Posts for mathgrant

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You made the answers string together to form a narrative. The part where the TASer took over the character was unexpected, and the ending was perfect. I admit, I liked it.
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I'm sure people who actually take the time to appreciate fighting games on a deeper level than I do love all the playarounds with their combos and their glitches, but as a layperson, I must say that the combination of the Bruce Lee quote from the description and the comical sound effects Liu Kang made this speedrun mildly amusing.
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Holy crap! If there's one thing I always hated about Mario games, it's that Koopas don't go down in one hit. Instead, you stomp them, and they duck into their shells, allowing you to score a 1-Up if you can kick them into enough other enemies. Lame! Super Boy II is vastly superior! Vote Yes, and vote that it obsoletes every Mario run on the site! Edit: I just realized that Super Boy II also fixes that vastly broken game mechanic from the Mario games where stomping on enemies gives you points! Good! Now players have to earn their high scores!
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Screw Nintendo canon! I have raocow! (In all seriousness, even the Mario Wiki article on Yoshi alludes to both being a dragon [Dragon Coins, Super Dragon Yoshi, being a "space dragon" in Sky Station Galaxy] and being a dinosaur.)
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hegyak wrote:
Hey, no dinosaurs unless they are being colored. It's tradition.
Yoshi isn't a dinosaur! He's a horse! Gosh, you need to learn basic Mario franchise things by watching more raocow!
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Patashu wrote:
mathgrant wrote:
Okay, please explain what inside joke I'm too ignorant to get with the "1.43" being everywhere here.
Emulator: Snes9x rerecording 1.43 v17
At the rate things were going, my first instinct was to believe that was just hacked in to perpetuate the running gag. But I'll trust you. The movie was entertaining, but based on the precedent of the SMB3 playaround, I do believe that Bowser should be beaten at the end, or else the ending screen be glitched in a way that's significantly different from the current memory-corrupting speedrun.
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Okay, please explain what inside joke I'm too ignorant to get with the "1.43" being everywhere here.
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Spikestuff wrote:
YES for APRIL FOOLS BUT a FUCK YOU TO HELL FOR PONY GANGNAM STYLE
Holy crap. If a brony can be pissed off by something with ponies in it, then I sure refuse to watch! I refuse to accept anything that isn't pi. Only irrational numbers exist.
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AndreCorbin wrote:
Wouldn't it be faster to manipulate the pieces of Exodia into your deck/into winning them, then just manipulate them into your opening hand continuously?
You'll have to take it up with the original author, but from what I understand, there is a lot of weirdness in how luck is manipulated. In the Pokémon Trading Card Game run, the frame on which the battle is started determines how the decks are shuffled, so the author finds a frame when the opponent starts with a weak hand with only one Basic Pokémon, and rearranges his own deck so the right cards to deliver a one-hit knockout get drawn. In this game, the author apparently has to deliberately defeat the opponent in more turns than optimal to manipulate the next battle. In other words, luck can't be manipulated in quite the same free way that it is in Pokémon. In any event, the fact that this run is under one-twelfth the length of the current non-assisted world record impresses me without even having to watch it.
Post subject: Re: #3900: DarkMagnum Bangbaew's N64 Super Mario 64 "16 Stars Run" in 26:30.72
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TASVideoAgent wrote:
My aim is submit my first TAS video and my skills,not for fastest time.
Ohhhh boy. I don't know what to say without running the risk of coming off as trollish and mean and repelling you from the TASing community, but TASing skill has completely different standards from regular speedrunning skill. There are lots of kind words from people who want to gently guide you to understanding of what TASVideos is about, and I hope you'll heed them. We want to see high-quality TAS work. However, TAS is just as much a science as it is art. In a regular speedrun, we want to be in awe at the skills of your fingers; in a tool-assisted speedrun, we want to see the solution to a mathematical equation (what's the shortest series of input that produces this output?).
Post subject: Re: /me grabs knife
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I've never seen a brony rant so hard before about something being better than ponies. Spikestuff, there should be a Total Control TAS all about you.
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Rydian wrote:
OmegaWatcher wrote:
I loved the pi TAS, but I don't know it should substitute the poney TAS. As much as I dislike ponies, the other TAS makes a matrix-style screen, draws a pony and plays a music. That's kinda more than drawing pis and writing its name.
The other movie takes multiple times longer to actually start the custom program, which draws a static image and plays a custom tune. This TAS is much quicker to get to the custom program, and has multiple animations at once (timed to the existing music showing that he's taking control of the game instead of rewriting it totally, which is more TAS-like), with the bottom screen even showing off things like Tetris shapes, a game of Snake, the Game Of Life, Arkanoid, and possibly more references I didn't get or can't recall at the moment.
FractalFusion could have even chosen to throw a pony reference in those animations somewhere, and I'd still say it's a better payload than the current movie, because it does so many other things and it doesn't feel like the payload is 100% "I hope you like ponies, because if not, TROLOLOLOLOLOL".
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OmegaWatcher wrote:
That's kinda more than drawing pis and writing its name.
You underestimate the value of pi by a factor of at least 3.14.
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Patashu wrote:
(For what it's worth, I think the primary reason ponies were used in the original total control TAS was because it made it very, very obvious it was not an easter egg in the game, as ponies are a contemporary fad.)
I still think it would have been better to invoke multiple anachronistic and/or contemporary fads instead of just the one so that pony haters would have a greater chance of finding something to enjoy. Make it a medley. That said, this run is at least pi times shorter and sweeter than the previous one, which is great in a playaround where a few minutes might be spent setting things up for something to happen.
