Posts for moozooh

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You don't have to do a TAS of a game you want to do entirely on your own. For instance, if you somehow help Sami with Banjo Kazooie, I'm sure everyone who cares about that game (Sami himself including) will be grateful to you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Re: follow-up
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Baxter wrote:
So I only put the TASes in this group that everyone already basically agreed on (or at least, that I got the impression that this was agreed on).
Not sure where you got the impression from, because most of those who cared about commenting upon it, said this:
klmz wrote:
Maybe SMB3 is somehow similar to SMW... Wait, am I also biassed against SMB3!?
Comicalflop wrote:
ExciteBike I personally think is overrated.... while it abuses bouncing, it uses the same moves over and over. It abuses the game for sure, but in terms of speed, I still think Biker Mice from Mars beats it by a long shot. Gradius I kinda like, but I think that a run where you must push it to the limits in order to make art isn't as good as a game that naturally is artistic and varied.
Mukki wrote:
I disagree that exitebike should get an instant star. The movie is funny and novel, but is the glitch really so representative of TASing that it should be in this category? I think it should be in the NES one, where it would probably still do well.
Dragonfangs wrote:
The only thing I kind of disagree with here is Gradius, while the playing around is hilarious, it stops being so long before the run ends. Simply, it's too long.
upthorn wrote:
I disagree with Excitebike being auto-starred. I think that there are much better star candidates available these days. I would suggest Gunstar Heroes, and Super Metroid 100% as possible replacements. Additionally, it seeems perhaps unfair that two games from the same series get autostarred here. I'd remove both mario games from the instant star list, and put them together into a 3-star "mario" category which includes smb1, smb2, smb3, air, mario adventure, smw, sdw, and mario 64.
moozooh wrote:
SMB3 any%, on the other hand, is barely faster under TAS conditions, most of the run is autoscrolling, there are little to no new glitches that are easily noticeable to newcomers. That aside, it has a very high rating, SMB3 is one of the most popular games ever, there's Morimoto's run to bring additional attention to it, et voila: there's not a single rational reason left to have it starred.
"Everyone already basically agreed on"? Come on.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Golden Axe 1 improvement is pretty decent, keep it up. The hanged geezer you downstab in the first stage of Golden Axe 2 masturbates on the run as you free him. What's up with that? In other news, it has the most hilarious sound effects of the three games, which alone should contribute to the entertainment. I'm not keeping my hopes too high, though, because the game is not more hilarious than GA1 overall, yet is somewhat longer. I'd like to see it optimized, though: maybe I am mistaken. Golden Axe 3 2-player pure-speed run would be horrible, mainly because there are dual attacks that kill everything in their range in as few as 1-2 strikes (most bosses included). A fast playaround could be interesting, but on the other hand, the game is pretty long, too (about 40+ minutes optimized, I'd say). Which is kind of sad, really, since it's my favorite part in the series.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Baxter wrote:
I'll post a tentative list of the groups and how many stars there might be reserved for the groups. Nothing is final or anything. I will be happy to hear suggestions for: - Adding/removing/changing groups - Adding/removing TASes to existing groups - Changing the number of stars reserved for groups - Anything you feel is important/overlooked Instant stars (4 Stars)
Big fat "no". Anything "instant", which basically means exemption from other categories, or logical reasoning at all, is very much against the idea of making star selection reasonable in the first place. It makes the whole process very controversial (despite striving to be otherwise), and serves no good reason on its own. The stars assigned here may as well be scattered among other categories as well.
Baxter wrote:
Super Mario World (1 Star)
Devoting a separate star to a series might be slightly biased, but acceptable, considering the collective experience at this point. But making a single game (ok, 1.5 games if we count SDW) of the series a separate category is no better than tossing it among the "instant" stars or some other stuff like that.
