Nitsuja I talked to prower recently and he said he stopped working on this. So go right ahead.
Nitsuja are you sure you looked at
this thread?
The thread has both suggestions for improvements (both route and optimizations) and Prower's WIP for version 2. If you haven't read the thread yet, I HIGHLY recommend you read the thread before you work on this game. You should also watch Prower's version 2 because it has better movement and an interesting Toxic Seahorse glitch. BTW, I'm almost positive that hit prower takes in the intro stage as Zero can be repeated, allowing you to climb up the right wall without having to switch.
BTW, Nitsuja you might want to look at my any % run (link further down). The run might give you a few ideas. The way the shortcut in Doppler stage 2 can definitely be optimized with minimal waiting if you position yourself correctly with the missle shooting bots. I will admit the run isn't perfect and a sub-44 minute time is almost definitely possible, but I don't feel like working on it at the moment.
Spoony Bard: You are both right and wrong. You don't need the air dash to pull off the Blizzard Buffalo AI bug, you just need to be in the air when he looks towards you. If you want an example look at my low % run on
http://speeddemosarchive.com/mmx3.html. Yeah, I'm all about shameless self-promotion :P
However, the air dash does shave off time here and there. For example, in Toxic Seahorse's stage when you enter the water using the air dash puts you in a better position, saving a few seconds. The biggest application of the air dash comes in Doppler stage 2 where you can use the air dash to skip most of the waiting on the platforms. This saves at least 20 seconds, if not more. This means you want the dash boots Nitsuja, they save more than 22 seconds, trust me.
About an 100% run, I would say no. Unlike MMX1 and 2 you don't gain a new instant kill weapon with 100% items. The Doppler stage 2 shortcut can be improved, but other than that it would just look like an unnecessarily slow run, especially with the slower charging of the beam sabre.
P.S. If you need any help or want some criticism on a WIP you make, just ask.