Posts for jlun2

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Tangent wrote:
I've long been a proponent of changing the question to "Which tier does this belong to?" "Moon / Vault / Reject" since the current question doesn't distinguish between the latter two categories and is all but worthless for improvements. Alas.
There's one way this will fall apart; for obscure games that didn't managed to gather much viewers, and end up having barely any comments or votes.
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Arc wrote:
Using the ladder for the downward wall clip is brilliant. It inspired me to go back and look at the routes again. I might have found something. I got the Dark World right wall clip to work. https://www.youtube.com/watch?v=O3x-NnF59Zg Currently, Girl-to-Warp takes ~56 seconds. This route is very close to that time. It has to be optimally TASed to find out whether it's faster or slower. It's about a 50/50 chance I think. Here is the route to take: http://i.imgur.com/O2kpqAq.png The trick is that you have to spawn a flying dark reaper that drops stuff on you. You have to go just a little bit to the left when you reach the bottom. Then have him follow you over to the right side. When you go down the long ladder in this route, it should be possible to manipulate some of those quick downward slides by randomly stopping. That might be enough to make it faster. Another issue: is every gunshot necessary? It seems like a loss of time to pick up the second gun.
Is that long detour down needed? Can this be clip be done on midair by bruteforcing A/B presses?
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That's unfortunate. This reminds me so much of that yoshi skip, or SM64's moat door early trick, where it was almost possible for quite a long while before finally made possible. Hope something comes out of this.
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I suddenly want to play Chicken Little now for the gamecube.
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Doesn't the (J) version have a bit more lag at loading and also 1 longer bowser text at the end? I'm not sure how splice-able this game is, but would it be better to do this on one version first, then try and splice it to another region just in case?
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Why does it crash when the camera goes far? I wonder if this crash might one day lead to something bigger.
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How much time must this save before the current route is slower? Assuming perfect luck involving that Bowser jump as well for the first 2 fights.
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How about the wall on the opposite side where you glitched on the video? Is that walkable?
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1. Loved your attempt to turn to the music at the last part of the void. lol 2. Given that this is a new void route, how did you figure out where to go? 3. I know the void in platinum has walls that block you, but at the south section of any void I've been there, there's a small part that seemingly changes a bit. Is that manipulate-able as well? If not, then hey, at least anyone wanting a relatively glitchless route can try TASing that game. :P Yes vote.
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Aww. Sherbet Land isn't completely destroyed with the glitch. Oh well.
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Btw, if this gets accepted, will other "ports" like VC or Classic NES Series for GBA be accepted too?
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That was nice. It was a bit slow at first, but it got better after the Julius fight. Speaking of which, I never played the game before, but what was stopping Julius from fighting himself normally?
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From malleo's twitter:
I'm really motivated to begin the 32 track MKW TAS, but currently Dolphin's Wiimote TAS Input doesn't offer full range of inputs possible.
Has this been reported yet? Also how so?
Post subject: Paper Mario Sticker Star
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I can't find this online, so I'll assume it's unknown: 1. Get to 1 HP 2. Go to World 5-5 Rugged Road and save at the block in the middle of the stage. 3. Lure the flying koopa near the save block. 4. As soon as a meteor lands on you, jump and hit the save block. 5. You'll get hit and touch the save block at the same time. Quickly exit the text. 6. Jump ONTO the koopa; if it hits you you're dead. 7. Run away from the battle; if you beat the koopa the game softlocks 8. The screen is now black except for you, and you'll be doing the "death" animation. Keep jumping to avoid certain death. The interesting part is that you can still move around the stage blind (since the camera won't move with you now) as long as you keep jumping. Not sure if any skips can be done with it, but...
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Are you going to do Super Paper Mario eventually, or is emulation stoping that atm?
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Hey, if a game end glitch is found, how fast is this potentially compared to that other item glitch method you linked a while back?
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Zowayix wrote:
Not fully sure what you're asking, but yes, it is possible to complete the Pokedex in any one Gen II game without ACE. A movie that did that would likely be quite boring, though it might arguably be vaultable as a 100% category.
3 generations in a row where 100% is possible without ACE nor trading. Someone go break G4 please. lol
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Er.... Ew. This game is...bad. The "running" looked very unnatural, the long down time at 3 minutes in sucked, the shooting was stilted and wooden, and the music sounded more like random beeps looped over and over. I'm not sure what to think about this; on one hand, this skips 2 mins of the game. On the other hand, this game is atrocious. Still voted no though, sorry.
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I love how every movie so far reduces the time by ~half. I'll await for an encode.
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The categories are starting to be as messed up as G1 now ;P
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mklip2001 wrote:
If I recall correctly, Arc or FODA figured out this kind of way to trigger the credits around the time of the last published run. There was some discussion in the forums that ultimately rejected this kind of ending for looking sloppy. I guess standards about input endings have changed enough, though, in the last years. It's a pretty good-looking improvement of a pretty mediocre game. It is annoying how many lives you have to lose, though, to get the Game Over.
I thought it was more acceptable now because this game will be vaulted regardless based on the current movie's rating anyways. :P
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I would've comment on that the ending looked rather shit, but then having the credits popup at the start of the demo made it worth it. lol Yes.