Posts for kopernical
Post subject: Re: Virtual Nes download
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Cazlab wrote:
If it is virtual nes who plays .vmv files i would like to have a link where i can download the emulator pls!
You know you can just do a search for it yourself. But here it is anyway: http://virtuanes.s1.xrea.com:8080/
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robowar wrote:
Just savestate right before going over them and then keep going over them until they don't grab you?
Yes.
robowar wrote:
If the buttons are planned (trying different ones first to see which is best) and then executed by a program, it would seem that would be the only case in which the game could be played "perfectly."
Agreed. None of the videos on this site are absolutely "perfect" and probably never will be.
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Booda wrote:
In the Legend of Zelda run, he's fighting the three-headed dragon (I think, level 4 right?) and he only has one heart, and he gets hit by something. He flashes and recoils, but he doesn't seem to take any damage.
This has been mentioned before and I think it's just a glitch where sometimes Gleeok won't hurt you. Check the original LoZ thread, it was probably mentioned somewhere in there.
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Booda wrote:
The part that disgusts me is that he spews off his opinions left and right and tells you that they're the truth; as if no one is competent enough to judge the truth for themselves. That's the whole thing wrong with his arguments. Rather than state the facts and let people judge for themselves, he just says "I'm right, you're wrong."
Well, yeah. He's claiming that we are using brainwashing and propaganda to get people on our side. And how is he trying to convince people of the truth? By using his own brainwashing and propaganda. Everything about that site is self-defeating satire and the best part is that he doesn't even seem to get it. He's using that site to try to discredit us and everything we do but what he is really doing is discrediting legitimate speedrunners. The real speedrunners are the ones who should be upset about that site, not us. He's making them all look like fools.
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Frenom wrote:
Tsss.. absolutely corny.
The more I read on that site the more I realize that it is brilliantly satirical. Of course, nobody on that site is smart enough to comprehend this.
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And all your posts have just been deleted. What a suprise. And he even deleted air_devil's post for taking offense to the Hitler comments. This whole thing is just too funny. He accuses this site of brainwashing and propaganda yet there is so much more of that going on over there. Brilliant satire :-)
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If you need any reason not to concern yourselves with these people then this is it. I've seen posts on GameFaqs that compare what we do with rape and Osama bin Ladin and now this site compares Bisqwit with Hitler. If the day ever comes where you take video games seriously enough to make a comment like that, even if it's a joke, means you're priorities are serously messed up. And they call us "immoral" for "cheating." BTW, let's time it and see how long Bisqwit and Bob's post stay on their forums. And lordoftheflames, whoever that is.
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ANGERFIST wrote:
Hey Megafrost was it you who where doing a megaman7 timeattack? If so what happened to it?
There was a post about it in the Megaman 7 topic a little over a week ago. Be patient, these things take time.
Post subject: Re: A funny site.
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Walker Boh wrote:
I think this thread belongs here more then in the site section. However, this adress takes you to a site with porn! But not the bad one ;) You'll understand if you check it out. http://www.ocf.berkeley.edu/~derekyu/pr0n/gallery.html
Some people have way too much time on their hands :-) That was pretty funny, though.
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Dan_ wrote:
On Skullman's level, you are climbing a ladder and don't use a ledge to jump up the ladder faster. I'm almost postive it's faster to jump up the ladder rather than climb, even though Mega Man climbs ladders quite quickly in this game.
It's only slightly faster. But that was one of the little stylistic things that bugged me so I changed it.
Dan_ wrote:
When fighting Brightman, wouldn't it be faster to jump and then use Toadman's attack at the peak of your jump? That way it has less room to travel to the top of the screen.
You're probably right. I didn't think about that.
Dan_ wrote:
When falling down screens, it appears as though you aren't as close to the wall as you could be.
I know. I don't like quickly changing directions after sliding only to fall right against the wall. But I noticed later that you can change directions right at the wall so you're right, this can be fixed.
Dan_ wrote:
There are some levels (Brightman, Cossack 2) where you don't use Rush Jet to get yourself as close to the top of the ladder as possible, thus reducing climbing time.
Because moving up while on Rush Jet seems to slightly slow forward movement so I tried to do that as little as possible.
Dan_ wrote:
I take it there are no places that would justify getting the Wire for.
You have to repeat part of Dive Man's stage to get it so you'd have to use it a lot to make it worthwile. And I just don't see that many places where it would help.
Dan_ wrote:
Other than those things, It is a very good run. I especially liked the luck abuse in Cossack 3's boss. Is there a way that you could have hit him in his first 2 passes, rather than having to wait 1 pass?
