Posts for moozooh

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Atma wrote:
/me points to the rerecord count Unassisted? I think not. lazily tool assisted? I think so :)
But unassisted runs also use rerecords! The difference lies in the amount of mistakes between the save rooms. Other than that, the only thing that would prevent someone from doing a "perfect" unassisted run is a need to do each segment hundreds, if not thousands of times. But such a possibility still exists. ;)
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Psst: http://www.metroid2002.com/forum/viewtopic.php?p=141195#141195. ;) Although I could have sworn I saw it somewhere along these threads.
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Heh, it's not really an improvement in a general sense… Don't forget that Atma was a beta tester for this game, and he knew it far better than you may think even before the public release. It was obvious that he did the first run not because he couldn't do it 30+ minutes better, but to show the "general" route (also, he didn't want to spoil numerous sequence breaks too soon). After all, it's just what it was meant to be — a rough test route.
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thegreginator wrote:
Everyone should give this movie a 10!
Umm, why? :) Actually, I think I need to see a doctor. There is no game with Mario as the main character that can, well, really entertain me. Oversimplified level design which doesn't leave much room for variation, repetitive music and annoying sounds, drawing style… fail to deliver it to me. I'm seriously ill. I don't like Mario games and I don't get everyone's obsession over them. *sob* However, I honestly admire you, Fabian. For most of the time (gosh, why does this game have SO MANY dull levels?), I was like :-|, but for some brief moments, I went :D, and I really did appreaciate your attempts at entertainment. Far more so than with the previous 96-exits run. Surprisingly enough, I enjoyed the autoscrolling levels the most, where you had all the time to express your creativity without regard to speed or whatnot. Despite the previous paragraph and the fact that I haven't been thoroughly impressed, I still think this is a solid movie and a great addition to the site. Thank you for your work. BTW, what do you think to do next? :)
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As you may see from Saturn's test run preview, a proper TAS would easily chop at least half an hour off Atma's time (however it still is a great reference for an unassisted run; something like 1:45 should already be humanly possible), so yeah, we must be sure that SMR gets approved by the time Saturn finishes his RBO run. ;) Also, for the sake of comparison: by the end of the room before the first Brinstar elevator, Saturn was roughly 43 seconds faster, and he showed me it could be improved further to ~46 or even more. Already a lot for the 8th minute of the game, heh.
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Zurreco wrote:
Build a potato battery, and then shoot for a potato TV set.
How about a MAME Cabinet or Time Fountain powered up by potato batteries?
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Scene 15 was very cool; hope you'll beat everything in under 10 minutes.
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getter77 wrote:
Arbitrary time brackets seem a bit ridiculous IMO. There isn't really a game like this per se that I've ever come across...so I just don't see the whole "more than 10 min OMG BURN" arguement as one that holds any water.
You must be joking, eh? These are not arbitrary time brackets, I've just made them up as an example to show that watching Golgo for such a long time isn't even close to what can entertain me (dunno about the rest, some people seem to be entertained enough). First few minutes I honestly smiled, then it got ridiculously monotonous. I watched the rest at 1600% speed and saw all the same scrollers, shooting ranges and slow walking. See, there always is a limit at which such a monotonous gameplay becomes repetitive, it isn't arbitrary, but when the movie hits it, you know it.
getter77 wrote:
If there is that much of an outrage at a gameplay vid taking up nearly an hour...well...just don't choose to watch it when/if it gets published.
The question is: why publish it if it is so boring, in the first place? Technically, it is good, but in the end it may come up with a very low rating and get discarded anyway.
getter77 wrote:
This game is difficult and takes a LONG time to play through...we're talking RPG levels of time if you don't start the game knowing absolutely everything from a guide or something. Why wouldn't a superhuman playthrough of a game be at least interesting enough in and of itself to warrant not standing against it being posted? Same principle if some insane soul ever managed a runthrough of Shining in the Darkness or some of the Wizardry series.
Even if I like the game, it doesn't mean I should like the run. Especially if it doesn't show something utterly unpredictable. RPGs are indeed interesting to play, but if the run doesn't show anything special, my reasoning is the same. Also, RPGs usually have a plot and, all in all, they are different enough not to be compared to Golgo. FYI: just "superhuman" playthrough doesn't justify a TAS. You may get it when someone finally makes a run of Duck Hunt.
