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This has been mentioned before and I think it's just a glitch where sometimes Gleeok won't hurt you. Check the original LoZ thread, it was probably mentioned somewhere in there.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
Well, yeah. He's claiming that we are using brainwashing and propaganda to get people on our side. And how is he trying to convince people of the truth? By using his own brainwashing and propaganda. Everything about that site is self-defeating satire and the best part is that he doesn't even seem to get it.
He's using that site to try to discredit us and everything we do but what he is really doing is discrediting legitimate speedrunners.
The real speedrunners are the ones who should be upset about that site, not us. He's making them all look like fools.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
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Location: Indiana
And all your posts have just been deleted. What a suprise. And he even deleted air_devil's post for taking offense to the Hitler comments.
This whole thing is just too funny. He accuses this site of brainwashing and propaganda yet there is so much more of that going on over there. Brilliant satire :-)
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
Posts: 132
Location: Indiana
If you need any reason not to concern yourselves with these people then this is it. I've seen posts on GameFaqs that compare what we do with rape and Osama bin Ladin and now this site compares Bisqwit with Hitler.
If the day ever comes where you take video games seriously enough to make a comment like that, even if it's a joke, means you're priorities are serously messed up.
And they call us "immoral" for "cheating."
BTW, let's time it and see how long Bisqwit and Bob's post stay on their forums. And lordoftheflames, whoever that is.
Experienced Forum User, Published Author, Former player
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It's only slightly faster. But that was one of the little stylistic things that bugged me so I changed it.
You're probably right. I didn't think about that.
I know. I don't like quickly changing directions after sliding only to fall right against the wall. But I noticed later that you can change directions right at the wall so you're right, this can be fixed.
Because moving up while on Rush Jet seems to slightly slow forward movement so I tried to do that as little as possible.
You have to repeat part of Dive Man's stage to get it so you'd have to use it a lot to make it worthwile. And I just don't see that many places where it would help.
In all the versions I've done it's always formed up in 3 so when I got 2 I considered myself lucky. Seriously, though, I've tried it quite a bit and I've never seen it form in 1 and this is the only time I saw it form in 2. So I honestly don't know if it's possible.
There were a lot of lot of 1-up's there? I guess that answers your question :-)
That was actually one of the things that I liked. I didn't actually get hit. I don't know if it's a bug or intended behavior but you can use Drill Bomb to get inside the thing without taking damage. I did it once accidentally once and spent a long time trying to do it again.
But it is slower and less interesting so I changed it.
Experienced Forum User, Published Author, Former player
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Location: Indiana
Ah, it's so much fun to read what those people have to say. I love how they think there is some inherent morality to video gaming. Talk about a warped state of mind.
Experienced Forum User, Published Author, Former player
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No, they are made for entertainment. Read the Why/How page. And entertainment shouldn't be sacrificed for speed. Remember the original Super Contra run which used constant tubo (even when nothing was on the screen) to save a few seconds in the overall run? Yes, it was faster, but it was unwatchable.
I don't know anything about this game or this run but if it is like the other Castlevania games then I wouldn't want to see constant jumping, especially if it only saves a couple of seconds. If it saves twenty seconds then that's a different story. But I still wouldn't watch it.
Experienced Forum User, Published Author, Former player
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I personally don't care for stuff like that. I'd rather just see it done calmly. Just business as usual :-) I have a feeling that I'd be in the minority on this one, though.
Which is faster? I imagine this is because those seals take quite a few hits, don't they? On the other hand, we're only talking 4 enemies so it can't be that much of a difference in time.
Ideally, I think it would be best to never get any refills but it doesn't always work out that way. But if we're talking little to no difference in time between the two then skip the refills.
Experienced Forum User, Published Author, Former player
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Location: Indiana
I think Lezard is doing one, actually, but it is for VirtuaNes. I believe I read something about it on Speedruns.org.
The problem with that one, though, is that Sleepz did such a great job with it that I don't think it can be improved timewise. Just stylistically. And IMO it seems kind of cheap to just do everything he did only slightly better.
I'm very happy with 5. There are a few small (and one potentially big) improvements that I can think of but I don't plan on doing that one again any time soon.
