Posts for mmbossman

Post subject: Re: #1477: mmbossman's Genesis Vectorman in 12:36.15
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upthorn wrote:
Are you aware that the game gives an additional "pacifist" bonus at the end of levels if no shots were fired? Using jetboots to destroy enemies doesn't prevent this bonus.
Nope, wasn't aware of that, but it wouldn't change my run at all. All the shots I took were for specific reasons, and I used the jet boosts extensively to destroy enemies. Plus, that's why high score is only 3rd on my list of things to worry about.
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Warp wrote:
Does a temporary server problem really deserve a thread? I don't get it.
It may be temporary but it's not a one time thing either, I've had this problem averaging about once a week since I joined (most of the time it's a lot more than 10 minutes too). A thread may help jump start a solution.
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I played this game A TON as a kid, so if memory serves me you need to press down to get her to enter the ship (as you do in real play when you want to enter her ship to recharge and save).
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Xkeeper wrote:
Your engrish is very amusing to read :)
And yet there still is still a thousand times more information conveyed than a typical KRN post ;) I'll watch this soon too, but another 19 seconds is a lot of time. You sure have been pumping these out xipo, you must have a lot of spare time (which is a good thing). EDIT: Desynchs for me at the character select screen, it just sits there forever without doing anything, and I can stop the movie and press start to start the game. :(
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I have a complaint about the "70's Estonian drum based music thread complaints" thread. I think we need another thread for complaints about the complaints thread.
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Alter wrote:
OMG shocking plot twist! Watch this: http://dehacked.2y.net/microstorage.php/info/4327/spider%20throw%20flat%203%20compare.vbm That`s about 500 frames to cross the room. And now watch THIS: http://dehacked.2y.net/microstorage.php/info/4328/spider%20throw%20flat%203%20omg.vbm
Wow, that is really impressive, I can't wait for a full version. All the new tricks should make this really interesting to watch
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And it would only be applicable in a game where the last few seconds involves moving in the same direction without any sort of other action. How many games actually could use this?
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Bag of Magic Food wrote:
mmbossman wrote:
I didn't have any knowledge of this game before, but was amazed to see that the entire SNES version (which happened to be my first submitted, and subsequently cancelled, TAS) has the EXACT same levels and bosses, they're just about 3 times longer.
How can they be exactly the same if they're three times longer? Do you mean that everything moves thrice as slowly?
Exactly was the wrong word, they have very similar layouts/themes and bosses. It looks like the programmers took the NES game, said "Well this looks good, and we don't really want to think any harder about making a new game, so lets just make the levels a little longer, spice up the graphics, and shove this baby out the door!" There were a couple new levels in the SNES version, but overall, it was just a longer and prettier version of the same game.
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georgiek, you may want to cancel this submission since it's obvious what the outcome will be. A cancel looks better for your track record and saves our judges some hassel.
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There is a good dump of the game for NES, but you're right, Caveman Ninja isn't part of the title. I think they tacked it on to the second generation games on the 16bit consoles. EDIT: Caveman Ninja is the name this was released under in Europe.
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Hi georgiek, congrats on a first submission. With that said, here's some (hopefully) constructive criticism. There is a massive amounts of missed shots throughout the game, which detract a lot from making this look like a TAS. You also take damage for seemingly no reason in level 2 (from the plane bomber), but then don't take damage in level three where it could have been useful (instead you chose to attack the angry plant thing on top of the walkway right before the boss for 5 seconds). The first boss fight was rather dull, you could have chosen to get closer to him, or if not, try doing something more than just standing and jumping. The third boss fight was HIGHLY unoptimized, due to damage taken, shots wasted on the smaller plants, missed shots, etc. Similar comments for the 4th boss fight. The fifth boss was a little better, but still needs some work. Anyway, these should be enough suggestions to keep you going for a while. I suggest you redo this, spend about 4 times as many rerecords as you did, use frame advance to make sure that all shots connect and have a purpose, and I bet you can shave this to under 9, possibly under 8 minutes. I didn't have any knowledge of this game before, but was amazed to see that the entire SNES version (which happened to be my first submitted, and subsequently cancelled, TAS) has the EXACT same levels and bosses, they're just about 3 times longer. I think this one makes a much better choice of game since it's so much shorter, but it has a ton of work to do on it.
