Posts for moozooh

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adelikat wrote:
I feel this is the most important requirement for any hack.
Here I agree with you absolutely. And SMR really wins here, with its massive amount of changes.
adelikat wrote:
It seems metroid redesign is the superior one so it should be accepted and legacy should not be allowed.
But Legacy is already approved… I just don't know if it would make much sense to strip it of the assigned approvement (well, at least until the SMR TAS would get completed, which may take up to year to do).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: Hack approval: do we need an appropriate FAQ section for it?
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Basically, I'm writing this for two separate reasons. First, I want to try resolving the question of hack approval: if some of them get approved as exceptions, there must be some reasons for that. And they surely can be stated in a more or less defined official form at the appropriate FAQ section. Second, I want to bring some attention towards the recent Super Metroid hack runs event. As some of you may know, "Super Metroid: Redesign" hack (SMR for short) has been released recently, and there was some (rather passive, I'd say) discussion on whether it is good enough for approving it as a possible exception in addition to Metroid Legacy, another SM hack already approved here. Having two hacks of the same game approved here at once seems highly improbable in the current state of rules concerning hacked games, especially considering the fact that the exceptions are not justified in written form. Furthermore, they aren't justified in any form. Those hacks are just approved without any obvious (that is, for a person who is not familiar with the hack or the circumstances of its appearing here, let alone the original game) reasons. For me, and most other people, approving both of aforementioned hacks would be a win-win (or at least "win/not lose") situation. Leaving out SMR would mean the community will lose a very potentially entertaining and also very high quality run, as Saturn is already up to it once he finishes his RBO project. Swapping it with Legacy is not so good either, at least for ethical reasons, not to mention that the community will (yet again!) lose another very high quality run — catnap222's new and improved Legacy TAS may already be underway, and its creation will surely take much less time than creating a well-optimized TAS of SMR, which is about twice as long compared to the 100% Legacy run. Here, I want to discuss the possibility of such hack approval criteria that would let the community itself choose which hacks to be considered worthy, which will be advantageous for the next reasons: • less overall bias towards/against the specific game; • for each hack out there, there already are some experienced players whose opinions the rest may rely on; • sometimes it's easier to communicate with the general mass of the community than with its specific members, especially the administration (also less strain for them); • some more freedom of choice, after all. The system will be very similar to the submission judging one: first someone will inform the community of the hack (if it wasn't discussed on the forums ever before), then, if some of the TASers declares their will to TAS the hack, and the hack itself is considered worthy by the aforementioned criteria, and there seem to be any interest towards it, the permission is granted. So, here is the example of a demo of a pre-test of a temporary alpha-version proposed judging criteria for all the future hacks to be approved here:
    I. The original game must be well-known. That would ensure that the general mass will spot the difference between the original and the hack. For TASers, that would also ensure that the speed tricks possible in the original may also be exploited in the hack TAS.
      A. The hack itself must be considerably well-known. That is, it must get known (and possibly appreciated) both here and within a community dedicated to the original game (that is, the fans). B. The hack must be interesting enough for a TAS. The TAS of the hack must show something not seen before in the TAS of the original game (for example, doing some good looking move that is infeasible in the TAS of the original game timewise, but made mandatory in the hack), must not have any overtly dull ingame moments or cutscenes lasting for a long time and preferrably no parts the speed of which can't be controlled by the input (ie. autoscrolling; scripted scenes). Given the highly subjective factor of this criterion, it's always better to make a test run showing the walkthrough for others to decide.
    II. The hack must be mature. There mustn't be any [serious] troubles applying, playing or running the hack.
      A. The hack must be stable. Only the final, thoroughly tested versions are approved to be TASed, possibly with the special approval from the hack creator/lead tester. Hacks with malicious bugs not present in the original game or features not working with our emulators are not allowed without any exceptions. B. The hack must be conceptual. It must revolve around some different scenario or a totally new idea. The level design should also be new and fresh. Changes to the game engine (new/changed player character abilities, physical model adjustments, object interaction model adjustments) are highly desirable, as long as they are consistent and don't introduce bugs. To sum it up, the more different the hack is without losing its quality, the better. C. The hack must be complete. The hack must be consistent from the beginning to the end, without any out-of-place scenarios and design features. All the new/changed abilities and adjustments must be put on a good use and be noticeable throughout the conventional play.
    III. The chosen hack must be the best one for a given game. To avoid squandering talents on trifles, only the best hacks should be approved. If there are no hacks for the given game that are worthy enough to be approved on TASvideos (judging by the aforementioned criteria), then neither of them can be chosen.
      A. A special exception can be granted if a hack deemed best at the moment of approving becomes superceded later by a new one, outperforming the previous by a significant margin. This is an extremely rare (especially for the games about 15 to 20 years old), yet possible case, in which the new hack should get thoroughly tested and judged by the same criteria against both the approved hack and the original game*. If it shows itself competitive, yet different in its concept and realization, an exception should be granted. *) — That also implies that a TAS of the new hack should look different enough from both the original game and the previous hack, as mentioned in I-B. B. The same applies to any future hack of that given game. That way, each new hack should withstand a competition against both the original game and the other approved hacks of it, making such a competition dramatically harder, up to the point of being impossible, each time. It's worth mentioning that the game itself should be versatile enough to allow for creating more than 1-2 outstanding hacks, which is an extremely rare quality.
    IV. There must already be someone willing to TAS the chosen hack. There is no sense in permitting the hack to be TASed and submitted here on TASvideos.org without someone to actually do the run.
