Posts for moozooh

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Sadly Cave doesn't care much about their Arrange modes. Except DFK Arrange B, which has a major scoring bug to begin with, not a single one of them was patched and/or rebalanced upon expert players breaking them wide open. The only recent arranged mode that hasn't suffered such a fate is Ketsui X, which is actually brilliant (like the main game). Mushihimesama Futari Arrange was a severely dumbed-down version of GigaWing with a continuously active shield, DOJ BL is "get hyper, cancel all bullets, repeat", Espgaluda II is "enter Overdrive mode, milk bosses for 15 minutes each", DeathSmiles II makes no challenge because you can cancel pretty much everything, same with Guwange. I'm hoping the DFK BL Arrange ("Ketsupachi") will be worth it. At least this time I'm definitely going to wait until the price drops a bit. I'm betting the final boss is Doom, though, not Hibachi. And yes, more bullets. :)
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Haha, that's amazing! Same player I guess? Somewhat disturbing that he barely needs to dodge anything at all.
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I completely agree. The whole subject is a huge vanity fair. Know how it sounds? "This vile no-gooder stole my opportunity to impress you, now you won't like me as much as I had hoped! :'<<<<<<<<"
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The problem is not that it's stolen, it's in the fact that the information about what is being seen has a much harder way to reach the viewer if subtitles are not present for whatever reason. I normally prefer softsubs wherever possible, but this is one of those cases where the otherwise is better. Those of you who weren't around in 2003–2006 may not know, but TASVideos and TASing in general often suffered ostracism from people who thought TASers don't put enough effort into making clear that runs were not done normally as an unprepared person would expect. "Stealing" a published run (as in reposting it elsewhere without author's explicit consent) was never a huge problem as long as it still had author information, explanation that it was a TAS, and a link to this site.
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o_0 Ok, here's a riddle: what's both unexpected and impossibly cool?
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Warp wrote:
I still maintain that this run is how Megaman himself views it, after taking LSD.
Watch Altered States when you have time! The guy pretty much glitches himself and surrounding reality after taking lots of Ayahuasca. :D No, seriously, that movie is fun.
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While more technically impressive, this is considerably less entertaining than the previous run.
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So, somebody finally managed to single-credit Arrange A Hibachi with only one life lost. There's some more awesome stuff at the end of the video. :D
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rhebus wrote:
The topic is file compression. Free vs proprietary is a factor in file compression choice. For some people, it's an important one, for others, it's not.
I meant that being free or proprietary doesn't in any way indicate how well does a compressor perform in terms of compression ratio, speed, or efficiency, and I don't remember the OP being concerned with the "problem" of commercialware*. Either way, I used WinRAR to illustrate my post as an example of software I use and know about, not an example of something I particularly recommend to use. * — For the record, UnRAR executable and libraries are free (hence why other free applications can decompress .rar files), and WinRAR itself merely has a nagscreen, otherwise remaining fully functional after the initial 30-day period, so it never was a problem for anybody, and especially not for pirates. Of course, it detracts from my previous statement of it having a better interface if you choose to use it that way. Yet it still remains one of the most feature-complete and ergonomically pleasing archivers/compressors, that much is a fact, and that is what money is asked for here — not being marginally more efficient than 7-Zip. It's not the first time I have to defend RAR here (one of my first posts back in 2005 was about that!), and pretty much the only reason it happens is because people are eager to dismiss it for being commercialware alone, ignoring its good sides as if paying for something useful per se is some kind of a blasphemy. If you wish to discuss this further in private, I don't mind, but it's really not as important (or at all relevant) in this topic as you might think.
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Can we please not drag the free vs. not free debate into this? I fail to see how it has any relevance to the topic, and all the fears surrounding proprietary formats are pretty much always based on hypothetical "what if" scenarios that have about as much likelihood (or credibility) to them as your next conspiracy theory.
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I recently started using NanoZip (w/self-extracting module) for large archives, the algorithm of choice being "optimum 2" with RAM usage of 1024 MB. Amazingly, it compresses better (in 100% of cases in my experience) and faster than 7-Zip's LZMA. Decompression is a bit on the slower side, but then again so is LZMA. One of the most useful things about heavy-duty compression is a large dictionary. Dictionary size basically indicates how large can a repeated character sequence be to be recognized as a repeated sequence. WinRAR, which is my general purpose archiver of choice (it's largely on par with 7-Zip in terms of compression ratio and speed, yet it still has a better interface), limits its window to 4 MB, which means the archive will be scanned for repeating sequences no longer than 4 MB, thus decreasing the amount of RAM required for compression. Legends says this is a means to ensure no problems with non-tech-savvy users working in corporate environments on computers with small amounts of RAM. I don't know whether this is true, but this is a major reason it falls short of 7-Zip's results in terms of compression ratio. It is better suited for compressing media files, though (PCM files in particular, akin to FLAC).
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Derakon wrote:
Now, make a TAS of DoDonpachi that never uses bombs.
Pretty much done, although not by me. :) Use ddonpchj.