Baxter wrote:
Special concept (2 Stars) Kings Bounty (skipped game by luck manipulation) Monopoly (skipped game by luck manipulation) River City Ransom (playaround)
Both skipping games and playing around are no special concepts whatsoever. They are old, popular and well-known, and can be applied to a whole lot of games. This category, as I see it, should contain something rare and unexpected, and playarounds with skipped games should instead have categories of their own. The rest I mainly disagree with on the basis of game choice, so I'll wait for an updated list.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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My version, with different categories as well. No shoe-in stuff like "instant stars", and the serial games picks are not among the platform picks. Playarounds (2 stars) River City Ransom Gunstar Heroes Gradius Mortal Kombat II Mortal Kombat IV Tony Hawk's Pro Skater 3 (?) These movies are more focused on entertaiment than those going for lowest completion time primarily, yet they are in absolute minority compared to the latter. So let's take them into consideration as a separate category. My personal picks are Gradius and Gunstar Heroes. The former is a brillian example of how far you can push the boundary of entertainment value considering the restrictions of the game itself. Gunstar Heroes, on the other hand, is open to all sorts of things, and is being used that way to bring forward the ultimate entertainment. Notable Luck Manipulation (2 stars) King's Bounty 4 CPU Monopoly Pokemon Blue Dragon Warrior Shining Force Final Fantasy I Arkanoid warpless Tetris (any of them) This category is mainly aimed at games that have luck as their main progression obstacle, which mainly includes RPGs and puzzles (but I didn't want to limit it with only RPGs and puzzles). I haven't watched all of these games' TASes since they bore me alot, so my picks are King's Bounty and Arkanoid. Wire TAS (1 star) Ninja Five-0 Umihara Kawase short Umihara Kawase sightseeing Spiderman 3 Bionic Commando Wire physics make a good choice for TASing. My pick is either Umihara short (because it's, well, short and sweet), or Ninja 5-0 (most awesome of the bunch, with advanced physics that SM3 and BC lack). The latter is being improved at the moment, so it has a good chance of ending up even more awesome than it is. Special concept (1 star) MMX+MMX2 dualrun NES MM quadrun Nightmare on Elm Street 4-player SMB sidestroller These are rare, and not necessarily entertaining, but they show what is otherwise unheard of. My pick is the MMX dualrun. Mario series (3 stars) SMB2 any% SMB3 any% SMB3 warpless SNES SMB3 glitchfest SMW any% SMW small-only SMW 96-exit SDW any% SDW 120-exit Yoshi's Island full any% SM64 0-star SM64 120-star Popular series, many games that arguably lend themselves for TASing, many good runs made, etc. 0-star SM64 is by itself awesome, and it's vastly different from the unassisted runs due to how well the game lends itself for TASing (enough so that it's near-impossible to complete the game under remotely similar conditions when unassisted). SMB3 any%, on the other hand, is barely faster under TAS conditions, most of the run is autoscrolling, there are little to no new glitches that are easily noticeable to newcomers. That aside, it has a very high rating, SMB3 is one of the most popular games ever, there's Morimoto's run to bring additional attention to it, et voila: there's not a single rational reason left to have it starred. SMW doesn't have all of these drawbacks, but doesn't have all of SM64's advantages either. My personal picks would be SMB2 any%, SDW any%, and SM64 0-star. Sonic series (2 stars) Sonic The Hedgehog Sonic The Hedgehog 2 Sonic 3 & Knuckles Sonic CD Sonic Advance 2 Sonic Advance 3 Perhaps the most prominent series in regards to TASing, so 2 stars are fully warranted. And I propose Sonic 2 and SA2. The reason is simple: between the long-and-not-so-fast-paced run (Sonic 1, SA3) and the utterly-broken-glitchfest (S3&K, SA1), both show a great balance, and are both a treat to the eye. Metroid series (2 Stars) Metroid any% Metroid II glitched Metroid II 100% Super Metroid glitched Super Metroid ingame any% Super Metroid 100% Metroid Fusion 100% Metroid Zero mission 100% Another prominent series with many runs, so another two stars to spend here. Super Metroid 100% is still one of the most entertaining examples of tool-assistance we have (the gap between it and the best unassisted effort is huge, despite the amazing skills involved), so it's a definite star. MZM 100% is very close to it in terms of pacing and raw entertainment value, but I'm not completely sure it's cool to have two 100% Metroid runs starred (although that might just be me). Megaman series (2 stars) Mega Man 1 Mega Man 2 Mega Man 5 Mega Man X Mega Man X2 Megaman