Posts for moozooh

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Not me.
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tdk wrote:
Just to let you guys know, I'm going to do a 100% tas of this game (hopefully there wont be competition this time :P) and dfangs was planning to do a low% tas of this game.
Not to derail the topic, but you could at least post some progress reports on your Fusion run. ;)
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As I've already said, this is one excellent run. The optimization is simply astounding; at such a pace it may even rival the completion time of the any%. Looking forward to the boss fights.
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Looks like the problem is with Firefox or only apparent in Firefox (I wasn't able to reproduce that on Opera 9 and IE).
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• 84600 — firing a missile slows you down a bit. Wouldn't it be better to charge a beam beforehand and just do a pseudo screw attack through that crab? • 87700 — you move against a wall for half a second. I take it that you were manipulating the eyedoor at that point?
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Zurreco wrote:
Take the ages posted, convert to days. Then, add the amount of days in difference the post is to current time. Shouldn't be hard at all.
It also needs to be regularly updated to bear any relevance. Fixed data doesn't have that problem.
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Nah, figuring out the average age is meaningless because it'd already get old when you count the numbers. A better idea would be to operate the fixed data — the birthday years, for example.
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P.JBoy wrote:
Wrong, there are 64 frames in an ingame second.
LOL, now that is really dumb. How about the ingame frame counter? Saturn managed to find one that acts just like the Snes9x's one (it simply goes from 0 to 65535 ingame frames and then starts anew) in Super Metroid — probably Fusion has something like that?
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Probably the SA-X encounter, it didn't look as fast as possible. The rest seems flawless. Edit: To find the ingame timer, you need to search the memory (in VBA: "Cheats —> Search for cheats...") for addresses which increment according to the timing (eg. every 60 frames for ingame seconds, every 3600 frames for minutes, etc.). Edit2: the most valuable addresses usually are the ingame time counters (including bomb detonation and shinespark charge counters), horizontal/vertical position meters, boss health meters and the like.
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Torizo? It's the place where you get the morphball bombs.
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I think a quick explanation for those who haven't ever played the game is needed. King's Bounty is a direct predecessor of Heroes of Might and Magic series, with less strategy elements compared to the HOMM games. For instance, there's no distinct separation of days here, and you have a timer running in the background, that decrements after a number of your moves (in PC version) or 10 second intervals (in Genesis version). That said, the PC version's overworld travelling is turn-based, while on Genesis, it is realtime. The goal of the game is to open the map to the Scepter of Order, go to the place where it lies and dig it up before the time runs out. To accomplish this seemingly easy task, one needs to build a strong army and defeat all the evil heroes ("villains"), who in their turn sit in their castles scattered across the continent. Which is almost impossible, to be honest. Each time you defeat a villain, one piece of the mosaique covering the map of the Scepter's location disappears, just like the obelisks that show the location of the Grail artifact work in the HOMM games. Most players take advantage of this fact and don't defeat the last couple of villains (simply because they're WAY too powerful), and just try digging in the places which resemble the one showed on the map. After you find the Scepter, the game ends automatically. What Aqfaq does in this movie, is just manipulating the Scepter to appear on the tile just below his hero's spawning location, and thus completes the game without ever fighting once. Considering the map size, this is a very good achievment. But I'd like to see a full completion as well, just because it's so damn hard. %)
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140 frames over JXQ already? Good job, Saturn! This run is going to be really mad.
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While I understand the point of the game, and I like its music, such a run would only appeal to those who like this type of games (and this game in particular). However, it looks very good qualitywise. I don't know what to vote, to be honest.
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Okay, queued for downloading.
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That was… an interesting run… yeah. Yes vote.
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Bisqwit wrote:
nitsuja wrote:
Allow me to demonstrate: flyswattest.avi
404
Works here. Funny video, BTW. :)
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Right, it would only matter if he decides to come back. :)
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Bisqwit wrote:
Not as cool as in Japan though.
True. But all of them are for the inner market, and they become essentially useless if you leave the coverage zone. That being said, the SIM is hardcoded into them, just like in the early to middle 90s.
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Highness wrote:
So is the DMA transfer one of the issues? If those warnings are showing it's possible to fool the game somehow right?
Hmm, like saving on the frames on which the DMA transfer does not occur? It depends on how long does it take…
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MahaTmA wrote:
According to the old version I have lying around, the total taxation has at times risen over 100%.
Umm, how's that?
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At last, Metroid Prime in H.264! I'd also have kip's run recaptured, but oh well… So which of those three looks more novel compared to all the others at SDA?
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AKA wrote:
and some fancy moves that could be done over humps
Hmm, just thought about Road Rash! There was a lot of bumps that could throw you in the air for a significant amount of time if manipulated correctly, but it wasn't too useful due to the game's linearuty.
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Mukki wrote:
I think the best way to combat this is to set a page beside the wishlist that lists all GAMES (not movies) submitted/suggested/requested that have been rejected/cancelled due to the fact that the games themselves do not make good TASes.
Dude, that's the best idea ever. Almost. But still, definitely worth working on it.
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Paused wrote:
Considering one of the major reasons the recent all emerald run im Sonic 1 was rejected was due to it being too similar to the run by JXQ, including all rings would likley mean an 100% run would be accepted.
But Sonic 1 is so slow, why even bother doing that?
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NecroVMX wrote:
You basically set up a way that it could never be published (which is unfair, every run should have an equal chance)
Every run? Maybe. Every game? No. There are games that provide high entertainment value by themselves due to various reasons such as variety (mainly variety!), good look, etc. Some games are just too repetitive for a run. Try sorting movies by their rating and find the general patterns. Proving your leet skillz in controlling a car in realtime in front of your friends and doing that is a TAS for 20 minutes isn't the same. Therefore, some games will never make a good TAS.
NecroVMX wrote:
so it gets rejected, despite being far newer than most runs on the workbench and most of the votes being yes.
Actually, no votes are far more informative, because they indicate that a run isn't that interesting, or it contains a mistake. It is worth mentioning that a yes vote doesn't always indicate the contrary. For example, this submission was rejected despite of the majority of the yes votes mainly because it didn't show high enough variety to be published alongside the any% run (though its technical quality was even superior!). Of course, a judge always have the final word (because he's a judge, duh), but when he is undecided, he relies primarily on the votes, that's why it's always good to vote more and informatively explain your vote.