Posts for moozooh

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Well, probably, it's also why it's recommended to justify the usage of a non-default ROM version prior to doing any substantial work on it.
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If anything, your circumventing/ignoring the rules was not a right thing to do, so it doesn't justify anybody else doing the same. :P
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Increasing the amount of threads above that of physical cores also helps with Hyperthreading-enabled CPUs, I guess.
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Let me clarify the purpose of that rule. 1. It is there so that improvements are comparable to predecessors. The rule can be relaxed if the author clarifies exactly how much time was saved due to version change, so that the a different author could account for that in a subsequent run. 2. It is there so that most of our audience could read the text. This is obviously not a concern with Megaman 7. Moreover, reading the conversations between Megaman and dr. Light is an exercise in patience.
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From MeWiki:
Default: auto (1.5 * logical processors, rounded up) Enables parallel encoding by using more than 1 thread to increase speed on multi-core systems. The quality loss from multiple threads is mostly negligible unless using very high numbers of threads (say, above 16). The speed gain should be slightly less than linear until you start using more than 1 thread per 40px of vertical video, at which point the gain from additional threads sharply decreases. x264 currently has an internal limit on the number of threads set at 128, realistically you should never set it this high. Recommendation: Default
Going by that, limiting threads at 4 or 5, if you don't trust auto, would bring no adverse effects.
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It implies it can do video output now.
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ntclark wrote:
God I f'ing hate nicovideo...
Now, now, there's nothing to be angry about. Use these links, they don't require registration: http://dic.nicovideo.jp/v/sm10512055 http://dic.nicovideo.jp/v/sm10690683 Note to sparky: Niconico is a good service, but since it requires registration (and in my case frequently drops it for some unknown reason) it would be common courtesy to provide links that work around that, like I did above. You can replace the links in your submission by editing it.
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DevilSpree wrote:
Sadly, my PSP-3000 cannot be hacked to use homebrew so I'm afraid I can't do any of this?
Sir VG wrote:
PSP-3000 supports interlaced video out now.
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Wow, you guys are quick. Not even ten minutes have passed since the initial post, and you're already voting. :P
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DevilSpree wrote:
150$ = cheap? "nice"? As in, barely visible, glare-filled and blurry, which is what I see from most non-capture card records? 30fps would mean I have to double the speed of the video when uploading, or have it look worse than PAL. Yes, let's add more objects to the circle. Why not just cover the buttons entirely? If the DS can't be held like a controller, it is useless for speedrunning. Reminds me of the people who say what guitar is great and for what purpose on music games when they really have no idea what they're saying.
You seem to have not the slightest idea what you're talking about, yet you're still in denial. Yeah, $150 is pretty cheap for recording equipment. If that is still over your capabilities that leads me to believe you're 14 years old who still gets all his pocket money from parents. Well, in case this is still a surprise to you, developing an emulator is a work worth at least an order of magnitude more than that, and you get the results for free. Keep this in mind. This topic has outlived its usefulness.
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Warp wrote:
While the average Mac user probably doesn't fit the profile of a typical TASer (because they usually are neither computer nerds
Actually a good portion of them these days are "upgraded nerds" that use MacOS as a Unix-based system whilst also enjoying all the benefits of its nice application base and its laid-back non-DIY interface. Also, having various portable devices produced by Apple automatically gives you bonus creds among all those who care (you'd be surprised how many people fall for that). Finally, after all, Macbooks are excellent pieces of hardware, all things considered.
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DevilSpree wrote:
Huh? Where am I complaining about my hobby...?
In the following passage, basically. :)
DevilSpree wrote:
So, easier and cheaper? Good cameras are not cheap. And, no, it isn't easy. It'd have to be laying on the desk, or even worse floor, pretty much ruling out me pressing buttons fast, so... And getting the camera in a good position to record -only- the screen?
You successfully fail to make a point because you're in denial about its simplicity. First of all, almost any cheap $100–150 camera (like Samsung L210) will deliver a nice 640x480+ video at 30 fps, which is already quite enough. If that is still too much money for you I suggest finding a job instead of playing games. :) Second, neither the camera nor the DS are supposed to be positioned horizontally. You can fixate them on a desired vertical angle using any surrounding objects — books, duct tape, wires, whatever. You are using your wit to find timesavers in speedrunning, I can't believe you find something like this a hard task. Third, I still don't understand what do you want and why you keep fighting adelikat's initial advice when you clearly have no better options*. (* — Learning programming languages and helping optimize DeSmuME is such better option.)
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Please help me understand this. Are you complaining about the hobby you've chosen? Or do you want us to help you save money by doing the job you would otherwise have to pay for? Or is it both? You either get a good computer or do whatever you need to record a speedrun off a real DS (which is far easier and cheaper than you think, actually). Alternatively, wait indefinite amount of time and pray one of these conditions magically satisfies itself.
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I didn't miss them, I considered three enough. %)
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Most PC RPGs I've played have non-wraparound (i.e., flat) world maps. Toruses probably are a console feature mainly.
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DevilSpree wrote:
Good luck having even remotely good quality recording from a real DS, haha.
Well, not sure what constitutes good quality in your book, but these examples show that more than enough for speedrunning is possible to achieve: [1], [2], [3]. And adelikat's advice is spot-on. It's either a real DS or a powerful computer (or a huge amount of wishful thinking).
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Why are we even discussing the availability of tools, of all places, in a topic for an NES game? This is to be split away. Also, I would've dismissed this one as a joke but given the context I would like to point out that it is not the right way to handle an argument:
DevilSpree wrote:
except for the cheapskates that don't wanna pay, then they use a free Linux mod
…So don't do it.
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FCM has been bashed repeatedly for that feature due to hardships it incurs in hex-editing. Though if this feature is to be used on per-game basis, we could have a variation of FCM with precise instruction id support as an output option for that purpose in particular.
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Could be variable resolution: "frame number|input|instruction identifier/name|comment".
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The amount of yay in the world has just increased.
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Another one of my favorite games craftily destroyed by Cpadolf. This once again confirms that your taste in games is very compatible with mine. :) This run is just brilliant from every standpoint. Are you going to try the second game as well? I reckon that one can be optimized even better.
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This is great, can't wait to see an optimized version.
Post subject: Re: Questions for Speed runners
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lumice wrote:
Do you find real life unfulfilling?
Absolutely not.
lumice wrote:
Do you have a tendecy to avoid problems?
Frankly, I've had that tendency for years. It has changed only recently, but not yet completely. I'm gradually improving.
lumice wrote:
Do you look for ways of escaping from stressful situations?
This is basically the same question as above, rephrased.
lumice wrote:
How long is the average speedrun?
I have no idea where does this question comes from, nor how to answer.
lumice wrote:
Why do you speed run?
That's a fun way to play a game.
lumice wrote:
I'm currently doing a paper on video games and would like to gather from data.
So the premise is that people who play games do so to escape reality? That makes sense, since that's what games are for. Likewise with books, movies, music, any other arts or activities that involve imagination. Will you publish your work here after it's done so we could read it and discuss?
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This game caused a huge controversy when a run of the PC (well, Flash) version was submitted to SDA. Back then I was of the opinion that the game, while a nice and topical joke, sucked horribly. And what a surprise, even on a new platform it still does!