But since finishing 5 I've been wanting to redo 4 again but I just haven't got around to starting it, yet. Maybe this topic will push me to it :-)
But aside from the new Megaman 2 I don't think there is going to be any major improvements in any of them from now on. Just optimizations.
Experienced Forum User, Published Author, Former player
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He doesn't get hit too many times, though, does he? It's been a while since I've seeen it. I would think it would still be a big time saver even if he has to get some energy refills along the way.
Experienced Forum User, Published Author, Former player
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So does everyone else but your the only one who seems to believe that your way would be faster. Maybe you could put together a movie to show him (it doesn't have to be perfect) if your route has potential.
He's done several runs of this game now so I think he has a pretty good idea of what can be done. But if you can prove to him that a different route is possible then he might consider redoing it. Otherwise, why should he waste time doing something which he believes would be inferior?
Experienced Forum User, Published Author, Former player
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Location: Indiana
I guess I didn't try that but how badly does it lag the screen? I tried Rush Coil and it was pretty bad.
I believe they take 3 to kill. Don't forget the period of invincibilty; you can't just stand there and blast them to kill them quickly like in other Mega Man games.
This is one of the reasons why I don't do that many :-) But those later Mega Man games have to be among the most difficult to time attack because perfecting the sliding is so annoying.
And I do use the keyboard. I don't know about anyone else, though.
Experienced Forum User, Published Author, Former player
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It's difficult to compare by time with different orders (Stone Man's stage is longer than Gravity Man's) but that is pretty slow. Comparing on a level by level basis is best and I timed my Star Man level at 1:26 from the moment of gaining control to the moment of killing Star Man. There are still several things that can be improved on that level, too.
Get used to it. Some of mine took several hundred tries.
I think you have to avoid the bouncing things at the beginning (too hard to hit them without wasting time) but the rest of the enemies should be just a quick to kill. The laser-shooting robots especially. Jumping them lags the screen, doesn't it? And you can kill them without stopping.
I did the whole thing at 20%. Anything slower annoys me too much. I know, I need to get over that :-)
Experienced Forum User, Published Author, Former player
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Then you're fighting Stone Man without his weakness, too. Any time you break sequence you're adding time to the run that you better be able to make up later. And I believe that relying a lot on Charge Kick will add back as much time as you take off because:
1. You're going to have to make a lot of weapon switches to save the Charge Kick's energy, or
2. Get a bunch of refills for it.
Then there is the added problem of doing Charge Man's stage without Napalm Bomb (see below).
1. Yes, Charge Man is faster with Power Stone.
2. This is actually one of the places where I question if Arrow is really faster (it lags the screen).
3. Napalm Bomb is also needed to get through that stage quickly. Yes, it lags the screen slightly when it explodes but it is the fastest way to kill those damn chickens (they take 6 shots from the uncharged Mega Buster or 1 charged and 3 regular). Plus there are the rats. You are going to have to stop to kill (or take hits from) AT LEAST 5 enemies in that section without Napalm. Maybe more, as I'm going just from memory here.
Doing Charge Man first will make it close to 20 seconds slower than in this video. Doing it without Power Stone or Napalm Bomb I think will add nearly 10 seconds.
I'll be curious to see what you come up with. More people should be challenging existing movies. But I'm pretty confident that mine is the fastest order.
Experienced Forum User, Published Author, Former player
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But I think his point was that on Level 7 they won't take as much damage. I agree that it will be faster (and more interesting) but it won't be quite as fast as you demonstrated.
Experienced Forum User, Published Author, Former player
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But does a boring game done as fast as possible make a great video? No, IMO, and that to me is the biggest problem with most of the new videos coming out. The games themselves don't allow for any creative or extraordinary play.
Game choice is probably the most important factor in making an entertaining video but many people just pick crap games that very few people are interested in. People aren't trying to make great movies, they're just trying to get movies on the site.
Experienced Forum User, Published Author, Former player
Joined: 3/24/2004
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Location: Indiana
Maybe you should have said that in your first post then :-)
It sounds like you are having trouble logging in. You could PM Speedrunner (I think that's his name) on this forum and ask him since he is the one who runs that site.