Posts for jlun2

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Baxter wrote:
jlun2 wrote:
I was thinking more of the warped route obsoleting the any%
The glitch does not work on the (U) version.
I recall other TASes using different regions because its faster. Like OoT. Why would this warrant a new category? Isn't there enough categories for this game already? What more of the game can the existing any% show compared to others?
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jlun2 wrote:
adelikat wrote:
jlun2 wrote:
Hey I found another way to do the above crash from my post, this time without TAS Studios. 1. Open BizHawk 2. Open a ROM 3. Make a movie 4. Advance one frame 5. Make a savestate 6. Advance another frame 7. Change to read only 8. Load savestate 9. Change to write mode and back to read only 10. Advance a frame
What platform? Is this by chance N64?
The original Gameboy. Using 1.9.4
Hey, I found 2 more ways to produce this bug: Method 1. Load a movie with 0 frames length Method 2. Load a savestate of any movie's very end frame and frame advance
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Hey, I'm not sure would it be worth the "minimum presses" if the only main reason people seemed interested was the DDR script when played back. Would that be similar to say, TASing a fastest crash, then use lua to do some nice animation at the crash screen? :P
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This was uh....bit long. No matter how insane the driver may be, it's still quite a bore. Stage 4's lack of music at the beginning though. What was that? Also, seemed like this is tagged with "Aims for ingame time". Other than the way it ended, how does this apply if its a countdown rather than timer?
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*Add to the game new code which demonstrates a new game or software application that did not exist in the game or within the console prior. *Adding to a game the ability to interface with new devices that the platform was not officially able to interface with previously, and the new devices can be used with the game to introduce new capabilities that did not exist within the game previously. *Overcome a limitation that would make it difficult to consistently complete a particular game with prerecorded input on reference hardware for the platform.
Hmm. At least these technical requirements prevent things like make a bot (regardless of how simple or hard the minigame is) and complete it, minimum input, or find some loophole to get killed quick, but the latter will make me laugh hysterically if something that was initially difficult to overcome was eventually found to be trivial in real time.
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adelikat wrote:
jlun2 wrote:
Hey I found another way to do the above crash from my post, this time without TAS Studios. 1. Open BizHawk 2. Open a ROM 3. Make a movie 4. Advance one frame 5. Make a savestate 6. Advance another frame 7. Change to read only 8. Load savestate 9. Change to write mode and back to read only 10. Advance a frame
What platform? Is this by chance N64?
The original Gameboy. Using 1.9.4
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Hey I found another way to do the above crash from my post, this time without TAS Studios. 1. Open BizHawk 2. Open a ROM 3. Make a movie 4. Advance one frame 5. Make a savestate 6. Advance another frame 7. Change to read only 8. Load savestate 9. Change to write mode and back to read only 10. Advance a frame
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TASeditor wrote:
The glitched TAS will not obsolete the current 2nd quest TAS. In the glitched run none of the dungeons are beaten, if game end glitch works out, the 2nd dungeon is visited to get the flute. In case game end glitch doesn't work, the last dungeon is beaten by warping to the room with Zelda. Also I don't even know why the published runs are tagged with heavy glitch abuse, the screen wrapping can be done by real time runners.
I was thinking more of the warped route obsoleting the any%, since all other categories showcase the game more. I linked the 2nd quest because people seemed to think the any% was unique, but then what does the current any% (if it remains) offer that's different from the other categories? Sorry for the confusion.
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Hey. I found a way to crash BizHawk using TASStudios: 1. Load a ROM 2. Pause the game 3. Start TAS Studios 4. Without advancing a frame, create some input using the piano roll 5. Undo all the input. 6. Frame advance once.
jlun2 wrote:
I found a way to mess with a menu. 1. Start BizHawk 2. Open a game (I used a gameboy color one) 3. Open an existing wch file 4. Add another memory watch and select it 5. Open a movie 6. When asked to save, click no 7. At the RAM watch window, hover over "Watches"
Here's a picture of the error:
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feos wrote:
jlun2 wrote:
Can I request that at TAStudios, dragging the mouse offscreen of the paino roll would also scroll the piano roll while placing additional input? Currently it feels somewhat stiff compared to FCEUX's version.