Zero 2 Rockman & Forte any% Rockman & Forte 100CD A very glitched series. Arguably MM1 is the most glitched game in the series, which is to say, it's so glitched it's actually incomprehensible. MM2 is also glitched but is noticeably easier on the brain, so I pick it over MM1. No idea which to pick as the second one. Zelda series (2 stars) LoZ LoZ 2 glitched A Link to the Past full any% Link's Awakening DX full any% OoT all quests Majora's Mask any% I'd leave this one for Zelda experts to decide, but I believe NES LoZ, GBC LADX, and Majora's are the best picks so far? Castlevania series (2 stars) Castlevania Castlevania 3 Grant path Castlevania: Bloodlines whip guy version Castlevania: Bloodlines spear dude version Super Castlevania IV Castlevania: HoD any% Castlevania: HoD Maxim glitched Castlevania: HoD Maxim all bosses Castlevania: CotM any% Castlevania: AoS glitched A popular series which lends itself to TASing reasonably well, especially the later installments. My picks are NES Castlevania and CotM any%. Both are very well-optimized, show excellent luck manipulation, are short, make reasonable use of glitches, and all that. Glitched versions of GBA games' TASes just skip too much, beside being totally incomprehensible. Maxim all bosses is cool, but somewhat repetitive. Castlevania 3 and SCIV are just too long and slow-paced. NES games (2 stars) Darkwing Duck Excitebike Gimmick! best ending Journey to Silius Little Samson Ninja Gaiden 2 Rygar warpless Super C Many nice picks here! Excitebike and NG2 are probably the best ones, though, the first being a notable example of pushing the game's entertainment boundaries, and the second being very artistically performed. Though I guess it could as well be substituted by Silius or Super C. Dunno. SNES games (1 star) Biker Mice from Mars DKC1 any% DKC2 any% The Mask Super Turrican Sparkster Probably needs some more picks as well. Genesis (1 star) Comix Zone Contra: Hard Corps secret ending Golden Axe Kid Chameleon Lost Vikings Rocket Knight Adventures Rocket Knight Adventures is a no-brainer, IMO, though all games are reasonably good (yet, unfortunately, not anything stellar). I showed Golden Axe (an earlier version, though, not the current by Trazz) to a lot of my friends that aren't the least bit into TASing, and all of them enjoyed it immensely. I know it's not very representative, but still, gives some food for thought. GBx and N64 don't have enough movies that don't pertain to other categories to warrant a separate category for them at this point. That's 23 stars in total.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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^ Fails at reading between the lines, etc.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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http://www.youtube.com/watch?v=cuWSxFWv3Fo How to undress a woman with an excavator. No, seriously, that's quite literally what happens there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Innovative game design!
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This is a flash game made by Jason Nelson: http://www.secrettechnology.com/madethis/enemy6.html. It's called "i made this. you play this. we are enemies". It's completely awesome and has very unorthodox premise, graphics, and music. The latter I find especially great, being a fan of good music that I am. The controls and gameplay are similar to Within a Deep Forest. (Somehow I'm sure pirate_sephiroth will especially like it.) Make sure to watch the endings (all three of them), too! (fucking postmodernism)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm… near the end, you enter a room with an elevator, which you first bump from below (at 05:09) to make it rise faster. But after it starts rising again, can you bump it once more at ~5:15 and then jump on it immediately?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I've had many videogame-inspired dreams (up to myself starring in a Half-Life 2 byproduct), but I'm not sure either of them were as crazy as yours.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Donkey Kong. Though how about we list several movies instead? Otherwise it will boil down to 5-6 inevitable titles.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, actually some additional missile packs save some time (a few seconds per pack? P.JBoy had the numbers somewhere) at later bosses, but the difference it makes is negligible on a large scale, and 0% is a much more interesting concept as a whole.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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You mean 0%? It's there.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Aqfaq wrote:
How about the playaround movie, which has the freedom to show various tricks that are not seen in the speed-movies? What extra would it offer?
