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mmbossman wrote:
you like it, so you should want to do it.
I have no interest in this hack, the original game, or Mario in general. So I'm obviously the best person to do this, simply to fulfill your desire to see it *read with heavy, heavy sarcasm*
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funguy10 wrote:
I lost all intrest to TAS it after I got mad due to my ban.
If I remember right, you didn't want to run it even before that ban, and tried to get 3 or 4 people to do it for you. I've never seen this hack, and never really played mario much (I had a genesis as a kid), so I can't vouche for how good of a movie it is, but you like it, so you should want to do it. Anyway, enough squabbling, don't want this thread to get locked too...
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I know this was probably mentioned in that *previous* post that sounded like recess on the 2nd grade playground, but why don't you want to TAS this yourself? You seem to have a genuine interest in it, and learning to TAS really isn't hard, it just takes a little time and patience. So how about you give it a shot first by yourself and ask everyone for help along the way, instead of asking other people to do it? It will be much more personally fulfilling, I'm sure.
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For such a "cursed" game, there sure have been a tidalwave of techniques come about lately. Obvious yes.
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Sorry for the double post, but I've made short work of the Long hunter I was able to shave off around 4 and a half seconds from nfq's fight, mainly due to the longhunter's boss meter coming up much more quickly. Better manipulated ammo drops help too. 28.7 sec so far, and the final shot to the camo-wearing, earring sporting, pulse rifle carrying pansy was delivered before the 8 minute mark.
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As requested, here's a WIP. http://dehacked.2y.net/microstorage.php/info/3636/L2%20Boss%20Start%20%28-1489%29.m64 As for level 2, I wasn't able to make the jump, although I'm really really close. I'm pretty confident I'll be able to find a seam between polygons to jump on, when I actually get there (I was just playing around and experimenting with some save states earlier). As for my run, I wasn't able to save much time after the 2nd key in level 3, but there really isn't a whole lot between that key and the boss. All in all it added up to about 2/3 of a second, although I did improve the last set of wall jumps a little. I think my column jumping might be able to be improved a little too, so I may go back and see before I seriously start on the longhunter. So, for total time saved, I'm just under 25 seconds. Lemme know if you see anything glaringly improvable. EDIT: Eh, redid the jumping pillars sequence and saved 4 frames, but at least it looks a little cleaner, since I only do 1 turn instead of 3. I also saved a little time with a cleaner start down the hallway leading to the arena/pit, so now I'm ahead by just over 25 seconds (1502 frames). EDIT 2: Got the first humvee done with a full compliment of explosive shells waiting for the second one, and great starting aim (not to mention half a second saved, which surprised me). I've worked my way through the second humvee twice now but I just can't get so that I'm happy with it. It'll get done sometime tomorrow.
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Crap... I was just playing around, trying some of the techniques that I mentioned earlier, and it turns out that the entire perimeter of the watery area below the last key on level 2 can be utilized. However, although I can get "stuck" between the polygons wherever I want, it's always at a height of three presses of the jump button (ie. get next to the wall, hold the jump button for three frames, and release). After I get stuck I wait about 30 frames and the game automatically jumps me up a little bit higher for some reason. I've tried to piggyback the jumps to get to the key, but I haven't been able to find a place where I can get stuck for a second time on one jump. I can get high enough to see the majority of the structure that holds the key, but can't get up to it. I haven't played around with the rocket trick in level 6, but maybe it can be utilized here too, except to shoot me upward? So many questions to try and work through..... EDIT: LONGHUNTER TIME!!
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In case you haven't seen it, here's the REAL timeline of Hyrule http://youtube.com/watch?v=RXN1BF65WjI Be sure to check out the first five parts of the retrospective too, they're fun, if not very informative.
