Posts for jlun2

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Hey, I tried making a test TAS, but it seems this screen doesn't appear on playback, and unless I delete the .dsv file it causes desync. Any ways to prevent this?
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https://github.com/TASVideos/BizHawk/issues/441
Whether savedata should go in savestates is some kind of controversial topic I'm not sure I've ever heard resolved clearly, it's possible for different programmers to have selected different approaches without ever knowing it. Major pain in the butt. Anyway, the needs of TASing should resolve it firmly in favor of keeping savedata in savestates, but many casual gamers hate it.
Responding here so it gets more attention, but would a valid compromise be that savestates during movie recording include save files and exclude them when not recording?
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Really nice for a baseball playaround. It makes me wonder if newer generation games have shitty AI to mess around as well.
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paosidufygth wrote:
I only recently started working on this project. I used Snes9x because I like that emulator better (it has less slow down than BizHawk).
When you meant less slow down, did you mean running faster on your computer or less lag ingame? While the former is fine, having less lag is not a valid reason to use an older emulator. :|
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Can there be a way to not load a video during posting? Currently every time I want to respond to these threads, it slows my computer down and drains my internet limit.
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itsPersonnal wrote:
woohoo I finally found a way to do this, sadly it doesn't fit into the current route well, (unless we find a way to get the other spatula here with hand enabled) https://www.youtube.com/watch?v=A1KGnNXvsvc
That backwards slide looked easy and fast in TAS lol 1. What's stopping using BBB to reach the acorn? 2. How did you slow down a bit around 1 minute in? If super high speed makes you pass the acorn, would that moment of slowing down allow you to turn around to reach it?
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This was a weird movie. The players jump backwards and constantly punch the air for no reason, leaving many opportunities for the enemies to hit them. Yet somehow their highly inefficient playing has inspired the computer to play even more inefficiently, and thus the 2 never get hit at all. 7/10
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Tangent wrote:
This game is kind of like a Korean version of gin rummy, but far, FAR less complicated. And it doesn't look like you did any kind of luck manipulation, such little as there is, at all. By the board game rule, this doesn't qualify for the vault, and I'm pretty sure it fails to meet both technical muster or pass the bar for non-trivial gameplay. Edit: Wikipedia's article explaining the game is horrendous. It's a very simplistic game as far as actual play goes.
Hey, I know nothing about this game, so can you please explain the game more? The submission notes seems rather useless, and how does luck even matter?
Post subject: Re: Shoutouts to fsvgm777 for mentioning this in IRC.
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GoombaHeart wrote:
BTW, could you use the shell for PUs, how long would that take? I'm guessing it's not though since if nothing else I think it'd be impossible not to crash.
I swear I've seen a video of someone using the shell and getting stuck in some spot while moving backwards for 30 minutes just to build up speed. Or maybe that was the remake.
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NitroGenesis wrote:
I voted no. Ugly and unsatisfying game, and I don't think runs of such cheap homebrew games should be encouraged. We already have the horrible Burn the Rope TAS filling our "DS shit" quota. I would object to this being published in the vault, because this game isn't notable at all.
A google searched showed that the Rope game has a wikipedia page, and rated 4/5 on average from multiple sites. What the hell...
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MUGG wrote:
I wanted to mention that on Pinna it is possible to get rocket #3 faster by 2 seconds, according to this video's description https://www.youtube.com/watch?v=az2pfPQO0LM I could never redo it but I know it's possible. Just saying for zelpiku or whoever. You have to spray into the sky or something, and you will mysteriously get a rocket, if successful.
How does that even work? 0_o
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This was pretty fun to TAS until I got to the boss (this is the reason this submission took 2 days to make.) I was impressed by the quality of this game and will continue to tas low-efforts homebrews in the future
You should try doing this. lol But seriously quite a bad game that reminded me more of those short flash games on newgrounds and various sites. Sorry voted no.
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Never played this game, so what does the branch even mean?
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Experienced Forum User, Published Author, Skilled player (1709)
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There's no such thing as "too small" an improvement, given that it has happened before.
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How different timewise would the PSX version be compared to NES? Is it large enough to have 2 of them published? Edit: Although if something like this is also featured in future virtual consoles/compilation games/official emulators, I'm not sure how would the obsoletion process be like nor which version outside the original to use.
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Hey, can you please not embed videos? It's ok to post links (the full url), but not embed 10+ videos on 1 page. Not everyone has unlimited, perfect connection. :/
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How exactly do you re-enable the hand for this to work?
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Hey, maybe because I know nothing about this game, but wouldn't it be better to manipulate the minigame appearances to all use the shortest ones, or is that pre-determined?
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TAG wrote:
my V1 copy of SM64DS came in the mail the other day, it's nice to know i still can decipher the crash dump screen. please may I embed some videos like i did with my previous video? they are SM64DS glitches. and they are specific to Version 1 too.
Can you simply place the links on this thread without doing so? :P
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Is there any way to have a straight forward TAS without any major skips in any pre-generation 3 games? Hell, I'm certain that within a year or so someone will discover a major skip that DOESN'T corrupts memory in GSC, and create like 3 branches+ for this generation as well.
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Malleoz wrote:
jlun2 wrote:
With all those weird effects from reactivating chapters out of order, what happens if you activate a previous chapter AFTER you reach the credits, then attempted to fight a boss you skipped (Cortez for example)? Speaking of which, wonder could you fight the shadow queen twice..
As a matter of fact, yes. Any revertible triggers that are present will allow you to set the game to that Chapter. Using this, you could actually end up doing the endgame sequence several times.
That would make a rather odd 100% lol Actually now that I think of it, what would happen if you attempted a job at the help center that unlocks from later chapters, and without completing it, trigger the previous chapter before the job is available? And having every party member unlocked then doing chapter 3 again would be rather interesting...
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With all those weird effects from reactivating chapters out of order, what happens if you activate a previous chapter AFTER you reach the credits, then attempted to fight a boss you skipped (Cortez for example)? Speaking of which, wonder could you fight the shadow queen twice..
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I don't have the game iso with me to test this right now, but would it be possible to use cruise boost during the robo spongebob fight along with disable the hand to scale up the south wall or the robot and reach the invisible spatula at the beginning?
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A thread about bad FF games and no one mentions this? Also regarding indie, posts like these don't exactly inspire confidence, and uh..:
Every game is free to download, but then dumps on your head a load of nags, pop-ups, and pleas for upgrades or in-app purchases — some games are $4.99, some are $15.99, others just constantly implore you to donate $.99 so the developer can have a beer. Worst of all, it makes buying things impossibly easy — you enter a credit card when first setting up your Ouya, and there are often no confirmation boxes or checks against you spending thousands of dollars.
Indie doesn't mean 100% better; greed is everywhere regardless of what type of company. Edit: I forgot to link this: http://ca.ign.com/videos/2013/01/17/psa-dont-buy-final-fantasy-all-the-bravest