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Patashu wrote:
FractalFusion executed a program that allowed him to write directly from the game's input into RAM, so he could have rewrote Pokemon Yellow into anything but settled for making pi-themed graphics.
. . . which I believe to be a far better decision because pi doesn't invoke the same divisiveness that ponies do, and because the set-up is much faster. Heck, even if the previous run had Mario (something I like) in it instead of ponies, I'd be inclined to say that this run's faster set-up makes it to where I wouldn't mind it obsoleting the previous run.
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Nach wrote:
mathgrant wrote:
if for some reason they hate pi, they wasted 3 minutes tops.
For your name, your utterly failed math. No, you waste Pi minutes.
If you hate pi, you probably won't watch the entire run. So maybe you've wasted two minutes, tops. That's about how long it takes for pi to appear.
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I love this video. The punchline (pi) has the same "I don't think the programmers intended this" quality as ponies, but without the handicap of being associated with a fandom which contains some very annoying and pushy fans (thank God said fandom contains some really awesome fans who don't make me feel like a sinner because I watched two random episodes and decided it didn't click with me). The video also has the magnificent qualities of being short, sweet, and brisk in tempo. All of those pi digits appearing at the top, and all of the dancing pi's at the bottom doing a thousand different things. . . it's not just one punchline (look! Pinkie Pie's cutie mark! And pony music!) but several. Overall, this movie doesn't seem as likely to make the viewer feel trolled as the previous movie, and if for some reason they hate pi, they wasted 3 minutes tops. I vote yes. Publish this TODAY.
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Hey, small only runs have been accepted in the past, especially when they require creative solutions to accomplish. Without having watched the run, I know that "small only" makes the secret exit in 1-F impossible to get (unless I missed some amazing glitch).
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The any% warpless run offers one very important thing this run doesn't: ending credits. Any run with ending credits should have a star, right? In all seriousness, I have no idea how stars work, so I can't really say much. [1558] NES Super Mario Bros. 3 "warpless" by adelikat, andymac, Lord_Tom & Tompa in 47:04.70 is a moon, but [1590] NES Super Mario Bros. 3 "warps" by Lord Tom, Mitjitsu & Tompa in 10:25.60 is a star? The former obsoletes much of the content of the latter, except for 1-3 and 8-Fortress. If I had my way around here, every Mario run would be a star, even if a re-recording emulator for CD-i comes out and a Hotel Mario TAS is made with it. :)
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DaFees wrote:
I was simply impressed with every single frame of this run
I dunno, those frames where Yoshi was simply waiting for the title of the level to finish appearing were meh for me.
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I just watched the run up to 6-Extra. I'm sorry, but I will have to vote No because this run plays the US version of the game, where the platforms in that one room don't spell Yossy's name correctly. Seriously, dudes, why? Expect a hearty Yes vote about seven and a half minutes from now
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FractalFusion wrote:
The any% non-glitched movie did this trick already. So it should have been shock-inducing then and there. But it's understandable if this TAS was viewed before the other one.
Really, now. Well, I come off as having a terrible memory, or else as having such terrible tastes in speedruns that I never watched the any% glitchless TAS. Either way, I lose. :) So far, I've watched the run up to 5-7. I think either 5-7 or 4-8 would make for a great screenshot. By the way, NxCy answered my question about the Shy Guys pushing Roger in IRC: (7:49:23 PM) nxcy: mathgrant: thank you! (7:49:32 PM) nxcy: and those shy guys won't push him off the edge unfortunately (7:49:58 PM) mathgrant: Thanks for answering my question, nxcy! I love being educated on things I never thought about before! :) (7:55:50 PM) mathgrant: I guess their rationale is if the Shy Guys push Roger to the edge, that obviously means Yoshi's fallen off, and we can't let Yoshi win a boss fight just by hovering to delay his death forever. (7:56:51 PM) nxcy: yeah that makes sense (7:57:51 PM) nxcy: you would't even have to go behind him for that situation to happen (8:04:25 PM) mathgrant: Indeed, the game is programmed to make Yoshi no longer obey the laws of gravity when the win explosions start. This is how Trihex can show off his lack of fear of death by doing a ground pound into a pit and timing it so the explosions start while Yoshi is off-screen, but not dead yet. (8:04:53 PM) mathgrant: So now it makes absolute 100% sense that the Shy Guys would not push Roger off.
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Wow, that fight with Roger the Potted Ghost (as Mario Wiki states his name to be) was awesome. I haven't watched past that yet, and I'm abstaining from voting until I see the whole run, but so far, it's looking like the most laughter- and shock-inducing run since 120-Star SM64 and 96-exit SMW. I'm curious: what would happen if you pushed Roger into the Shy Guys to make them start pushing him, and then did the wall jump trick to get to the other side? Would the Shy Guys eventually push Roger off? That would obviously not be a good speedrunning strategy, but it would definitely be funny. :)
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I've always enjoyed tool-assisted speedruns of this game, which I hadn't heard of before seeing it on this site. The fact that death can be used as a shortcut allows the hero's incredible fragility to be demonstrated in a way most tool-assisted speedruns never get to do. The endless speed upgrade glitch is a very nice addition to the run.
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Odongdong wrote:
There's a thing about which I still have no idea. What did you do on Chocolate Island 2 normal exit? Does it help you save time?
99% of the time, when people viewing a speedrun ask questions about the normal exit in CI2, these people are not aware that the second pipe's destination is based on the clock, and you need to wait until the clock hits 249 to get the normal exit. Thus, a TASer is obligated to really pack on the entertainment with tricks. As for whether the specific tricks executed here help save time, aside from the standard "make Yoshi appear faster" trick, I wouldn't know. What I do know is that this run was jam-packed with things that made me go WTF. Easy yes vote.