I have another idea.
IMDb has a nice feature for raising movies' rating confidence: the rating is not displayed until there are 5 or more votes on the movie; therefore, the subjectivity factor decreases. I find that a wise desision (hint).
Is it possible to implement such a feature here?
Is this an any% run? Something I'd like to see sometime is a lowest% rbo run.
Since killing Ridley and escaping lower Norfair afterwards requires quite a mandatory amount of items to reach and survive the whole mess (and you won't really need anything afterwards, because within the given constraints, there's hardly anything worse than lower Norfair), the fastest RBO run would be any% and low% at the same time. Or at least similar to. Or at least I think so.
It's strange, the SNES ROM has a lot of lag and loading times (I didn't know ROMs even had loading times!) while the Genesis ROM does not.
The lag issue may occur because SNES has a lower performance CPU but more complex graphics (not sure if it's the case with this particular game, though) compared to Genesis.
Actually, that wasn't my main point.
The question is: do you seriously think that beating a movie that got rejected mainly because the game itself is really uninteresting (and the run is still unwanted, mind you!) would do any good? I think not.
If you don't want to continue your Rockin' Kats, you could try to improve one of currently published (and at least somewhat appreciated — say, have a rating of 6.0 and higher) movies.
While watching the movie, my main thought was "damn, he skips so many edges he could otherwise boost from", but after reading the submission text, I understood that wasn't possible everywhere. Nice work, then. :)
Gameplay is usually identical, so if all the maintainer has is a submitted video it's near impossible. But yes if you can see the physical game it's incredibly easy to identify it as pirated.
s/game/game media
If the game itself is a bit-by-bit copy taken off the official medium, you have absolutely no chance of identifying it without looking at the medium used by pirates.* It's very different to say, distinguishing an emulator-captured video to TV-captured video, as Tub has just pointed out. However, no speedrun video features showing the official media as a proof of their legitimacy, so that is really not a case here. Though, I can understand the reluctancy of messing with the further legality issues no matter how bad they are.
* — May not apply to your country if its pirates are really bad with their job (ie. modifying the game content in some way).
This supernatural efficiency in getting 100% won't leave a chance for the current any% run to be starred anymore once this one is published -- without any sufficient slowdown, it becomes about twice as actionpacked and efficient opposed to the conventional playthrough. Definitely, one of the best examples of an effective tool-assistance, and quite pleasing to watch for a newcomer.
This is the fault of speedrunning sites conditioning viewers in to thinking that all movies showing games being played quickly are done on console in real time. Silly, yes, but it's the same logic being used against nesvideos.
Yes, that is a valid point. The severe lack of NPOV-style information concerning the nature and purposes of tool-assistance on the legit speedrunning sites is one of the main causes of the "TAS problem", as Nate calls it.
BTW, I've just written a short post on that issue (link).