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Ok, this will be my last update for a few days, since I have a big test coming up that hasn't been getting the studying it deserves. I am currently right after the first death respawn in the run, and I'm *drum roll please* 1451 frames ahead, which is just over 24 seconds for those of you scoring at home. Here's the WIP link http://dehacked.2y.net/microstorage.php/info/3603/L2%2C%20After%20Death%20%28-1451%29.m64 nfq: I think you'll be pleasantly surprised with my pillar climbing, it's damn near flying. And if anyone has taken the time to see about answers to the questions in my last post, thanks for helping! And if not, they'll just wait till I get there myself I guess. I'm hopeful that I'll be able to break the 36 minute mark for total run time, but breaking 37 is all but assured. I'm enjoying working on this so much more now that I know a little more about the game's mechanics and espcially about how to use the TAS plugin correctly.
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Bisqwit wrote:
mmbossman wrote:
I get the message "Your profile has been updated", but my avatar never shows up.
Fixed, try again.
Beautiful. Thanks Bisqwit!
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Ah ha, glad it's not because of my incompetance. I'll keep watcing that thread to see if it gets fixed. Thanks
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Ok I'm trying to use my typical avatar that I use for a variety of different sites, and after resizing it, it's now 79x77 pixels, and is 4 kb in size. I've tried using tinypic and imageshack, but whenever I try to upload it here, I get the message "Your profile has been updated", but my avatar never shows up. Here's a link for my pic http://img169.imageshack.us/img169/5872/starez1.jpg [URL=http://imageshack.us][/URL] Anyone know why it won't save?
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I recently picked up my Turok run again, but I'm sure I'll need the occasional break from thinking in 3D. I've never worked jointly on a project but I'd sure be willing to take a crack at it. I'll PM you when I've gotten tired of dinosaur killing and want to switch over to robots ;)
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Desynced for me at around 100k frames (right after activating the owl statue in the city, I think the same place as Tompa). However what you had up till there looked damn good. Good luck on Deku Palace.
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EDIT: Last post was a little early, here's the start of level 3, a little less than 12 seconds faster http://dehacked.2y.net/microstorage.php/info/3585/L2%2C%20Start%20%28-712%29.m64 EDIT 2: The first wall jump of level 3 saves exactly 5 seconds, so I'm up to 17 total. Much better than my first try. Now for some random questions that somebody may know: Can the last key of level 2 be wall jumped to from any point below (ie get to the key without diving down the long cavern that leads to the leapers)? If possible, that would save gobs of time. I've played around with this one some and haven't found a solution, but can the key above the level portal on level 4 be wall jumped to? Or, if I decide to run through level 5 first, is there such a thing as grenade jumping in this game? Again, if possible, it would save at least a minute. Also in level 4, can the checkpoint right before the second key be avoided at all? A death warp after getting the key would save another 45 seconds, but unfortunately there isn't a space between the wall and the checkpoint like in level 3 :-/ I hope at least one of these ideas works, if so I'll be sure to get my 36 minute total time mark, maybe even down to 35.
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evilchen wrote:
iam glad to read that you are continuing your tas :) good luck for it !
Thanks:) I really appreciate any moral support! I'm having to take this in small chunks because learning (ie school) likes to get in the way, but right now I just finished up the 3rd key of level one and I'm 6.5 seconds ahead (compared to 2.4 seconds at the same spot in my first run). Wall and ladder jumping really helps a lot. EDIT: One warp away from the 4th key and I'm up over 9 seconds.
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The difference is like night and day: http://dehacked.2y.net/microstorage.php/info/3546/TUROK_DINOSAUR_HUNTE%20%28USA%29.m64 This is my restart, completed sooo much faster than when I first started. Using the mouse to make small adjustments not only makes my motions more precise but saves me time and rerecords. I still feel like an @$$ for not thinking to use it like this... grrr. In any case, here's my run up to the first teleporter, with more natural looking movements, and it's 39 frames ahead of nfq's updated run (which was around 80 frames better than my first try). Take a look and let me know any thoughts. I also decided to ignore damage, since I'll have to die in the 3rd level by raptor bite anyway, and I won't be able to use the energy gunner to take away most of my life. It probably won't save me much time, but it will save me a ton of sanity. However after I'm done using death respawns I'll probably make a no damage run from there on out.