In all the versions I've done it's always formed up in 3 so when I got 2 I considered myself lucky. Seriously, though, I've tried it quite a bit and I've never seen it form in 1 and this is the only time I saw it form in 2. So I honestly don't know if it's possible.
Dan_ wrote:
Did you use some heavy luck abuse in Drillman's level to cause all those 1-up's to fall near the end? Because I liked that.
There were a lot of lot of 1-up's there? I guess that answers your question :-)
Bisqwit wrote:
Also, I liked how you didn't lose energy against the bubblegum robot boss (the one that comes before the robot master rematches) this time.
That was actually one of the things that I liked. I didn't actually get hit. I don't know if it's a bug or intended behavior but you can use Drill Bomb to get inside the thing without taking damage. I did it once accidentally once and spent a long time trying to do it again. But it is slower and less interesting so I changed it.
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Bob Whoops wrote:
I see your joke went over well on gamefaqs
Ah, it's so much fun to read what those people have to say. I love how they think there is some inherent morality to video gaming. Talk about a warped state of mind.
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Locke wrote:
Yes, but the point of the movies on this site is to show the fastest theoretical time, not the fastest time that's not too inconvenient.
No, they are made for entertainment. Read the Why/How page. And entertainment shouldn't be sacrificed for speed. Remember the original Super Contra run which used constant tubo (even when nothing was on the screen) to save a few seconds in the overall run? Yes, it was faster, but it was unwatchable. I don't know anything about this game or this run but if it is like the other Castlevania games then I wouldn't want to see constant jumping, especially if it only saves a couple of seconds. If it saves twenty seconds then that's a different story. But I still wouldn't watch it.
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Truncated wrote:
Digging up this old post because I want to see the rest of the tracks being done. Couldn't someone (Player1?) play trough the rest of the tracks in one long movie, getting similarly fantastic times on all of them? I'd watch it at least. What do people think?
Same here. Having just one track seems kinda pointless.
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Kyrsimys wrote:
I have now done two stages and would like all of you to give me your opinions on my boss fights.
I personally don't care for stuff like that. I'd rather just see it done calmly. Just business as usual :-) I have a feeling that I'd be in the minority on this one, though.
Kyrsimys wrote:
I would also like to know if you think it's better to change to Flame Blast later in Blizzardman's stage and then not get the two weapon energy refills.
Which is faster? I imagine this is because those seals take quite a few hits, don't they? On the other hand, we're only talking 4 enemies so it can't be that much of a difference in time. Ideally, I think it would be best to never get any refills but it doesn't always work out that way. But if we're talking little to no difference in time between the two then skip the refills.
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Blechy wrote:
Many different people say they'd like to work on fixing Mega Man 3 but I don't think anyone actually is devoted to it currently.
I think Lezard is doing one, actually, but it is for VirtuaNes. I believe I read something about it on Speedruns.org. The problem with that one, though, is that Sleepz did such a great job with it that I don't think it can be improved timewise. Just stylistically. And IMO it seems kind of cheap to just do everything he did only slightly better.
Blechy wrote:
Kopernical is very much satisfied with his Mega Man 4 and 5, and rightfully so I think.
I'm very happy with 5. There are a few small (and one potentially big) improvements that I can think of but I don't plan on doing that one again any time soon. But since finishing 5 I've been wanting to redo 4 again but I just haven't got around to starting it, yet. Maybe this topic will push me to it :-) But aside from the new Megaman 2 I don't think there is going to be any major improvements in any of them from now on. Just optimizations.
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4matsy wrote:
That life reset, though...might cause the player to need an energy refill or two. The Rinkas in Tourian already do 30 damage a hit, and there's that one door at the start where you pretty much get hit no matter what (at least in the current video)...
He doesn't get hit too many times, though, does he? It's been a while since I've seeen it. I would think it would still be a big time saver even if he has to get some energy refills along the way.
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Spider-Waffle wrote:
I just really like to see things completed as fast as posible.
So does everyone else but your the only one who seems to believe that your way would be faster. Maybe you could put together a movie to show him (it doesn't have to be perfect) if your route has potential. He's done several runs of this game now so I think he has a pretty good idea of what can be done. But if you can prove to him that a different route is possible then he might consider redoing it. Otherwise, why should he waste time doing something which he believes would be inferior?
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feitclub wrote:
However, the damage seems the same.
Okay, I thought it was different.
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BombAHead wrote:
Chargeman's level isn't tough at all without Napalm. Hell, if you got enough refills, you could sail over 90% of it.
I guess I didn't try that but how badly does it lag the screen? I tried Rush Coil and it was pretty bad.
