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I would like this idea if it was to crown the absolute worst submission of the year :) But if the intention is to give an award to a movie that was almost good enough to get published, but not quite, then I agree with DK and Mothrayas
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Oh I remember that first section. I can't remember if I went back and redid the first level or not, I restarted that project so many times. I do remember that it was the set-up for the very first jump, and that I copied approximately 20-30 frames of input... but you're right, I may have a half second of your input in there :) RE: swimming, I believe that I do tap C-up, at a rate of approximately 20 frames held to 2-3 frames off. But it's been a long time since I even watched that movie, let alone work on it, so I couldn't tell you for sure. And because it's 3D, simply splicing input leads to big desync issues if you're even a little bit off with your set up(especially in tight places like the swimming tunnels). Oh well.
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nfq wrote:
Acheron86 wrote:
Show me where stolen input has ever been permitted in publication, ever.
In mmbossman's Turok TAS he used a few seconds of my input without my permission. I prefer to say that he used it instead of stole, because I don't think 'stealing' input is a big deal... actually, I'm honored if someone uses my input. But yeah, everyone's different.
I don't remember this (not saying I didn't, I just don't remember it), do you remember which segment I spliced? Turok in general wasn't too much fun to try and splice, so I can't really think of a segment where I would have had the need to. EDIT: After thinking about it, for the first 3 levels I was way to much of a newbie TASer to even know how to edit a .m64, and I'm nearly positive that I didn't do it in the last 5 levels either (since I did all those in one 3 month stretch). I'm almost certain that you're mistaken, but I'll be happy to go back and check to see if you can point me to an approximate time :)
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FionordeQuester wrote:
Of course, I've never played Turok 2, so I don't know how well that holds up compared to 3, but still. What made this game so good?
It is generally considered to be the worst of the 3 games on the N64. Sure the first was panned for draw distance and fog, but it introduced a few new FPS elements, and the second game just took the first game and improved on it (better draw distance, better graphics, bigger levels, smarter enemies, more modes, etc.). The third took a step back graphically, and the gameplay is a lot more generic (you don't really even fight dinosaurs much)
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Yeah, you're point? If we wanted to compare Turkish movies we'd do so. But to say that Best Picture is just for English language movies, while Best Film of the Year would be for all languages is a poor argument based entirely on semantics. I don't have any real opinion on which categories we keep, alter, modify, or outright drop, but I can say that we have a "Best TAS of the Year" for the same reason they have "Best Picture": To highlight the cream of the crop for the year.
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klmz wrote:
You know, even the Academy Award has never had such an award like "Best Film of the Year".
Um.... Best Picture is essentially Best Film of the Year
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Ferret Warlord wrote:
I suppose I'm the only one who thinks this is no longer fun to watch?
If it makes you feel any better Ferret, I've never found megaman runs particularly fun to watch, no matter how much (or little) of the game is shown.
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I've played about 15 of your 25, and although your order isn't exactly what mine would be, I like your choices :)
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ais523 wrote:
I'd suggest removing the lowest-score goal, and abandon all pretence that it's a speedrun, in order to make for a better and more entertaining movie overall.
I don't find SMB particularly entertaining no matter which way it's presented, but I agree with the above ^. Taking out the obscene amount of repetitive wall-jumping would make for a much more "clean" movie, and a much more enjoyable one.
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Mothrayas wrote:
MESHUGGAH wrote:
Thank you for the posts and links, I didn't said that there are no pages already that contains alternate goals or contains speed/entertainment tradeoffs, I'm just simply don't understand that why the submissions with "challanging" goals (just like my example: the lowest score and not 100%) has to be very fast (to be published) even if they are about to waste time since it's required to fulfill those goals.
Because people find ten minutes of wall kicking and jumping around all the time repetitive, annoying and boring. And if people don't like it, it's unlikely to be published.
Pretty much this. I would have liked that submission much more (although still not a lot) if it just had the goal of a play-around. Or, if you want to think about it in a better way, make it as entertaining as possible without wasting time (and there was a ton of wasting time in the submission due to it's restrictive goal).
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adelikat wrote:
Ok, so you mean that in the "Featured movie", there is no description. Yes, that was intentional
Imo, I don't think that the inclusion of new graphics should necessitate the exclusion of useful information. Imo.
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DarkKobold wrote:
Seriously, No. SMB is actually a really boring game, 15 minutes spread over 8 levels is painful.
