This is somewhat unrelated, but I once had a funny glitch that actually let me postpone MB's beam attack as long as there were any Power Bombs left. I'm not sure if it's 100% reproducible though, and it isn't mentioned anywhere, but I'll try it again (not that it has any practical meaning, but still…).
Yes, if what I'm thinking of works (using the time it takes for the reserve tanks to fill the energy tanks to waste the brainbeam's time so less energy is required.)
If Teri grabbed 3 energy tanks and only 1 is required for this trick then the percentage is improved.
Umm… MB's beam deals a fixed amount of damage (something around 300—350, IIRC), the energy tank carries 100 units of energy, and so does the reserve tank. You won't get any time saved cause the manual refill is accessible only when the game is paused (and you can be sure MB will continue her attack immediately after you unpause it), and the automatic one acts as if you'd have another energy tank with you.
It doesn't really matter in terms of capacity/usability, but the reserve tanks are hidden much better (except for the first one, near the early Super Missiles pack) than the regular energy tanks. Look at Teri's run closely, and you'll see those four energy tanks are all in his way.
Oh, never found that information. I tought that game was longer because there was no that sort of information in other sites where i found that.
Actually, why requesting a TAS, while being absolutely uninformed about the game? You could at least play it to the end to determine whether it is TAS worthy or not. ;)
Don't make that mistake again.
P.S. I am a Super Metroid fan too, but the only hack I'm really waiting for is this one, as it shows more or less complete redesign of all the levels and even some modifications to the physics model. Sounds pretty sweet!
Metroid Legacy was pretty decent too, but it didn't catch my interest as much as the original did. The Legacy had its moments though… I think you should try it.
If I remember correctly, WinUAE IS the most advanced emulator for Amiga, and a very well developed emulator overall. It would be surprising if it didn't have the savestates, wouldn't it?
Nice, but too short. Graham part was a bit boring (especially before he started to shoot those magma balls), but aside from that, there weren't any really dull moments. Besides, Julius's musical theme is my favourite. :)
'Yes' for a clean execution, but I can't say it entertained me much.
The time the mockball takes to perform isn't worth the frames gained.
I see, thanks.
JXQ wrote:
I saved a lot of time in lag by not showing off as much when Kraid emerged. However I lost most of it in order to collect the items I did after he died.
Ah, that was what I thought of. I'm impressed by your optimizing strategies, BTW. They look fresh (tricks like those three super missiles shot at the enter of Kraid's lair were something that could benefit even normal speedruns, let alone TASes) and they actually save a lot of frames, establishing a new standard in Super Metroid runs (I don't know what Saturn's final work will show us, but I sincerely hope it'll be at a comparable level of quality). Keep it up, both of you guys!
Do you like the restriction of only using the 3-ball powerup?
Yes! Using laser in a normal speedrun is ok, but it's too boring to watch in a TAS, as you can shoot most of the bricks down pretty fast (and no entertaining at all).
Baxter wrote:
Do you have problems if balls were lost to complete the level faster?
No. Actually, as long as they don't cost you any lives, it'd be cooler to pretend you actually lose them, gaining time advantage at the same time.
I watched the WIP, looks nice so far. Good luck with your run!
JXQ wrote:
Even though I'm familiar with this game, some moments (as in Mine Cart Madness) made me just stare at the action mumbling something like "He did WHAT?.....WTF! He's jumping on and off the AIR?! WTFWTFWTF!!!" and so on.
A yes, and a star, and a ton of gold nuggets would be enough. ‰)
I guess I have no chance to survive and must take my time until you complete this run, JXQ. ;)
The Croco room and your speed tricks were just insane, but I have a small concern about your actions at frame 46500: was it possible to do a mockball there? Other than that, everything's great!
And another thing I've noticed is the Kraid room in your run compared to that of Michael. Since the appearance of Samus' visor (tiny green light) up to the first frame when the room blacks out totally, the whole sequence length is 1277 frames. In Michael's run it was 1290 frames, but the fight itself (measured from the first frame Kraid opened his mouth after the spazer shot to the first frame he closed his mouth after the final blow was delivered) was about 3 or 4 frames faster. Honestly, I don't get it: your fight was slower (or at least not faster), but still you managed to recover that, and 13 more frames? How?! When?!!!?! Where?!?!!?!?!?
Looking forward to next 10%. :D
BTW, I didn't expect you to do this segment so fast, so, as Highness said, it really is a happy surprise!
If I'll have enough time and motivation, I'll do some other frame measurements.
Perhaps, an automatically calculated table would help. It's like a list of submissions, automatically updated and sorted by:
priority I: accepted (waiting for publishing)/new (unjudged);
priority II: 'yes' vote coefficient;
priority III: something else.