Use autohold!
That seems to be ticked. The scroll bar next to the piano roll still won't move when I try to drag beyond what it shows.
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After burst. This was one of the hardest games I ever played, and it was on an emulator with save states. The VS mode, just...wow.
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Nickolas wrote:
jlun2 wrote:
Wouldn't the any% be more like this this though: [1205] NES The Legend of Zelda "2nd quest" by Baxter & Morrison in 24:59.83 Which may make it somewhat redundant?
I must admit some confusion. I watched RAT926's glitch route in 05:47 video and it's qualitatively very different than the existing any% video. I think there's value in having both. Where do you perceive redundancy?
Other branches cover what the any% do and more.
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Nickolas wrote:
jlun2 wrote:
That got me thinking. Since there's already a 2nd quest category, a swordless and also a 100%ish, would it be fair that a warped route obsolete the any%? Mind you, the any% route also has the "heavy glitch abuse" tag too.
I think there's an interesting difference between this new warp route and the existing any% route, which more or less resembles the way humans play the game, only with inhuman precision and luck. I like the idea of having both runs listed. Just my 2¢.
Wouldn't the any% be more like this this though: [1205] NES The Legend of Zelda "2nd quest" by Baxter & Morrison in 24:59.83 Which may make it somewhat redundant?
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That got me thinking. Since there's already a 2nd quest category, a swordless and also a 100%ish, would it be fair that a warped route obsolete the any%? Mind you, the any% route also has the "heavy glitch abuse" tag too.
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Have you tried it frame by frame? Unlike ports from NES games and the like, most ports on more modern consoles tend to be alike, including glitches. There are exceptions, but...
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Aqfaq wrote:
EgxHB wrote:
I put three months of on-off work into the original run, and another month on the second iteration. It's a waste of the author's sweat and toil.
It sounds like you don't enjoy TASing. You should probably stop and find a hobby that you actually enjoy.
Tbh, I don't exactly enjoy all aspects of it but I do enjoy watching it. Besides, often the fastest way to get a TAS of a game you want is to do it yourself. :P
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feos wrote:
Let's simply make a continuance list for Mupen64, no other emulator is really that broken. Let's not cause more problems with doing it than we have not doing it, so it should not be overdone.
Sounds fair. Can this be done ASAP, since the longer it isn't the more TASes get started with mupen.
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MoronicTAS wrote:
There's no thread for that. my definition looks pretty much like rta :) no compass/map etc We are using mupen, because we don't even checked bizhawk out. Why would it cause frustation ?
Post #407418 This happens quite often with Mupen on other games as well, making TASes take far longer than others to publish.
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Aw. If the other is a playaround, then I certainly hope a much better playaround gets made to obsolete. The SSBM TAS makes the SSB TASes look bad in comparison. :P
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Can you please not use mupen for that too? It's going to cause lots of frustration for encoders and viewers. :P
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scrimpeh wrote:
Can we get an encode on this submission? Category aside, why does this run need to be on Complete Works?
Has this been answered somewhere yet? Also maybe because the other runs use zipping, or have a faster pacing, but this was kinda...dull. Just my thoughts, but I'm going to vote no.
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http://tasvideos.org/userfiles/info/22738209776405315 So...yea. Did tournament mode because that's the only mode that has credits. How the hell are the NPC's so fast? x.x Also holy shit the handicap made this trick almost pointless. All npcs got their points boosted by 999 because of this lol. Oh, and technically I could simply do the 5th stage instead to show credits, but I have no idea how to go that fast, so not yet.
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Can I request that at TAStudios, dragging the mouse offscreen of the paino roll would also scroll the piano roll while placing additional input? Currently it feels somewhat stiff compared to FCEUX's version.