Posts for moozooh

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Yes'd it. The run looked very funny (the minus worlds are really messed up), and I couldn't spot any possible improvements aside from the strange ending (couldn't it be ended a bit earlier?).
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Try changing AVC decoder to ffdshow instead of CoreAVC.
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AKA wrote:
I think this is too short to have any point to it, voting no.
Is this too short to have a point of doing it as short as possible? I don't get it.
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JXQ wrote:
Still waiting for that definition of concept demo...
"Something that doesn't fit elsewhere"?
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Kaz wrote:
And hero of the day should start working on a New Game+ CT run with level ** characters and the best equipment in the game.
In fact, there already is such a run, and it can hardly be improved.
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Yeah, I vote for the concept demo as well.
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Umm, so when is this run going to be published? I think 43 yes votes pretty much settle it.
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LOL, where did this come from? :D Very funny run, and easy yes vote! Now how about some soul hunting? ;)
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Moreover, you can find even the ingame frame counter that goes from 0 to 65536 (and starts anew after that), in addition to the standard two digit hours, minutes, seconds and frames. Super Metroid allows you to monitor pretty much everything you want with great precision.
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Yeah, "just". :D
Post subject: Re: That new Super Metroid speedrun on SDA
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Torgen wrote:
The description talks about the arm pump dash... doesn't that require single frame accuracy? How could you arm pump 30 times per second on a real controller in real time?
1. Arm pumping doesn't have to be frame perfect. Even pressing and releasing L or R for one (single!) time gives you one frame of advantage with the other things being equal. He did it a couple hundred times, which saved him a few seconds. 2. He didn't do it 30 times per second, that's obvious.
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HAHAHAHA HE SAVES THE ANIMALS!!111
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From ten minutes ago: <moozooh> holy adorable shit, i'm going to fall out of my chair just by looking at this. what the FUCK HAS HAPPENED. <moozooh> http://speeddemosarchive.com/SuperMetroid.html#any <moozooh> it's OMG OMG OMG WHAT <moozooh> i knew we were all hoping for a 00:35 run, but 00:32?! Downloading it now at full speed. %D EDIT: BTW, shouldn't it go in the speedruns forum or at least in SNES games?
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DeHackEd accepted it, and changed the status to "publication underway". Publication underway means that the AVI is [being] done. The site was down all thursday for everyone including Bisqwit. I think it's all pretty clear.
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Maybe you should PM the improvements you spot to the runs' authors, as well? ;)
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Bob A wrote:
it might even be good enough to publish.
Except that it starts from a savestate that directly (by its timing) affects the randomness, so it can't be helped. Besides, it wasn't intended for publishing since the beginning, hence the multitude of small errors that would sum up to 3—4 ingame minutes. The movie really shows the TAS potential this game has, though; the speeds in the last 2/3 of the run are stunning in contrast to the seemingly crawlspeed beginning. "Better living through boost charge preservation!" :D
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Hmm, nice manipulation, though not as entertaining as I hoped it to be. Seems publishable, though, so I'll give it a weak yes… Meanwhile, can't wait for the full run. :)
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A bit preliminary since the site was down for a day and the movie file hasn't been replaced with the correct one yet. Still, here go my thoughts on this run. I was one of those lucky fellows who were able to track adelikat's progress and sometimes give him tips on what to do next. I should say that I don't like all the formerly submitted Gradius runs (including Morimoto's) for various well-known reasons. But this one is VERY different from them all. I consider this to be the first Gradius run fully worth publishing here, historical reasons aside. First, it is much shorter. How often do you see an autoscroller improved by three minutes? It is also technically flawless on top of that. Adelikat used pretty much every tool possible, with the exception of ROM disassembling, and the result speaks for itself: every boss/miniboss battle is frame perfect, aside from the awesome feats in the levels themselves. Second, there's not a single dull moment. Adelikat uses a wide variety of possible options (including the ingame "options", literally) to bring something different to every level, so that his movements don't have enough time to get old. Besides, adelikat's version have much more perceived dynamic range between the slowest and the fastest speed. He even slows the ship down artificially to let you regain the feeling of speed. And the death at one of the later levels serves the same purpose; it may look unusual or disturbing, but in fact it resets the speed and thus doesn't get you overly bored with constantly fast movement. Third, this run is an example of true TASing art. How often do you see "EAT AT JOE'S" written in a speedrun? The movie transcends from just a playaround to something that doesn't have anything to do with the actions intended by developers, it just ignores all the boundaries. It is also one of those runs that take a simple game and pwn it to the extent that can seriously make you gasp and laugh at certain parts from the beginning till the very end, much like the Excitebike run. That being said, I think it deserves the star as much as it possibly can. Is there a better way to show the beginner what a TAS is if not by recommending them this run? Yes vote!
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comicalflop wrote:
I wonder; are AVI's of DKC games slightly slower than it actually plays in the emulator, or is that true of all games?
Huh? They should run exactly as fast.
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well, what do you want, he's a goddamn metrosexual DiCaprio wannabe.
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Tub wrote:
The designers were either colour-blind, on LSD, or both.
LOL, I always thought they were on LSD as well, but honestly I liked the trippy colour scheme in my own twisted way. More (6.6 MB) on neat colour schemes and flashy transitions. :D
Tub wrote:
about the furniture Room .. if you intend to live there, don't open your eyes. If the colours don't kill you, the composition will. If it still doesn't, the incredible amount of tasteless object should. The bottle with the face.. the bunny.. the moose-head on the wall.. the cat (that's offscreen, thankfully).. who would want to spend time there? it's ugly, just like the rest of dracula's freakin castle.
Why, I laugh every time I see that mess. Isn't it neat, anyways?
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Yeah, there's a room in the castle, where Juste is dropping all the collected furniture each time he finds it. Looks pretty neat.
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Alternating two similar games or two different runs for the same game would also work nice, I suppose.
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comicalflop wrote:
I can do 100% runs but I need a fully completed run to look at, for reference and to learn.
Don't forget that there's SDA, probably the best source to learn from if the complete TAS for some reason isn't at hand.