Posts for moozooh

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Yeah, the overall movement speed is more than 8 ppf, which renders CWJ physically impossible. Not to mention that the low ceiling would likely disallow the walljump to make up for the lack of jumping strength (since its strength is less than that of a normal jump), and the fact that it won't allow for the unmorph to keep the blue suit intact.
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moozooh wrote:
100%, ingame any% and RBO would benefit from it, though.
That's still whole three runs. It's a good find, anyway. :)
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evilchen wrote:
i think it will work taco is really close succeeding without HJ and you know he makes impossible things possible :P
Well, the reason it doesn't seem likely is that you need to travel over 15 pixels of vertical distance by the time your jumping strength is exhausted, and that's in about the best case. Even completely ignoring the stall by the ceiling (hypothetically), you won't be able to reach the ledge without walljumping, which is out of question.
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It's awesome, but unfortunately, it won't work without High Jump, so it would likely be of no use in the realtime any%, any possible low% or NBMB. :\ 100%, ingame any% and RBO would benefit from it, though.
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Hmm, you're right. I must have remembered it wrong the last time I did comparisons. [EDIT] Alright, figured out the reason for my confusion: they gained a frame over NBMB thanks to the same trick that allowed the 49'22 escape, I misremembered that frame as being lost and misattributed it to the place in question.
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Dwedit wrote:
How do the hell does this thing want me to spell Part II, #39
Asked same quastion in #nesvideos just a few minutes ago. :\
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Score: 32 (64,0%). The applet asks if I used to record game music… and guess what, I did (and still walk with a player full of chiptunes and such). >_> Upthorn, #27 is Phantasy Star (shame on you, even I know that), and #43 is Flashback.
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This is the most pleasurable jRPG experience I've ever had, seriously. FF 4-6 weren't as captivating for me, and I spent much less time on Chrono Trigger as well, but this game has the same overall appeal while having a deeper plot, longer and rewarding gameplay, and a lot of additional challenge for those who didn't get enough with the main storyline. So far I have completed all the quests and am trying to free Alexander from the Gate of Elysium (the bastard is unspeakably tough, even though I can deal as much as 20-25k damage each turn). I guess I'll be doing a newgame+ playthrough afterwards, or try getting the 7 remaining Hex tiles (I have 92 + 1 from Alexander) for the "extra challenge". For the record, I beat the normal final boss at level 70, and now I'm capped at 99 (which required surprisingly little grinding — overall about 4-5 hours of the ~63.5 I spent on the game). [EDIT] Damn it, made a dozen more attempts to defeat Alexander, but his Lionheart attack is so bullshit strong it effectively means insta-kill for two random characters. There's no way I can survive it, and thus there is no way I can sacrifice other characters's safety to make one of them the universal self-healing target, like I did with a couple bosses previously (Party Hat is awesome like that). Does anyone have any ideas what to do? So far I was able to lower Alexander's HP to about 90k out of 200k, but that's the limit of what I've achieved so far.
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I actually think Twelvepack was being sarcastic in his last post.
Saturn wrote:
Are you sure you are serious here?
I am. Their earlier WIP is one frame slower there than yours and mine, since they didn't wait a frame before jumping. That's why Kriole said it saved two frames: compared to the WIP you posted it saves only one.
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upthorn wrote:
Mmbossman, if you'd been around a little longer you'd remember when the queue was 5+ pages long and runs were still new 6 months after submission.
The staff clearly knew something back then. It can't be that it was five pages long back then, and less then one now. There must be a good reason behind this.
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alden wrote:
Dan's Stats wrote:
Posts: 420
=)
Amazing. :D
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Kriole wrote:
the true meaning of life is pie
Pie is good. :) And also one of the ways I wanted to improve your WIP. I only saved one frame there, though, because I jumped on and off the ledge instead of double walljumping. Another timesaver to consider: if you have to spend one additional frame in the Torizo room because of the door timer, consider spending one less frame in the previous room, when entering the door.
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AKA tends to forget that the route Cpadolf uses adds about a dozen fanfares/transitions to a hundred+ that is there in both runs. Moot point, really. If one hates those, they would hate any SM run, not specificically this one because it has a bit more of them.
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Aww. :\
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Around 15 in-game minutes, I'd say. Maybe less.
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Twelvepack wrote:
Wouldnt NBMB be faster in realtime as well? Why would it obsolete this run as opposed to the other?
Because NBMB is a glitched-out run made for lulz. It has novelty value, but is nowhere near the entertainment level of full runs. In-game category is the only one now that has similar idea in mind, so it would make sense if NBMB will obsolete it, seeing as it will have pretty much the same goals, aside from skipping bosses.
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Bisqwit wrote:
Wonder what happened then, or was it just a coincidence?
Perhaps a realization that pretty much every old movie is, in fact, realistically improvable — even those deemed perfect. Donkey Kong improvement came right at that time. [EDIT] Also, seems like that time also more-or-less coincided with saturation of TASed games' library. Seems like most new games, especially on NES, are nowadays TASed by Chinese and Japanese players (not without a reason). Or by Aqfaq, if talking about Genesis.
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Totally offtopic, but this is some awesome gravedigging; with the original post being answered 2.5 years later — and still being a useful answer at that. :)
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Varia suit is a substitute for 3 e-tanks at Mother Brain.
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Ten might be too much, but at least 3-4 are due. Basically, we don't even have PS1 TASing yet, let alone PS2 that's harder to emulate.
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Wouter Jansen wrote:
yes
That.
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Twelvepack wrote:
speed is a measure of distance traveled over a measure of time. Two runs complete the same game, and one does it in less time. Which is faster?
Arguing semantics. Why bringing up physics textbook definition when we aren't even measuring distance to begin with? The concept we use instead of distance isn't uniformly defined, which is why different goals are there. Aiming for ingame clock = aiming for faster gameplay. Aiming for realtime clock = aiming for lesser overall time. It's a matter of personal taste. And I repeat, taking less time isn't always perceived as being faster, and perceiving the runs is the purpose of their creation. Not lower numbers.
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You don't give a shit about the advantages, and that's why you are strongly against using it? Sounds perfectly reasonable.
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That's why… let's bring the subject up again! Seriously, how hard can it be to ignore one person and not get dragged into meaningless quarrels?
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:.-(