+1
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I actually like stills from HQx more, since they're all smooth, but I can understand the reasoning for wanting encodes to be more accurate to the real emulation. But since I don't watch encodes very often, I'll just say that HQx looks pretty, and leave it at that.
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Coming from experience I can tell you that it's a pain in the butt to do this manually. Good luck though, I would definitely appreciate the ability to download all the current movies for archival purposes.
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henke37 wrote:
I suppose this could work, the run does look rather hard to perform. But I still have my doubts about it looking super human.
I've never played it, and it looked very superhuman to me. And from what I remember from my N64 days, the "Rush" games had pretty shitty controls.
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p4wn3r wrote:
Kirkq wrote:
Since the author was new, I made sure to check he wasn't turboing buttons or anything catastrophic like that. =p
Mashing is catastrophic only if it causes lag. If it doesn't, it's a very useful technique that allows the runner to quickly get past the annoying dialogs some RPGs have without any loss of frames. There are also some RPG games where mashing accelerates the closing of text boxes.
Not true, assuming input is polled at 60 fps, "mashing" will lead to a sequence of A_A_A_A_A (obviously). If the text box is able to advance at the first possible time on that second underscore, then you lose one frame. Depending on the amount of text present, that can add up to significant time for an RPG run (not this run so much, but hour+ runs can easily have several seconds lost due to lack of frame precision).
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There's a youtube link in the submission text.
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Doesn't matter, it won't read 0 in the submission information, it will say something like "Indeterminable" or something like that. The same thing happens when we get 'Let's play' type submissions (which quickly get fed to the grue)
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From my standpoint as a judge, I think this a fine demonstration of a tough track. However, not knowing the game, is it only selectable as a stand-alone track, or can you play it as a normal track (i.e. included in a grand prix type game-play)? Also, I'm somewhat at a toss-up between using selectable codes vs. a save-state. Either way this would end up in the demos/hacks section, but if the codes that nfq used produce the same results as achievements that can be unlocked, I think starting from a clean SRAM and just using the input cheats would be preferable to having to host both a .m64 and savestate. But it's close to 50/50, since we have a lot more movies that start from dirty SRAM than use cheats. Just my $.02
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Does this sync with both the (U) and (E) ROMs? (can't test it right now, otherwise I'd check myself)
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The description of recommended movies on the front page appear to have been broken by the addition of streaming video icons (whatever you call the pictures for archive.org, youtube, etc).
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Post subject: Re: TAS In The Future
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DarkKobold wrote:
wimbledonswirl wrote:
amaurea wrote:
Mothrayas wrote:
In the future, all TASes will be made using bots that brute-force for the best possible input combinations.
wimbledonswirl wrote:
How many more or less rerecords will be used?
Several billions of rerecords.
More like 10100000 rerecords for brute force. If it were just a few billion rerecords, we could conceivably do brute force TASes now. I am pessimistic about brute force TASes myself. I think TASes in the future will be done with much more script assistance than now, and perhaps be done completely by a computer, but I do not think they will be provably the optimal solution.
How far in the future are you talking about?
67 years, 4 months, 3 days, 10 hours, 5 minutes, and 38 seconds.
Is this taking leap days into account?
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Post subject: Re: Why does google list the same links multiple times?
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gbagcn wrote:
When I am going through google search results at around page 10 I start seeing links that I have already seen
The porn on the first 9 pages wasn't good enough for you, and you thought it would get better by the double digits? Seriously, who goes past page two of a search engines results? If you haven't found it in the first 30 links, try a different phrase.
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You could always just do a FYP.
this would be more impressive impossible if it was done without tool assistance
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p4wn3r wrote:
TASes of fighting games need to entertain by showing a lot of the game and giving an outstanding impression of tool assistance. The combos here are slow paced and very repetitive. In fact, most of the entertainment is provided by skipping the game with the Cyrax glitch instead of showing it. The bad graphics and music don't help either.
Pretty much my thoughts. The two extremely glitched fat/bab-alities (where the opponent continues to fight you after they're dead) was kinda awesome, but the rest of the run was boggy and not very entertaining too me. There was also way too much Cyriax net-bomb-roundhouse-net-bomb action. The graphics make everything look like a blur too, which decreases its watchablity for me. Thanks for the couple of laughs, but overall I don't think this is publication worthy.
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