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moozooh wrote:
Tragedy wrote:
How can it be a stereotype if it's true? o.o
Stereotype = a fixed, overly popular model of perceiving something. True = something universally agreed upon. I'm not seeing any contradictions.
A stereotype is a preconceived perception of a person or thing based on all other members of the group that person or thing belongs to. It instantly prejudices (and I use this term in the dictionary sense, prejudice can be a good thing) you to a certain mindset about something without having any pre-existing knowledge about it. Similarly (and differently), a generalization is a trait that is known to usually be true, but is used with the knowledge that differences do exist in the population, and that just because the majority of the population may have this generalization, not all members of it must have it. Bad Stereotype (a gaming one at that): All Sega Genesis games are inferior in the sound aspect of the game. Generalization: Even though some Genesis games have poor sound, there is a spectrum of good and bad for the platform. I wrote this quickly so there may be some semantic errors, but you get the general idea. And I agree that some Japanese people are crazy, just as some Americans are crazy :-P
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So with all the new improvements found since FODA's movie got published, what's a realistic estimate for an end time? 1:35? Is 1:30 even worth dreaming about??
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Rridgway, you may want to delete the first of these posts, since they're almost the same. I'm sure you meant to edit instead of double post.
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primorial#soup wrote:
I can think of one reason at least. You can't see the results of the poll unless you've voted. Well, you could go to the submissions page, but that'd be extra effort~
Ummm... there's a "View Results" link under each poll... or is that what you meant by going to the submission page? But in that case, it's even more work to write up an explanation and put the thought into voting if you just want to see the results. Maybe I'm just missing something.
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qFox wrote:
It's funny to suddenly see this topic active as well as the NES one.
Not to mention the GB Return of Samus run too.
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Wow, that was absolutely beautiful. I can't wait to see more, great job Sami!
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bkDJ wrote:
comicalflop wrote:
Is turbo A swimming faster or not?
no.
To expand on that, I believe the reason that it isn't faster is because Mario has to go through his entire breaststroke animation to get the best speed. Turboing him just makes his arms twitch in the water and he doens't get very far
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I'm sorry to hear that, but I totally understand because real life has a way of getting in my hobbies too. And putting a run on hold is much much better than ditching it; hell my damn N64 run has been on hold for a good 2 months now. Anyway, I hope things improve and that even if you're not working on your run, you'll continue to swing by the site to add your input.
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You played Gradius 2 for the NES in 22:21.15. It all autoscroller. You do not kill all enemy. You have very low rerecord. You make long wait times. Long wait times + not kill all enemy + not do anything special= Long boring movie= No vote.
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The only thing that comes to mind is a quote attributed to Dave Barry: "People who want to share their religious views with you almost never want you to share yours with them". So yes, everyone has their views, but I don't come here to be part of religious discussions and squabbling, I can talk to my parents for those. On a lighter now, here's another one that is somewhat more related to TASing: "There is a very fine line between "hobby" and "mental illness".
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theenglishman wrote:
What? Frame advance in Gens? Where?
Option--> Joypads--> right side, 2/3 of the way down (on Gens 9z)
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I've had the same problem for the past 5 hours, but I'm back:) Almost going into withdrawl
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Hi, The Green Herring, and welcome to TASvideos! I watched your WIP, and it wasn't bad. Your description helped me spot a a couple of the glitches, which were interesting. Overall it looked decent, but I'm sure you would benefit from doing another run after this one is finished so that you have a template to work from and to work frame by frame to optimize. Speaking of which, did you make this using slowdown or frame by frame? If not, the next one should be, it always helps out. I think this is a good choice of game to work with for a beginner, since it's going to be short and sweet. I think having the walking through the wall glitch is the make or break for this game. It's not interesting enough to make a 10 minute movie, but a 5 minute would be definitely worth the time. Post another WIP, or a finished movie, and I'll be happy to take another look.
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DeHackEd wrote:
It's usually done to answer a recent post with text from a previous post. As if to say "that issue was already raised an answered, and since you're too lazy to find it yourself, I will repost it to mock you."
And in this case the mocking will either be ignored or not comprehended by the mockee. I'm still not sure which :\
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