Posts for jlun2

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I haven't watched it yet, but does hard mode need a branch?
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Experienced Forum User, Published Author, Skilled player (1709)
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Experienced Forum User, Published Author, Skilled player (1709)
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I'll vote yes. Regarding a no underflow run, I'm not sure if it would actually be that entertaining, since while it makes you have to avoid enemies, it also increases waiting time for things like obstacles.
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Hey, I noticed that the previous movie's text is TODO. Kinda odd when the current one isn't. :P
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bahamete wrote:
jimsfriend wrote:
So is most of your run going to be significantly out of date? A lot has happened in smw glitches in the last 2-3 years.
Mister's psw is not implemented, for example. But it does use cloud in Bowser, and other things. I don't think more than a couple of seconds other than that could be saved, but I haven't had time to analyze, yet. Edit: Kaizoman lied to me. It does use Mister's psw.
Wait I thought that was banned for the normal SMW TAS. Does the hack display different behavior when getting the cloud?
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itsPersonnal wrote:
https://www.youtube.com/watch?v=ZcstZ8erbNQ I guess I should post this here. In this video, it's slower than the old method, but I think it could maybe be optimized to be faster? It also doesn't require disabling the hand, which could be good in a TAS that uses BBBs in late game. (i.e. any good TAS)
Have you tried getting into the brain tubes and clipping out with this glitch? That way you can get all 3 tubes faster.
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Is it emulator dependent or does it have some subtle ingame cause? Maybe asking someone with SNES debugging knowledge can help find what's going on. :o
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£e Nécroyeur wrote:
It is as Patashu says, I end input on the earliest Frame that allows Elta to survive long enough for Az Atorse to self-destruct. This is done with respect to TASVideos.org rules regarding movie length. Depending on viewer reaction, I may submit a "Fastest Game Completion" version of this TAS, have it debated in the Forum for a month, and see it ultimately rejected and placed in Gruefood Delight. :)
Actually, I thought it's more of reaching the end game state, unless it's for entertainment purposes. These 2 runs got rejected despite ending early due to this.
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I just noticed something. The branch is "glitched". Isn't it supposed to be warps or something?
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Dyshonest wrote:
Regardless, 151 runs shouldn't use CoolTrainer/item underflow (our Pokemon Red/Blue "game end glitch" run already does that) or ACE/save corruption (both Yellow runs use these). Looking forward to the 151 run! I enjoy watching Pokemon speedruns a lot, especially if it features newly-discovered glitches!
Uh....save corruption isn't the same as ACE. On another note, how does trainer-fly manage to get that glitched? :o Infact, how many methods are known for the english releases that allow ACE?
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I would love to see a TAS of DeDeDe tours minigame for Kirby Triple Deluxe. :)
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I thought it was entertaining, so I voted yes, but if I got complaints it would be how abrupt the ending was; making the hack look "incomplete" (shows princess in another castle message but it's the last level), and the layout being nigh impossible for any human being to complete except with savestates (although this is better than air 2, since the level design here makes it so that even with savestates, it's still very difficult).
Post subject: Re: #4352: total, sniq, cpadolf's SNES Super Metroid "game end glitch" in 07:15.95
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Slowking wrote:
So does this obsolete every category but 100%? It should, shouldn't it? If not, I guess the low% runs should lose their moon tiers, because the goals are pretty damn arbitrary now (and not even correctly defined in the title, since these runs aren't really low% anymore). I await my lynching for suggesting to apply something sensible to runs of a beloved game now. ;)
Apparently it could be 0%, but it would lead to a slower way to get OoB.
Post subject: Re: #4352: total, sniq, cpadolf's SNES Super Metroid "game end glitch" in 07:15.95
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derula wrote:
Seeing how this is ACE, couldn't you easily just write 0 to the addresses where time and completion ratio are saved? It might still be slower, but only by like two frames.
Make the time 0 but the completion 999%
derula wrote:
(I know that's not actually 0%... but then, simply jumping to the ending sequence isn't actually beating the game either. :P)
I know. It's destroying the game. ;) Edit: Now that the setup for ACE can be done shortly after arrival to the planet, I'm hoping some kind of playaround with it that makes the other controllers do something akin to this would eventually be made.
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Seems like the odd hitbox glitch is fixed for dolphin. :D Also which region version is the TAS going to be?
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I tried playing this back on emulator and got this message:
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Two other things I wanted to add are that I used VBA 23.6 since all my prior work for LA and LADX has been done on VBA and I felt most comfortable with it for this project.
That doesn't seem like a good reason to use an older version of an emulator, especially when future ones have different (usually more) lag thus making it very hard to prove it's faster. :/
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What would a "camera freeze" TAS time be like? Also encode please.
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SoulCal wrote:
jlun2 wrote:
Since you're starting over, why not use the latest revision? It's has loads of improvements compared to 3.5. :o
I couldn't sync the run to get the 9900ptas drop on 4.0., and I tried 4.0 and for RE4 the load times are incredibly fast. The loading makes the intro start about 3 seconds faster, and that's before I control Leon.
How about this? https://dolphin-emu.org/download/dev/5391b2dd9c6fab009daf506d89045ab878c02081/
Merge pull request #327 from magumagu/dvd-seek-time DVD emulation: make seek timing more accurate.
Also from the official website:
For those who don't want load times? The "Speed up Disc Transfer Rate" option in the game properties menu will disable this functionality.
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Since you're starting over, why not use the latest revision? It's has loads of improvements compared to 3.5. :o
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Trick: Link to video Optimized TAS version: http://tasvideos.org/userfiles/info/15579543131575364 I finally managed to skip the red ghost. Now over 7000 frames faster than the previous runs. Notes: *This DOESN'T affect the game's linearity whatsoever unless you tried doing this after backtracking to the nursery and breaking your DS. In that case skipping the red ghost would get you stuck since you can't check your mail. *There's a 2 frame opportunity to do this for each time you close the dialogue box. *Since getting the "good" ending requires an item from the cursed game section here, 100% would look different now.
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Hey, I remembered you asking whether or not disk loading times affect ingame time. Since they finally fixed it in the latest Dolphin, can you try and find out?
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Experienced Forum User, Published Author, Skilled player (1709)
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Scepheo wrote:
nathanisbored1 wrote:
idk why people care whether RTA wins or not
Because it's an indication that the TAS needs an update.
Well, not always, since that would mean runs like Ocarina of Time would always be beaten by RTA. :P