It's also worth mentioning that this set of rules will not change the current number of approved hacks dramatically even a little bit (sadly, good hacks are damn rare), but will allow more freedom and distinctness in discussing, judging and TASing them, especially when it comes to new ones that could emerge in the future. That way, we would also get rid of that "voting no/meh cause it's a hack, I like the original game more" attitude more easily. Right now, I'm not seeing any possible drawbacks with this suggestion, and if there are some, they should be discussed. (Note that discussing SMR itself and its worthiness should preferrably take place already after we settle this issue alone.)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Atma wrote:
I think the whole 'stop and wait for dog to dig up a cd' thing kind of killed the blindingly fast pace.
I agree. These stops were annoying the hell out of me.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Too bad I don't really like Mario and Zelda games much. :D But thanks anyway, I'll definitely check them sooner or later. BTW, what about other PC engine games aside from Doom/Quake? Halo, maybe?..
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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LOL, a new age of speedrunning: "Sadly, I can't do it slow…" "It seems that I can't avoid skipping most of the levels…" "Somehow all the paths except the shortest one became blocked…" "I was playing at 50% speed, but then I realised it actually was a frame-perfect run…"
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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adelikat wrote:
2) My opinion is to skip all minigames, they aren't interesting enough for a TAS.
You can't just skip them, you must either win or lose them. Both options take time, and while losing ASAP constantly is really boring, one could at least make an interesting winning…
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, if you could drag it, that would be enough, IMO (you're not going to observe every single corner of the screen that closely, are you? ;) ).
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, I agree. I've watched it several times. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: What are your favourite speedruns?
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Honestly, I don't watch the unassisted speedruns too often (downloading some-several-hundred-megabytes-but-still-crappy-encoded video for an hour of actual and-still-not-always-impressive gameplay is still a bit of pain in the ass for me), but recently I've stumbled upon that earth-shattering Half-Life 2 speedrun which totally owned everything I've ever thought about this game. It looked as good as if it was tool-assisted, and the amount of skill and precision for every single action simply astounded me (and that's what I really love to see in speedruns). So, if there are some experienced people out there, what would you recommend me to watch next? %)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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!!! Marvellous.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Post subject: the Ultimate Memory Watching Panelâ„¢
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Another thing is to make a little (about 8—10 strings tall) always-on-top floating panel looking like this:
--------------------
|  name1  || value |
|  name2  || value |
|  name3  || value |
|  name4  || value |
|  name5  || value |
|  name6  || value |
|  name7  || value |
|  name8  || value |
|————————————————————————|
|   ADD     REMOVE |
|  RESET     HIDE  |
--------------------
…where name* is the alias of the address, about 10 characters wide (ie. "lag countr"); value is its value refreshed every frame. Pressing "ADD" must bring up a memory watcher window, where you choose the address and write an alias for it. "REMOVE" must ask you which of the /name+value comb./ to remove. "RESET" resets the panel and "HIDE" hides it. Without a panel like that, I consider every emulator to be totally antiergonomic.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Yes! Do it! :D
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Umm… Does that mean the new submission will be somewhere around 10:54?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Looks entertaining. I never knew it was possible to superlap every race (although I've complete this game on my friend's Genesis), and I liked how you owned the bonus stages. On the other hand, this run needs numerous optimizations (ie. reducing drifts and unwanted collisions, maybe some more shortcut testing). And the ROM name is "Micro Machines 2 - Turbo Tournament (W)".
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Well, this argument would be valid for a site that doesn't collect movies that already can be suspected in everything possible on Earth… And it's not like the hacks allowed here are totally unknown or something.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Hmm, that actually gave me an idea. If some hacks eventually get allowed here as an exception, there must be a reason for it, right? I think Bisqwit should add a couple of lines to the rules that would justify the allowed hacks and also give us some space for deciding which of them comply to the defined criteria.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Truncated wrote:
I was about to write something like this in the previous post, but I didn't: I don't feel qualified to judge this movie because I'm not familiar with this SM hack (and the last time moozooh convinced me to try one, all I got was irritated from getting lost and dying all the time). So I hope someone else can take this one.
Just to make sure you're not confusing anything: I wanted you to try "Metroid Redesign" hack, which probably was the one mentioned by Kyrsimys in his last post. As I've beaten both Legacy and Redesign, I must say that since catnap222 is already TASing Legacy, there's no reason for excluding it from the list of accepted hacks now. On the other hand, Metroid Redesign is better than Legacy in almost every aspect (well, except movie length, hehe), so it should be considered for adding, too, as all the physics engine enhancements it introduced, the level design and a lot of possible sequence breaks allow for a great TAS which certainly will get tackled by somebody as long as it is allowed for publication here. Redesign is a hack of SDW level of quality — furthermore, it's more like a new game, so it should have its fair share of attention here, in TAS community.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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At least Megaman is straightforward. Doing the same for an action/adventure game would be really harder than going to the moon, cause you'll possibly need something like Blue Gene to analyze valid input combinations.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Cool. Then I suppose that Arachnus can be killed in two rounds, assuming that his morphball state isn't triggered by the damage dealt. But is it possible to hit Eye Core-X twice the same way? It would save a LOT of time.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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GuanoBowl wrote:
Wouldnt that just make you want to throw up? Constantly moving?
Just never drink that much. Should work then. ;)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Uh, what's with that horrible lag at Serris? Edit: Btw, is it possible to hit all the bosses with two missiles to save some time (ie. to hit Arachnus when he becomes vulnerable after the roll to kill him in two rounds if possible)?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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OmnipotentEntity wrote:
That would require Bisqwit giving someone at least partial control over the funds the site generates.
Umm, wouldn't it still be better to give a trusted person some control over the funds than to have no funds at tall?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Ladies and gentlemen, B-CLOPD. Part one, part two.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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zefiris wrote:
Boy and his Blob! :D Watch run from this site and you will understand what I mean :D :D :D
Already on the list.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.