There are numerous tricks and glitches in this game that aren't useful in speedruns, but are very interesting, funny, or otherwise noteworthy. The problem with them is that it's quite literally impossible to pack them into a continuous run (because they require restarting a bossfight, or, for instance, grind the game to a halt or crash it completely). There's lots of material for such blooper reel, but no-one has ever put any serious effort in stuff like that. But it's certain it won't work as a single continuous movie at all.
Aqfaq wrote:
Has anyone attempted a pacifist run? What is the lowest theoretical kill count? It might not be interesting, because the enemies are already quite weak against the TAS player, so avoiding them is probably easy. Anyway, for me it is initially a more intriguing concept than the 14% run, but I don't know the game well enough to imagine what the pacifistic movie would look like. Maybe lots of time would be wasted, because of the reduced amount of item drops from enemies. What would be the tricky parts, if killing enemies was disallowed?
The tricky parts would be using powerbombs, and getting refills. Basically, one would have to get more items than it is necessary, just to not run out of them. Nothing too interesting, from what I can tell.
Aqfaq wrote:
Also, a no-damage run would be quite different from the current categories, because all of them use damage boost strategies very extensively. Right?
Right. But I don't expect it to be very entertaining, just because Super Metroid has one of the best damage boosting system in existence (closely followed by Metroid 2 in that regard). Throwing it out is like throwing half the fun out of a speedrun.
Aqfaq wrote:
A missile-only run / no beam weapons run? Is it possible? If not, what is the least amount of beam shots needed?
Possible only with at least ~35-40 items collected, due to the first and second phases of Mother Brain fight combined (which takes LOTS of super missiles, and then some powerbombs to finish the job). Won't be true no-beam due to the plot, though. Refilling will be tough.
Aqfaq wrote:
100% kills run: kill every enemy in the game at least once while completing the game as fast as possible? This would require a very different item planning than seen in any of the other movies, right? And it would be a very action-packed run, I assume?
Quite the opposite: the game has tons of respawning enemies within the rooms, and the normal enemies respawn when you re-enter the room as well. Some are only killable with obscure stuff like screw attack. Just won't work.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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This run shouldn't be compared to SMW small-only. In fact, a proper run for comparison's sake would include a suitless high% collectathon, kind of what the unassisted runners did with NBMB before the way to bypass Mother Brain and the statue was discovered. The highest percent at the time was 73%. Not sure what it is now. So if we take that run, include killing all the bosses, and collect all the items available sans Varia/Gravity suit, that would be as close to SMW small-only as possible. In fact, this is pretty close to what RBO is, if you think about it (except RBO doesn't focus on collecting every possible item).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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symbolic X, you know you're replying to a 2.5 year old thread? Just wanted to be sure.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Pieces of masonry. That's brilliant.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Swordless Link wrote:
Also, the AVI is uploaded to my YouTube account. It should be live within the next few hours...
Hey, you didn't respond to my previous question.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Swordless Link wrote:
Don't waste your time. I'm doing it.
But why stop him if he started earlier?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ferret Warlord wrote:
*hasn't watched ANY of the Super Metroid runs, so who the crap is he to say anything?*
Well, this is exactly the kind of situation I would like anyone to avoid at all costs. There's zero use in arguing without having watched everything that pertains to the subject of the argument. I thought you'd know that.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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The complete lack of any item is obviously visible up to the point of acquiring that item. :) There would be no way to ever differentiate Super Metroid runs if we judged them by the first five minutes of gameplay.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Complete lack of Speed Booster and utter disregard to any shortcomings it should have introduced.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Personally, I don't see anything good in that. :\
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, personally, I'm a big fan of watching the results of shmup competitions, as well as competing myself (though at a much lower level, obviously).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ok guys, you win. :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.