http://tasvideos.org/userfiles/info/19301667069510707
4 main stages done.
For Hammy's stage, even though moving through OoB causes 1 frame delay per movement frame, it ended up faster to continue running rather than making a turn first due to the run timer running out.
For the safe, I managed to manipulate the spot to be pretty much the closest along with the password 094 which took 6 steps rather than the previous WIP's 8 steps. Ideally it would be 2 steps (090) but I haven't managed to do it.
Edit:
Link to video
encoded the WIP + one more. If anyone know where the RNG address(es) are, or a phone card nearby that can be obtained, then that would be nice. In case noone knows what I mean, the scale section would potentially be faster if you immediately use a phone card to lure the man out.
Edit2: Curiously, swapping the level order so it would be Catalog, Abacus, Calculator gives the same password "094" as Abacus, Catalog, Calculator.
Changing the DS date doesn't seem to affect the RNG as well.
The problem would be too many silent voters, and even then, given it's a tool-assisted run of some sort, chances are something as "simple" as playing a minigame would be technically impressive. No idea where to draw the line for that.
Edit: Or dying lol.
Must be one hell of a salesmen to be able to sell "Nothing" for $29666. Also how does this compare with the cancelled TAS? A table comparing that would be nice.
So....since this is a reresynced version, and you accidentally found a game breaking bug, would you also optimize it and ask a mod to replace the previous submission?
I'm not sure if it's intended, but pausing the game, start an AVI recording, and then clicking "Play back movie from beginning" causes the avi record to stop and not generate anything.
I'm not even sure if it syncs correctly in all older versions, since Greenalink reported the ending appearing early on 1.4.1
Oh yea and that also happens in 1.9.1 lol
I admit, this is probably the most creative "multiple games" in one input I've seen so far (even if it's unintentional) :P
I've been thinking, but what if we're allowed to rate the movies on the submission thread as well? That might make people rate movies more and allow for somewhat more useful ratings.
http://tasvideos.org/BizHawk/BK2Format.html
Not sure, but hope this helps.
What. Can you please encode that?
Edit: Desyncs on first course in 1.8.4
Edit2: Got it to sync past it by replacing the json "SyncSettings" file with
{"o":{"$type":"BizHawk.Emulation.Cores.Nintendo.Gameboy.Gameboy+GambatteSyncSettings, BizHawk.Emulation.Cores","ForceDMG":false,"GBACGB":false,"MulticartCompat":false,
"RealTimeRTC":false,"RTCInitialTime":0,"EqualLengthFrames":false}}
Edit3:
Holy shit I'm encoding this.
Link to video
First time I've seen a desync that beats the game far sooner than sync lol.
I know this has nothing to do with the TAS, but where exactly does Bowser spawn after the battle with Grodius? Before he drops, is the character model above just offscreen standing there? Or is it like some of the NPCs found in Rogueport OoB underneath the area that only appear when triggered?
Speaking of which, how many "secret" npcs/objects are there hidden from view like this?
meh. They're both quite similiar imo. Maybe because I haven't really played this much (only a few levels on the advanced remakes) or because of the gameplay, but I don't really see the point of having 2 different TASes for this particular game.
Oh, and meh vote as well because it doesn't seem to add much difference other than pause glitch. The existing one also seemed a bit better.
Does the game also not zip even if you used cheats to enter a wall?
Also is this a collection of old games simply titled "Rockman Complete Works" with this being the 2nd game chosen or is it a sequel to "Rockman Complete Works" submission that was made a while back?
Minor notes:
Speed is direction + 0x6C.
Hammy's walk speed is 1.500000; run is 2.199707
Running for Hammy works like this: As soon as "x" is pressed while you move; even if you're not running (or moving for that matter) later, it counts down from 119 every 2 movement frames. X must be held on every frame to maintain speed. A separate address then counts down from 119 every 2 movement frames as well and acts as a cooldown for when you can run again. Since running makes turning difficult, it's better to activate run when going straight.
Lag frames for the stylus appears to be somewhat different than buttons. A consequence is that it allows picking/throwing objects, switching characters, and going through interfaces during certain "lag" frames.