Guessing from Nesvideos site statistics page, it won't be that hard to do. At least I hope so. Even if it won't help much, it'll still be handy to have it within easy reach.
"Exter" could be the German version of the Russian surname "Экстер", I think.
Eh? Экстер can't originate from Russian, it doesn't even sound alike. Most of the russian surnames end with -ов/-ова (-ov/-ova), -ев/-ева (-ev/-eva) or -ин/-ина (-in/-ina), and a significant part of them originate from one of the common russian first names (Ivan -> Ivanov). I.e. my surname is Сергеев, transliterated as "Sergeev" or, which is more accurate, "Sergeyev"; it originates from the first name Сергей (Sergey). Sometimes you can see strange russian surnames which originate from certain russian words, but that's pretty uncommon. The pattern descripted above is right in about 95% of cases.
My vote will be the 30th. ;)
I waited for a long time, and finally it's here, with (almost) all the superb maneuvers. My gratitude to you, Mega. :)
Edit: Hmm, moreover, this is my 100th post on Nesvideos forums. Nice!
! - Pending response from author (questions about movie or techniques used)
Hmm, why do you need another vote option for that when you can just wait and not vote? :)
Xkeeper wrote:
...another feature would be to add a small icon denoting what the user voted in each post by the sidebar or something to make it easier, and also noting how many voted and didn't post.
AFAIK, that is not possible in phpBB. Something like IPB is required, I think.
The problem is, the new question addresses only the feelings of the voters at the time they watched the run without including their objective appraisal of the run's value.
No, the problem is that there is no such thing as objective appraisal. The reason is, to do an appraisal, you must invent a criterion, which may be counted as objectiveonly if everyone who can vote share the same opinion on it. As you can see, even speed can't be such a criterion, let alone "entertainment". Let's think of a person who likes eating crap, I assume this is what entertains him, right? Does that entertain you? No? :D
But it still entertains that person! And that's the precise reason not to call eating crap objectively unentertaining. Now replace eating crap with everything else.
What next, artistical impression? Oh, forget it. That's even worse to judge than eating crap. ;)
See, more or less, every single person involved in voting acts subjectively, simple as that. So, if there will be no universal criteria which will be adopted by everyone on this board as a TOS at the very least, you won't get any objectivised judging. Everything will just go as it does now.
nitsuja wrote:
"Did you like watching the movie more than you liked watching the other one?"
Again, you will get situations like "but I like both of them" or "I like what he did in that movie, but that part was much better in previous one", etc. No exact criteria = no exact answer. Nothing really better than the already present system, as it doesn't solve the main problem.
Xkeeper wrote:
5 - highly entertaining / amazing
4 - kept interest but nothing special
3 - nothing really notable or neat
2 - flawed, obvious mistakes
1 - looks like it was played in real time with a half-broken controller
Based on this scheme, it would be wiser to differentiate ranks even further. Like this:
4 — Ninja/Star material (the runner invents something entirely novel, previously unimaginable to do in this game, and it shows the TAS-approach in its supreme form, indeed pushing the game to its limits);
3 — The run was executed flawlessly, but it doesn't show anything really unimaginable for the given game);
2 — The run was executed good, but may be improved due a different strategy/route planning or frame-by-frame analysis);
1 — The run is flawed, it has obvious mistakes and must be redone;
and, the most important part,
0 — I'm not familiar with this game at all, and thus cannot judge the run.
I think something like that may actually get the job done, but it will require anyone who wants to give at least "1" to get acquainted with the game at least on a basic level. Of course it won't get much more than 10—15 positive (I mean, "1" to "4") votes per run, but each one of that votes will be more precise, and at the same time, it will require voter to explain himself.
As for now, I can't think of a more effective voting system.
edit: wording.
Many thanks for releasing a WIP, JXQ! I was very glad you finally considered releasing your work. :D
BTW, extremely good work, that is. Can't wait for the next part. :)
Ahh… Rush'n Attack, I remember that retarded game — surprisingly, it was one of my NES favourites in the early 90's. I think it's because I am rather susceptible to video game music (and was even more susceptible back then), and this one manages to have rather listenable soundtrack, which is kinda rare for a 8-bit game. And the end scene is an idiocy at its best. :D
The movie's good, voting yes.
What a delightful memory came up with the 1000's submission, ehehe. :)
Because in the 10 first levels he is 24 seconds (1432 frames at 60 Hz) behind the movie I'm making. Mine runs at 50 Hz (european version), so it looks slower in actual time if you don't compare the number of frames.
I somehow didn't realize it back then, but what was the exact reason you didn't take the 60 Hz version of the rom? 50 FPS look ridiculously slow compared to MrMonkeyMan's run, even if yours is frame perfect.