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That one was pretty good, yeah, but then again it took me 5 or 6 tries to formulate strategies required to kill Ballos effectively. Hibachi is a whole another level surely. :P Btw, another try at it. This time the player knows what he's doing, but apparently that isn't enough. The previous boss (the one at the start of the video) goes down in the most hilarious way ever. [EDIT] More hilarity! Here's how Arrange B mode looks at nearly maxed-out rank. Seriously, that's insane.
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mmarks wrote:
But my question is. Why not can upload to archive.org?
sgrunt wrote:
As [thread 9442]previously discussed[/thread], this is a bad idea.
Actually, I would like to further stress that only movies that are already undergoing publication should be uploaded there because we all know how players like to implement last-minute improvements that often require re-encoding everything that's been made to that point.
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Don't worry, we all know. :}
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Atma wrote:
Hey Shinryuu, you typo'd something in the submission text. It shouldn't be "Abuses programming errors in the game", it should be "Abuses the game".
It should be "Abuses the viewer". :)
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Ferret Warlord wrote:
Mister Epic wrote:
This video contains content from playcast, who has blocked it in your country on copyright grounds.
Try this. It's the same video from the original source, should be available.
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Oh yeah, I tried the demo on a friend's iPad, it controlled pretty smooth. I think I also recommended it to Deign some time ago. :P But the Xbox360 port I'm getting will be the real deal, can't wait for it to arrive.
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They're probably too soft. :P
Post subject: Hardest videogame boss™, nth iteration (yes, Cave again)
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Looks like we have a real winner here. DoDonPachi DaiFukkatsu "Arrange A" mode. Link to video Previously the company has been responsible for abominations such as this and this. Also, please note the boss has been designed around a gameplay feature that lets you erase bullets with shot under specific conditions, but that doesn't make it any less ridiculous and over-the-top. :D Still have to wait for a week or so until EMS gets it here…
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rhebus wrote:
Huh? Do you mean reallyjoel's dad difficulty? The one that's a joke difficulty level which is pretty much physically impossible until someone enables TAS conditions?
No, I mean the second hardest. I just don't remember its name and don't have a game with me at the moment. I wouldn't bother going full pacifist on Ultimortal, that's just too much.
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Here's mine (I guess it will explain my disregard to the majority of Nintendo-centric titles). Alphabetic order cause ranking them individually would be hell. Games I fondly love and still play regularly/occasionally: • ADoM • Armed Police BatRider • Battle Garegga • DoDonPachi • Heroes of Might & Magic II • Heroes of Might & Magic III • Quake 3 • Touhou 07: Perfect Cherry Blossom • Tetris the Grand Master (via Texmaster) • Unreal Tournament (the original, sequels are more elaborate but they have largely lost the charm) • Worms Armageddon Games I've fondly loved but ultimately got tired of upon sinking dozens and hundreds of hours into: • Bridge Construction Set (aka Pontifex) • Carmageddon • Contra Hard Corps • Crimsonland • Diablo • Diablo II LoD • Donkey Kong Country 2 • ElastoMania • Exile 3 (spent lots of time with it, but never beat it — it's huge and fucking tough) • Fallout 2 • Gradius V • Spelunky (maybe I'll return to it some day) • Starcraft • Super Castlevania IV • Super Metroid • other 2D Worms games (3D ones lack strategy cause drowning is ridiculously easy there) Games I consider great but haven't had much incentive to replay: • Alien Soldier (it's kicking my ass ;_;) • Braid (fun and well-designed) • Castlevania: Aria of Sorrow • Castlevania: Symphony of the Night • Cave Story (played through thrice, beat the TLB) • Deus Ex • Half-Life (played through the original thrice) • Half-Life 2 w/episodes (played through the original twice, once through each episode) • Iji (this one is a bit underrated; got stuck playing a perfect pacifist on the hardest difficulty after Ultimortal) • Last Scenario (a JRPG that didn't make me cringe and dump it halfways, for once) • MDK (amazing game Jet Force Gemini failed at copying) • Planescape: Torment (awesome writing and characters, but very crude gameplay) • Portal (great idea, but puzzles were either too easy or too demanding on speed/precision) • Quake • Within a Deep Forest (great mechanics, very easy to pick up) Possible future candidates (depending on whether they will stand the test of time): • DoDonPachi DaiFukkatsu (w/Black Label and Arrange modes) • DoDonPachi DaiOuJou (w/Black Label, Arrange) • Ketsui (w/Arrange) • Mushihimesama Futari 1.5 (w/Black Label, Arrange) Something like that. Too few platformers in the list (despite them being one of my favorite genres), but I'm really picky. Another problem is I've skipped pretty much entire generations of console games that I have neither hopes nor desire to make up for.
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Excellent stuff, rhebus! Kind of unfortunate you came up with this already after every major category has been largely covered with technically superior submissions, but, in case something big comes up in the future that will warrant another iteration of improvements, this will definitely be useful.
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This TAS has many awesome small details that quite clearly demonstrate the 2:1 rerecord ratio was not just for show. Every little thing has been taken care of, every required item received, every fight made optimal, every hit taken to the utmost advantage. I haven't been so excited about a new run I didn't foresee in a while.
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Samsara wrote:
I suppose I'm the only reasonably active person who hasn't thrown in a vote, yet.
Funnily enough, right after reading your post I went to check if I had cast a vote on this. Nope, haven't. Just for the sake of it, won't!