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TheAxeMan wrote:
Well, if you think this TAS is boring, you should try playing it normally.
You mean it would become any less boring if I play this game? :D Well, I'd definitely vote yes if it wasn't so freaking long. For this type of game, 5—10 minutes = yes, 15—20 minutes = maybe, 50 minutes = NO.
Post subject: Re: NOOOOOOOOO!!!!!!
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pirate_sephiroth wrote:
WE WANT GLITCHES! YA HEAR ME? G-L-I-T-C-H-E-S!
A 100% run with secret worlds abundance would merely be a half an hour of garbage filled screens. Could be useful for a "quick" any%, but a big no-no in 100%. Zar[ShAngO], have you seen carlmmii's single-segment 100% speedrun? It's pretty decent and can help in route planning if you still feel the route you've come up with is inoptimal. Wish you luck on this run, and be sure to optimize it up to boot. ;)
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Oh, that probably explains everything. :D Wait, it doesn't.
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OmegaWarrior wrote:
I do find TASs of games I'v played to be more entertaining than those I haven't
Mainly because you understand what is and what isn't possible in the games you know. And that probably is also the key of SMB movies' popularity: everyone is familiar with Mario and his abilities. I myself don't find NES Mario movies entertaining, although I've played the games themselves. As for the run, it is done well, but the game… well… sucks. No offense, Dave, but this wasn't entertaining. Not really your fault, though (well, apart from the game choice).
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Hmm, a tough one. I'm not a fan of no-damage runs, and I think you could be more reckless in this aspect of the gameplay, such as killing enemies at the last possible frame or taking damage to save time (please correct me if there are no known ways to do this in this game, although it seems highly improbable). You can also pickup additional shurikens (at least I think so) and dispose of some of the enemies (mostly those who spawn behind you, such as in the bridge level) without turning around and slowdowns. Also, can you use your ninjitsus more extensive? Can any of them save a few frames at bosses? Still, your style is good and I believe you can run this game frame perfect, providing it is indeed not so hard cause the physics are quite simple here, and no serious luck manipulation is involved. Good luck. As for this run, it really is nice, but it also spots some obvious (albeit very small) improvements, such as the aforementioned slowdowns. Make this as fast as possible without any unneeded slowdown, clean the known errors, and it will surely get published. As for now, a meh from me.
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Yeah, "weird" really is a rather exact description of this game (other than "a nice Megaman clone"). The run itself is of top quality. Haven't seen Walker's run, but this surely is a yes.
Post subject: Raphaello?
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movie description wrote:
TMNT2 is a classic beat-em-up game with 4 classic main characters: Raphaello
What?
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That ARC pre-dataroom single-wall walljump surely was something especially nice to see, keep it up. :)
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For some unknown reasons, I can only find european TCSC and "Splinter Cell (U) (M3)" ROMs, both of which desync at the beginning. Oh well. Gotta stick with AVIs then.
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Ugh, that's a lot… Maybe it would really be better to redo it then… Though, it looks rather normal (I couldn't tell it may be improved by that much; on the other hand, I'm not so familiar with Fusion as much as with M1 or SM).
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Improvable by how much? 10—20 frames, a second, or more?
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I definitely like what you've done so far, and I also like both parts of the game, so by any means, please continue. :)
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Very well made, this sure is a yes!
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P.JBoy wrote:
ahhh crap, i just realised i don't have any missiles
How about taking a red X then?
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Guybrush wrote:
Moozooh, haven't seen you on IRC for a while. How are things going?
Basically, I was writing two extremely boring term papers for the last ~month, and I promised myself not to return until I finish them (otherwise it would be absolutely impossible for me to finish them before beginning of the next term). That, and I've found myself to be hard drinking a whole lot of yet unseen anime I've got, so that is another reason I'm not doing anything nor show up recently (although I do check forums from time to time). Not sure which of them is a bigger reason for my absence. I'm sorry for the inconvenience. I'll return very very soon though.
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P.JBoy wrote:
oooohh, that was lucky, turns out i did need that energy tank, and even luckier the yellow x parisite i got just before the boss door because after i hit mega-x, i recieve 30 points of damage, so i end up with 09 energy left
Precisely what I was talking about a page ago. Good to hear that everything turned out well.
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The game get +100 points for best walking animation ever. The run is OK, nothing outstanding, though (yeah, I kinda second xebra's point here). Still, it's a yes!