Posts for kotetsu213

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*goes to get Karate Champ*
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1. A fighting game must involve at least 2 characters made of offensive and defense boxes, which either the player or the AI can control directly by pressing a button or a sequence of buttons. When an offense box hits a defensive box, the effects are but not limited to damage being dealt. 2. A fighting game must revolve around the concept above. 3. A fighting game must tell the player how much they've damaged their opponent. 4. A fighting game must have a way for the player to reduce or nullify damage when their character's defense boxes are hit by an enemy offense box. 5. If two or more people can play a fighting game at the same time, there must be at least 2 different characters to choose from. 6. Each character in a fighting game must have several different attacks or techniques (aka Moves) to choose from. Well, there they are. SSBM by the way follows all 6 of them.
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I love SSBM, but I never get to play against anyone good. In fact I think only one time I was beaten, and that was probably 5 years ago in the first SSB. SFA3 is great too, but I can't stand the GBA version because of the controls. Funny/sad thought There are over 100 posts on GameFAQs right now in 1 topic arguing over whether SSBM is a fighting game or not. This prompted me to write the 6 general rules for fighting games. Anyone wanna see them?
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PPC also lets you raise the panels while doing a chain... so you could definitely get 99x on this.
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You're talking about fighting Lavos in the Undersea Palace, right? You don't fight Giga Gaia there, only when you use the bucket or the Black Omen. Anyway, I'm 99% sure that Lavos will always use the DRFTH attack at the beginning of the battle and mess up your party, and if you're not dead yet, he'll use the lightning attack, so I just don't see how it's possible to beat him here.
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and all mames = 2 gb maybe. You're joking, right? There is NO WAY POSSIBLE that every single MAME rom will fit in 2 GB. Plenty of them go well over several MB, almost all of them go over the limit for SNES roms, I've seen many that even go over 20 MB. Even smaller games like Street Fighter 2 are several MB because of their graphics. It's even more fun when you unzip them.
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There is no reset code for this game.
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If you don't put in your initials in Streets of Rage 2, the game stops and you will never see the ending demo (which almost always is also encoded in the video file). This is probably the reason in this particular case. I forgot about that, I was thinking of a typical fighting game where you can just leave the ending alone and it will put initials in for you.
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( While at the same time there are invites flying all over the place on GameFAQs... which is where I got screwed twice...
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Can I have it? I'm not trying to be greedy or anything... it's just... I got screwed out of one... 3 times! >_<
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GBASP
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There's a point in Kero Sewers where you can jump on top of a treasure box and go into a Warp Pipe which takes you to somewhere in... Land's End I think.
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There is a point in the game where you can skip foward very far. Though I'm pretty sure the game designers had this in mind because not only does a monster warn you, but if you fight him, you WILL get your ass handed to you. Anyway, it's completely useless, there's a platform or something that Mario can't reach to continue.
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Super Jump has a limit of 100, IIRC Ultra Jump has a much lower limit but I forgot what it was, otherwise it's also 100. There are also some points where you can level up like crazy w/o battling, specifically the part where the guy sells you a star and there are a bunch of lizards (forgot what they were called) lying around. Also about the Super Jump, if you do connect all 100 jumps, there are 2 items you can get. If you give both of them to Mario (you have to give him one of them anyway) he gets a HUGE stat bonus.
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Evade does nothing on the original FF6, instead, MBlock is the stat that lets you evade physical and magic attacks. If it's at 128, everything the monsters do to you will miss if they don't use "Ignore Evade" attacks. I think the PSX version fixes this, and there's also a patch for the SNES ROM.
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Dragon Ball Z 4-in-1 collection doesn't work. (Mapper #83 isn't supported) That's not really saying much though, I haven't tried the individual games yet...
Post subject: When to stop recording
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I watched the SoR2 video and at the ending, the guy playing puts in his initials, which I didn't really think was needed, but it got me thinking. Okay, let's say I'm recording my video, and I'm at the final boss. I walk up to him and press Attack. Now I can just stop recording here because no matter which buttons I press now, the same thing will happen. Or, I can let my attack connect, watch the boss fall backwards or whatever, then stop recording. Is it okay to do this? I always thought the first option was better, since the videos are supposed to be short, but does it really matter if there are a few extra frames at the end where nothing's happening? In other words, when I reach the end of my movie, should I stop recording as soon as possible or can I relax a little and wait a while before stopping?