainment is the most important point that has been missed here. The first boss, for example, has 25HP in normal mode and 35HP in hard mode and considering that the pterodactyl's fire breath does 5HP damage (as does a fully charged club hit for that matter) this can hardly be said to be a difference worthy of an exception. This game should be run on hard mode and for this reason I am rejecting this submission.
In other words even in hard mode it's not prolonged enough to make much of a difference for this case.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
arandomgameTASer wrote:
Plush wrote:
andypanther wrote:
Why can't we all just work together like with the 120 star, this is so silly. Reminds me of those very old SDA days.
Because the SM64 community is full of possessive dicks lol, not going to name anyone though
*scrolls up*
sonicpacker wrote:
The authors working on it prefer to be low-key like with previous runs we have worked on, that end with a surprise submission making everyone lose their minds from the hype.
I'm certain he's talking about a couple past improvements to the current any% that was never submitted here and only on youtube/nico. :P
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, speaking of which, I know a way to skip a coin section at the low gravity room. It's possible to jump over the gate needing coins there as well.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So...has anyone attempted to use this script to test tons of combinations of input yet?
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
xy2_ wrote:
Ready Steady Yeti wrote:
I want to one day make a TAS of me unlocking everything in the game possible.
On a different subject, it is impossible to 100% this game as of now. Why? You need passwords to unlock the last parts, and only one has been released. To get 100%, you'd have to actively dig around in the game memory, find the passwords (if they are not randomly generated based on clock time or region locked lol) and enter them. This alone is a task that I'm not sure anyone can do (and even less sure anyone is interested in), unless they really like digging in memory. Edit: Did I mention to 100% the game, you need to finish Story Mode 35 TIMES!!!!!, do all 100 missions, do Survival Mode (which is battle the 34 other chracters without losing), and get the password and product codes all to get all the 350ish Beyblade parts and 100%? .. yeah, see you in seven hours.
Hey, at least there's a vault tier now, so this can be publishable.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
PikachuMan wrote:
August 29 is the sneak peak of Friendship Games. So Derpibooru can use the Pawgust tag after all.
I think I live under a rock, but what's "Pawgust" in this context?
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Kurabupengin wrote:
Although I want to see that X Speed address that RobynS mentioned there.
Or you can attempt to find it yourself. Search a value as not equal 0, then move a bit, search for a value that's different, repeat.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Of all the game series with major glitches, I'm surprised Final Fantasy would actually get a branch arguement/debate. Also makes me wonder the reception if someone ever makes a run that uses this same glitch, but instead of the ending, triggers the final encounter. lol
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
GoombaHeart wrote:
GIMP works well, I use that. Though there's no preview so you need to work out the gap between frames. You can just use it's crop tools. Though you need a video to JPEG converter.
JPG's can have animation? Edit: You can preview them:
creaothceann wrote:
Record videos with the emulator's built-in video recording function, edit them with e.g. Avisynth, convert to GIF with e.g. Animation Shop (others may know a good free tool).
Or if it's BizHawk, I recall seeing a record as gif option.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
ALAKTORN wrote:
MrWint wrote:
(a secret third goal was to get more people interested in trying to TAS these games by leaving any% up for grabs with a known faster route).
Why would anyone bother TASing Pokémon games when you’ve completely mastered them with a bot? I don’t even look forward to any Pokémon TAS unless it’s from you at this point.
Well, I recall like 3 others who also botted this or some other pokemon game before, so there's that.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm just wondering why are we're referring it as "cheating". It may be deceiving, but cheating? In context to (offline) video games, isn't that usually referring to Action Replay and other devices? The word "cheating" makes it sound like you're editting values rather than using the bot in write stuff for a casual viewer.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Mantidactyle wrote:
Main issue is that after 33 duels, this should become a Turn 1 Exodia run, as you get a duelist level of 70 after your 33rd duel. TAS on the Japanese version (this one is without passwords I believe) Spreadsheet with cards data, construction cards, and card drops Disassembly of the game, if you need specific information about how the game works
I think it would still be acceptable regardless, since the Vault tier exists now.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So it's only 2006 turns now? Quite impressive especially on the same page it was mentioned this:
Even if these strategies can somehow be made to work, we're still only saving three actions before turn 2013. To get a 2014-turn run, we need to save four. Thus, we still need to find extra savings somewhere, or else 2015 is still the theoretical limit. 2014 is not looking as insurmountable an obstacle as it did a few weeks ago, though.