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Ok, I feel like a tool. Somewhere in the back of my mind I knew that I could use the mouse to plot coordinates into the TAS window, but for some reason I never used it. I'm majorly embarrassed. I think I'm going to just start from a clean slate and start woring on this again. Thanks for helping out, maybe now it will be a little less frustrating.
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Lol thanks Mukki, I already have a cheapo playstation 2 knockoff controller that I can try, I just can't be seen with it at school (my laptop is 'on loan' from my program and they don't like to have other software installed on it, so even though I do of course, I wouldn't want to broadcast it with a controller). I have some time this morning before classes so I'll try it out with a controller and see if that helps or makes things harder.
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I was using the TAS input, and unfortunately all my actions were looking, as nfq said, digital. I don't have the patience to type in scaled numbers frame by frame (ie having the x axis be 19,45,85, 128 for a 4 frame sequence) just to make a turn behave as if I were playing with a controller. I absolutely love the ability to hold down designated buttons, or assign some buttons for autofire, but the directions are the things that are giving me the biggest problem. I spent probably 5 days working up to the first teleporter, and it was beaten by nfq in an afternoon simply because he was able to use a controller. Maybe I'm not using the TAS plugin right... comicalflop, are you going frame by frame with your JFG run or do you use slowdown for some of the more wide open spaces? And how can I get my actions to look less "digital"?? I'm willing to keep pressing on if I can get some good direction, but either I'm inept at the TAS plugin, or a controller does actually make this game easier.
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Are you still working on this Tiger-? I stumbled across the game first, then found that there was a run already, so I thought I'd try my hand at it, but I won't steal your thunder if you're still working on it.
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An unfortunate update: I've been back in school for a while, and after trying to get the sort of precise movements I need to even equal nfq's attempts, I've realized that it probably won't work very well to use a keyboard. I need the subtlety of a controller, and since I tend to work on TASing when I'm stuck in a boring class, I don't think I'll be able to try and complete this with the type of perfection that is expected (and rightly so) from this site. 8 hours a day in class/lab and work afterwards doesn't give me much time to play around with a physical controller, unfortunately. I still have interest in running this game, but it looks like I'll have to postpone it indefinitely (I'll have a large amount of time in the summer, so maybe then). Anyway, thanks to everyone for their help and critique, and I'm on to trying to find a new 2D game to run (much more keyboard friendly).
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Alrighty, if I've already been beaten by over a second on the first small section I can see this will be a much longer project than I originally thought, and if I'm going to be dissecting each frame, I'll have to try and do it in chunks when doctoral school stuff is at a low point. Anyway, here is my WIP up until the second key of the third stage. http://dehacked.2y.net/microstorage.php/info/3230/Lvl%202%202nd%20Key%20%28-535%29.m64 I may get around to starting my new run in the next week, so in the meantime, anyone who wants to help, go through my current run with a microscope and find where I can make it faster. I still have a ton to learn, I guess, about this game and TASing in general. Thanks for any help anyone can offer, and I promise I'll try my hardest to make this a *perfect* run.
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nfq wrote:
i tried a little on the first level and was able to improve your run by about 80 frames already when i went to the first teleport. but i have no motivation to run this.
Maybe I don' t know what I'm doing then :-\ I'm sure my climbing techniques can be better, but I'm not going to start over to try and make this a "perfect" run. Considering the positive response from everyone who saw the first run, as long as I make my run look clean and it shows some improvement, it should get accepted. And if not it will provide a good frame of reference for someone else to improve on. I'll try to make it as good as I can, but I'm sure it will be far from perfect.
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nfq wrote:
i think 535 frames could mean 18 seconds. 9 seconds doesn't sound like much (if you consider how much my run sucked).
No, it's 9 seconds (139642 frames in your run/ 2327 seconds= 60 fps, and 535 frames/ 60 fps= 8.9 seconds). Also, your run didn't suck, there have been a few time savers so far, but overall it has been clean and well thought out. I know there will be greater improvements in the later levels, but the first level and a half have been done well.
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