Posts for mkdasher

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Experienced Forum User, Published Author, Experienced player (648)
Joined: 5/16/2009
Posts: 235
FractalFusion wrote:
mkdasher, how is progress on Pokemon Diamond/Pearl?
I had to stop working on it since I didn't have too much time to do it. I plan to continue with it this summer. I had 1 badge and was going to do the first double battle against Team Galactic, but I noticed a few mistakes so I'll be redoing it from the beginning.
Experienced Forum User, Published Author, Experienced player (648)
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jlun2 wrote:
GoddessMaria15 wrote:
jlun2 wrote:
Wait, can you bring a bad egg to battle frontier? :o
The Battle Frontier automatically heals your Pokémon between battles thus making it unusable.
I thought the eggs already had full health. :o Can you bring them to battle frontier anyways?
You can't
Experienced Forum User, Published Author, Experienced player (648)
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Werster has uploaded a video explaining the glitch: Link to video I definitely want to try doing a TAS with this glitch in the future if I have time.
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Fortranm wrote:
mkdasher wrote:
There are some useful running tweaks on Pokemon HeartGold, but I don't think there are any in Pearl (not found at least)
Is it possible to go to the northern part of Route 210 earlier by triggering running tweaks?
I don't think so, but I don't know (it hasn't been discovered at least). I have been trying to figure out something else about encounters (since on this game is quite hard to avoid them) but I haven't found anything new, although I noticed it depends on the amount of steps you have done. I have successfully avoid encounters on Oreburgh Cave by doing 2 extra steps before entering on the cave. If I didn't do that, I'd have an avoidable encounter inside the cave. Still, I don't know how this works exactly.
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FractalFusion wrote:
I have a couple movies I did a long time ago using Chimchar. I'll try to dig them up if I can. mkdasher, do you already know how to get Pokemon stats in this game? I've made Lua scripts in the past, but I think they are of no use to you. Edit: Here are the files. The first one with Chimchar does not use Hidden Power (and does not get optimal IVs) and goes up to just past the 8th gym (also, it is not optimized, especially near the end). It requires DeSmuME 0.9.6. The second one with Chimchar uses Hidden Power Fighting 70 and gets optimal IVs, and goes up to just past the 2nd gym. That one requires DeSmuME 0.9.7.
I know how to get the stats so don't worry about that. Anyway thanks a lot for the movies, those always help!
jlun2 wrote:
With TAS tools, is it possible to trigger a successful void glitch with just running at a specific pattern?
You can't trigger a void glitch with running, you can perform a different tweak that can unload overworld objects. There are some useful running tweaks on Pokemon HeartGold, but I don't think there are any in Pearl (not found at least)
Experienced Forum User, Published Author, Experienced player (648)
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I've been starting a test run on this game. I'll use glitches. My plan is to use Chimchar, without Hidden Power. I'm probably aiming for low IVs in defense and HP for blaze manipulation. I'm choosing the girl. It's faster to choose the girl because the boy (Lucas) talks less than the girl (Dawn) does, so it's faster to choose the girl yourself. Main problem will be avoiding encounters (mostly in places where there aren't many NPCs) and luck manipulating some battles. Also there are a lot of combinations in the time/date that would let me get the same Chimchar, and same overworld RNG manipulation, but different battle RNG, so choosing the right time will not be easy. I'll probably need to create a bot that helps me with that. One thing I don't know is how encounters are determinated (encounter rate), so at the moment I'll just do some trial and error with that I guess.
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Since I think this hasn't been mentioned and it's a little thing I noticed in GoddessMaria's testrun I'll just say here. When you enter on BRENDAN's house, it's faster if you enter on his room, then leave it inmediately and try to exit the house. Then you'll find Brendan entering, and when he finishes talking to you, he will go upstairs.
Experienced Forum User, Published Author, Experienced player (648)
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Experienced Forum User, Published Author, Experienced player (648)
Joined: 5/16/2009
Posts: 235
Spikestuff wrote:
mkdasher wrote:
As for a publication pic I'd suggest any "C used xxxx" generated by metronome, probably Thunder or Blizzard since those are moves Clefable can actually learn.