BombAHead wrote:
Those stupid rock-chucking things towards outdoor area 2 suck, though. Seems like they take 7 hits to kill. Couldn't be six so you could do it in two quick bursts. ><;
I believe they take 3 to kill. Don't forget the period of invincibilty; you can't just stand there and blast them to kill them quickly like in other Mega Man games.
BombAHead wrote:
I dunno how you guys do this so often. @.x Must have better gamepads than I. That or the keyboard = less stress on one's fingers. I'll get this done eventually, I'm sure, but...@.x
This is one of the reasons why I don't do that many :-) But those later Mega Man games have to be among the most difficult to time attack because perfecting the sliding is so annoying. And I do use the keyboard. I don't know about anyone else, though.
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Nightcom wrote:
[I'm not going to press load state 500times for one punch just so that the highest computer didn't manage to block the attack
Maybe you don't understand. Combos CANNOT be blocked. All you have to do is land the first hit.
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BombAHead wrote:
I've gotten Star and Stone beaten at 5:09.
It's difficult to compare by time with different orders (Stone Man's stage is longer than Gravity Man's) but that is pretty slow. Comparing on a level by level basis is best and I timed my Star Man level at 1:26 from the moment of gaining control to the moment of killing Star Man. There are still several things that can be improved on that level, too.
BombAHead wrote:
but nothing wanted to give me a large energy refill
Get used to it. Some of mine took several hundred tries.
BombAHead wrote:
Which is faster in Starman's stage? Killing or avoiding? With that crazy underwater-style gravity, I managed to leap over both laser-shooting robots.
I think you have to avoid the bouncing things at the beginning (too hard to hit them without wasting time) but the rest of the enemies should be just a quick to kill. The laser-shooting robots especially. Jumping them lags the screen, doesn't it? And you can kill them without stopping.
BombAHead wrote:
Since I'm using VirtuaNES and can't slow down past 10%
I did the whole thing at 20%. Anything slower annoys me too much. I know, I need to get over that :-)
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BombAHead wrote:
Well, then break sequence and go Star -> Stone -> Charge and then hit Gravity.
Then you're fighting Stone Man without his weakness, too. Any time you break sequence you're adding time to the run that you better be able to make up later. And I believe that relying a lot on Charge Kick will add back as much time as you take off because: 1. You're going to have to make a lot of weapon switches to save the Charge Kick's energy, or 2. Get a bunch of refills for it. Then there is the added problem of doing Charge Man's stage without Napalm Bomb (see below).
feitclub wrote:
As it is now, he just uses the arrow to sail over most of the level. Not to mention the battle with Charge Man himself is a lot slower without the Power Stone.
1. Yes, Charge Man is faster with Power Stone. 2. This is actually one of the places where I question if Arrow is really faster (it lags the screen). 3. Napalm Bomb is also needed to get through that stage quickly. Yes, it lags the screen slightly when it explodes but it is the fastest way to kill those damn chickens (they take 6 shots from the uncharged Mega Buster or 1 charged and 3 regular). Plus there are the rats. You are going to have to stop to kill (or take hits from) AT LEAST 5 enemies in that section without Napalm. Maybe more, as I'm going just from memory here. Doing Charge Man first will make it close to 20 seconds slower than in this video. Doing it without Power Stone or Napalm Bomb I think will add nearly 10 seconds.
BombAHead wrote:
I'm gonna do some tests later to see which route takes the longest
I'll be curious to see what you come up with. More people should be challenging existing movies. But I'm pretty confident that mine is the fastest order.
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feitclub wrote:
True, and if I go ahead and play the whole game I will do so. I just wanted to quickly demonstrate the combo possibilities.
But I think his point was that on Level 7 they won't take as much damage. I agree that it will be faster (and more interesting) but it won't be quite as fast as you demonstrated.
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Michael Fried wrote:
I think the speed is the major thing that makes the movie entertaining, so you should never slow down just to be fancy.
But does a boring game done as fast as possible make a great video? No, IMO, and that to me is the biggest problem with most of the new videos coming out. The games themselves don't allow for any creative or extraordinary play. Game choice is probably the most important factor in making an entertaining video but many people just pick crap games that very few people are interested in. People aren't trying to make great movies, they're just trying to get movies on the site.
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ANGERFIST wrote:
I know I shouldnt ask here (I aint that dumb) but I cant even log into the forum and write my question there (Thats why I hope many people wont get to upset about this question in here). So basically Im stuck. But nevermind forgett what I said and my question
Maybe you should have said that in your first post then :-) It sounds like you are having trouble logging in. You could PM Speedrunner (I think that's his name) on this forum and ask him since he is the one who runs that site.