Also http://tasvideos.org/GameResources/DOS/Nethack.html needs updating now.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
xy2_ wrote:
We now have complete and total control over answers in Brain Age*
Awesome! Sounds like the current TAS could updated to have more things to show potentially. :D
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
That happened to me when my anti-virus deleted the lua dll. Maybe that's what happening?
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
http://tasvideos.org/userfiles/info/24761883328697077 Redid chapter 1. I found out that it seems better to turn like
|0|...U.........010 000 1|
|0|...U.........000 000 1|
|0|...U.........000 000 0|
|0|...U.........010 000 1|
|0|...U.........000 000 1|
For the majority of the cases. Oddly, that comment I made by then about turning 45 degrees at stairwells still seems to apply; my attempts to use the above turned out far slower at that particular spot. Edit: rtcStartNew 2010-OCT-12 00:03:00:000 seems to work good enough. I tried up to 20 minutes+, and the majority failed at the 2nd chapter last zombie. This date and time seemed to work well including the 3rd room of chapter 3. Edit2: http://tasvideos.org/userfiles/info/25015443974855927 Chapter 5 now. I do not have the knowledge to find how exactly does time influence RNG, so I just used trail and error instead. I tried my best to implement every trick known so far, including the turning, so despite the randomness it should still be optimized regarding movement.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
The current TAS drew artwork. I think something that can also be added to, is to make accept wrong numbers such as "12 - 8 = 90" or something. Edit: Or make it accept something like 12 - 8 = *"Four" *2+2 *0100 *四 *Black out the screen and leave the white parts displaying "4"
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
ALAKTORN wrote:
jlun2 wrote:
ALAKTORN wrote:
You imply DS games use clock time for RNG. I’m not aware of any that do, except for maybe one or two Pokémon games.
Dementium does for enemy placement,
Seriously? How does that even work?
No idea, but here's proof: http://imgur.com/c4cH21t On topic, this trick also applies to video recording software; I used it on Camtasia to slow it down so I could record this when Hourglass failed to record AVI for it and it played at 1fps.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Weegeechan15 wrote:
Ok, awesome! Btw, have you found the X and Y coords memory addresses by any chance? I tried finding them earlier but couldn't manage to pinpoint them. Usually, it's pretty standard but for some reason they won't show up in the memory search
Just a tip, I made the mistake on Bizhawk of not setting the memory domain to "Combined Wram" under settings. It seemed a number of addresses related to the game are located there.
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
I'm curious on one thing now. I never played this game, so I don't know if the game has any post-credit content, but what happens if you continue on from this movie?
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
ALAKTORN wrote:
TehSeven wrote:
Anty-Lemon wrote:
There's still a big difference though, since it could take anywhere from a few frames to several seconds to manipulate the RNG properly
Hopefully PC emulators in the future will have some date/time change features like in DeSmuME, so that can be doable without losing time.
You imply DS games use clock time for RNG. I’m not aware of any that do, except for maybe one or two Pokémon games.
Dementium does for enemy placement, and probably Animal Crossing.
Post subject: Re: i still suck
Experienced Forum User, Published Author, Skilled player (1710)
Joined: 9/17/2009
Posts: 4953
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Kurabupengin wrote:
RobynS wrote:
Ok, working on it now. I'll try to get one up before tonight. Don't expect much in the way of frame perfection, but it should be faster.
I genuinely want to know why, you post this at the BEST possible instance where I claim victory on finishing a TAS at last and then get raped by someone who didn't even tried to work hard on it to then get said person's moral value to decrease. Even then, I'm not all that sure if that is really the best way to go through the later stages... and there's not even an encode, but next time... PLEASE take consideration of that ok?
You make it sound like any improvement is a personal insult to you. :|