Because I half watched it where abouts in time does this happen?
(Frame 337165) I wouldn't choose the one I use Blizzard because I actually used Blizzard on my previous attempt and it could probably be a bit confusing. Another one I like is this one: (Frame 351687)
Experienced Forum User, Published Author, Experienced player (648)
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ALAKTORN wrote:
^that encode made me notice, does 1 Max Repel really not account for the whole Pokémon Mansion, now that Blizzard is skipped? even if it didn’t last for the whole period, you could probably walk some squares without triggering a fight… is that still not enough for 1 Max Repel? I’m really loving this run for some reason and want to see it kept getting improved upon
Sorry for late answer but yeah, 1 Max Repel would not be enough, since you have to still avoid encounters while surfing and in Pokemon Mansion, which are a lot of steps. (I remember testing and Repel wouldn't last after getting the Elixir). As for a publication pic I'd suggest any "C used xxxx" generated by metronome, probably Thunder or Blizzard since those are moves Clefable can actually learn.
Experienced Forum User, Published Author, Experienced player (648)
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Link to video it's unfortunate battles can barely be luck manipulated. I could get that one in the test run though.
Experienced Forum User, Published Author, Experienced player (648)
Joined: 5/16/2009
Posts: 235
I've been doing some RAM search on this game. This is what I found (probably part of this was already known). 0x021D15A8 : PRNG address (encounters) 0x0211186C : Pointer address Most of the values I found depends on the previous pointer: - RNG (battles) : pointer + 0x53430 - Trainer ID address: pointer + 0xD064 - Secret ID address: pointer + 0xD066 - Lottery ID address: pointer + 0xDE4C - Party's pokemon PID: pointer + 0xD088 + 0xEC * (pokemonslot - 1) - Wild encounter PID: pointer + 0x38540 Enemies pokemon PID address is a bit more complex: - Enemy pointer address = pointer + 0x37970 - Enemy pokemon PID = enemy pointer + 0x1C70 + 0xEC * (pokemonslot - 1) After the PID, pokemon data is stored in RAM with the following structure: http://projectpokemon.org/wiki/Pokemon_NDS_Structure (Thanks to Masterjun for linking me to this since I didn't know about it) I made a lua script that shows all the information about a pokemon, I don't plan to release it yet though. One thing I was trying to understand is when an encounter happens. I was checking the RNG address, but I couldn't figure out any formula about it. If somebody knows please let me now.
Experienced Forum User, Published Author, Experienced player (648)
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that was... simply amazing
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Masterjun
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jlun2 wrote:
Mothrayas wrote:
jlun2 wrote:
Since the starter is pretty much abandoned after Clefable is obtained, I'm just wondering whether choosing Charmander would be faster since that would mean Blue/Gary/U would not have a Gyrados and instead use Exeggutor.
Charmander would have issues against Brock. I'm pretty sure that would lose more time than one Intimidate message.
Actually, he has Gyrados starting from the encounter in Pokemon Tower. Also this means Clefable's physical attacks wouldn't be weakened (although I'm not sure would that be enough to kill anything without critical hit).
The problem would be that Blastoise has much higher defense than Venusaur, so Mega Kicks would not be enough to kill him. (Remember, intimidate doesn't have any effect over critical hits)
Experienced Forum User, Published Author, Experienced player (648)
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this run was really amazing. Yes vote! :)
Experienced Forum User, Published Author, Experienced player (648)
Joined: 5/16/2009
Posts: 235
cool stuff, yes vote for me :)
Experienced Forum User, Published Author, Experienced player (648)
Joined: 5/16/2009
Posts: 235
http://tasvideos.org/userfiles/info/11676108498109008 This improves the previous file by 16.52 seconds. Changes: - Teaching Strength to Clefable instead of Squirtle. - Dismounting bike before entering on Cinnabar Mansion is faster by over 30 frames. - Not teaching Blizzard to Clefable. Which means, FractalFusion was definitely right.
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ais523 wrote:
mkdasher wrote:
Edit: Indeed, not teaching Blizzard is faster. I'm redoing the last part now.
If you don't teach it, presumably you can save some more time by not picking it up? Also, I think you can get at least one of those KOs that you previously got with Blizzard via using Water Pulse, which will be faster than Metronome.
Yeah I'm not getting the TM. I can KO both Onix and Rhydon with Water Pulse.
Experienced Forum User, Published Author, Experienced player (648)
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FractalFusion wrote:
After obtaining Mega Punch and Mega Kick, what is the next opposing Pokemon not to be OHKOed? Answer: Lorelei's Lapras. In fact, it is the only opposing Pokemon after obtaining Mega Punch and Mega Kick not to be OHKOed. I find this TAS pretty interesting, with all the strategies. However, I found it a bit strange to that both Blizzard and Metronome were used, since I thought Metronome would have covered everything that was required for Blizzard. It could be faster this way though.
Metronome is really hard to manipulate, plus the Metronome text takes longer. I always assumed Blizzard was going to be neccesary, but now that you mention I think I'll have to look at it now, since it's true teaching Blizzard takes a bit of time. If not using Blizzard is faster, I'll upload a new .vbm file with the improvement. Edit: Indeed, not teaching Blizzard is faster. I'm redoing the last part now.
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Mothrayas wrote:
mkdasher wrote:
There's no other fighting move with higher base stat than Low Kick. (Low kick would be 120 for Lapras).
Superpower? (Of course, that's impractical for other reasons (atk/def loss messages wasting time), but just mentioning it here. There's also Focus Punch, but it can't be selected by Metronome)
Yeah forgot those. Superpower doesn't work because of atk/def loss. And Focus Punch was eliminated from my list before even considering attacks since it doesn't work for Metronome so totally forgot about that one.
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Toothache wrote:
For Lorelei's Lapras, were there not some other options besides Low Kick to OHKO? OHKO moves, other fighting moves, Thunder? Or was the Metronome RNG really against you there?
OHKO moves doesn't work on this game if your opponent has a high level. Thunder leaves Lapras with 4 HP. There's no other fighting move with higher base stat than Low Kick. (Low kick would be 120 for Lapras). Hyper Beam would kill but I obviously don't want to use that.
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ALAKTORN wrote:
I just thought of a little thing that could be faster… no way to manipulate the wild encounters so that you’re facing a wall/something to do the bumping speed trick against after capturing them? like the Abra, instead of facing to the left, if you were faced up (to the wall) you could’ve used the speed trick; there’s no seed to help achieve this? awesome run so far, Clefable’s power is surprising edit: also a question I always had: why do you walk when you pass by trainers that change their facing direction instead of running past them? it doesn’t look like walking helped you get a better timing at all… is it RNG manipulation?
For Abra, I opened the TM case just after encountering it, making the turn as fast as if I bonked. Still, if I had tried to face up, I would have taken 2 grass steps, and that would have messed the luck manipulation and would get a Caterpie instead of an Abra. I have to walk when I pass by trainers because if I run they will always look at your way.
Experienced Forum User, Published Author, Experienced player (648)
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ALAKTORN wrote:
did you do this part correctly? :P
FractalFusion wrote:
IIRC it is faster to talk to the first grunt as in mkdasher's run, then go straight up the left side, letting the second grunt walk over.
and did you use Metronome at all?
Yes, and actually it's faster to just go straight up, and not turning to the left. I tested both routes. I do use Metronome, without it Lorelei fight would be really slower, cause I'd need to 3-hit cloyster (since I can't crit cloyster), and Cloyster would use Hail (that wastes a lot of time). Also I'd need to get an extra PP restore item and use it. In total I use 7 metronomes. Also, since I have 5 pokemon now, depositing pokemon before the elite four is faster by 9 frames. I still didn't do it because RNG was way worse for metronome.
Experienced Forum User, Published Author, Experienced player (648)
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I just completed a run with clefable, and as expected it resulted to be faster than the current published run. I want to try testing a few things, and if I don't find any improvement I will submit this one. Currently it saves 6466 frames.
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