Posts for moozooh

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I don't like the "come on" part. I watched the video with the script because I don't fancy the idea of pressing ctrl+right a few times every couple minutes. I've already seen the score tallies and special levels from other runs. These parts were factored in my appraisal of the run. I really don't see how it's wrong to publish two encodes with this in mind. That is, in case it gets published at all.
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I suppose you could also shorten the solution from the end of the level; that is, moving the last reference point to a guaranteed optimal position closer to the beginning. Though I guess you've already done that.
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Starred runs for lesser-known games or special achievement movies where some or many of the aspects of TAS-making are especially prominent (exceptional and apparent luck manipulation, or something like that), http://tasvideos.org/Movies-RatingY.html for the rest.
Post subject: OmnipotentEntity
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I was out of the internet for a few days and didn't realize this was submitted. But what is genuinely pleasing is that you submitted it on my birthday. Seriously, could I get a better present from TASVideos? Unlikely. I am grateful. :) I am a bit jaded by this point, but some moments were jawdroppers even for me. I was especially surprised at the thing you did at 20:31 in the .avi, because I didn't even know that was possible. Awesome. A note to Omni: you should probably have let Saturn have his way with the encode, because, frankly, video quality deserved better (especially considering this movie was to have rating this high). And that ugly scanline that is a Snes9x 1.43 bug didn't even have to be there, either, and Saturn pointed that out as well. I won't ask the file to be replaced, but keep this in mind.
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Won't FBA emulate it?
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Well, there are people who don't know what RSS is, yet pretty much everybody knows what Twitter is.
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Yeah, go back to your cave adelikat, no-one loves you.
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I have mixed feelings about this run. For one, it doesn't really seem less glitchy than Nitsuja's first movie — and certainly more glitchy than SprintGod's more recent one. As such, there wasn't that much original content with this goal choice because it's like a mix between SprintGod's Sonic solo and Upthorn's Hyper Knuckles for pretty much the entire duration. I didn't take much time to figure out what exactly horizontal position underflow is, because I still saw you zipping in pretty much every direction, except more rarely. For me, that looks very arbitrary. I can't say I didn't enjoy the run — I did, and much so — but I don't consider it a good goal choice for the third movie slot for S3&K. Completely glitchless non-hyper Sonic solo would likely be a much better choice, because it actually shows as much of the levels as possible in a TAS, and in way more original (I'd even say hard) ways as well. This movie is entertainig and well-made, but I vote no. :\
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I nominate MDK, although you'd be far better off with a PC version. There are also Gradius Gaiden, considered by many to be the finest classic Gradius game, and Raiden DX, considered by many to be the finest classic Raiden game. :) There are a couple Treasure games for PS1, although I can't say if they're any good.
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This game surprised me in a number of positive ways, including but not limited to decent (especially for a franchise-based game) music selection and graphic violence: meowing cats exploding in fountains of blood is not something you would expect from a SNES-era Nintendo game. The TAS was pretty cool, although I wondered if the underwater areas could be optimized further.
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Finally watched the WIP, very well done. Looking forward to What the Heck. :)
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Oh yeah, that's exactly what I'm talking about. D: A big drop in entertainment for me.
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I'm not sure I see a lot of sense in making everything die a lot slower. That will hurt the flow of a speedrun in my opinion.
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First things first. This run was a treat to watch, it has impressive ammo management, and is otherwise well-made technically. It's an absolute yes vote for publication, and it does look great from the get-go. However, the game's entertainment potential hasn't been exhausted yet. A 2P run with a more interesting goal choice than aiming for fastest time should be made to improve upon this in the future.
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"Image Format: ISO+MP3" in zidanax's version might have something to do with it. As the version I have is .bin+.cue as well, I'll check it tomorrow and see if it syncs.
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Well, if you know of an improvement to a published movie, make a new one and submit it. If somebody else knows about an improvement and do it first, basically, all you can do is look for further improvement — you can't invalidate the competition. If you improve this movie by another frame, by all means, submit! Otherwise, please drop this pointless discussion (and that's aimed not directly at you, but to everyone participating in it). It just happens so that debating whose name needs to be written in subtitles and who needs to be credited for a trick never once lead to anything productive, let alone non-obnoxious. This forum has quite a history on the subject, you're free to revisit it at any time.
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That's not going to be useful for games with continuous screen because: 1) part of the actual screen will most likely be covered by lower window's title bar; 2) I'm very sure no-one's actually going to adjust the screens manually each time they open the file. That's beside the fact that very few players have that function. I haven't made any tests yet, but so far I only know of VLC.
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Tub wrote:
so, unless there's a colourful thingy circling towards your character, I wouldn't count the soul as "aquired".
Would you count it "acquired" then? ;) Anyway, while I do agree with most of your examples, it seems there are certain deviations from that kind of mindset, like with, for instance, Metroid Zero Mission, where Varia is never literally acquired, but the game still "teleports" it to you alongside Gravity Suit. I'm sure there are more exceptions. This, of course, calls for certain disambiguation, which will most likely not be sorted out preemptively. (At least I don't remember any rulings that were carried out during my active membership time without a problematic precedent to them.)
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As I understand, glitched all-souls would be virtually identical to this run with more length/iterations of farming RAM for variables, so I see no sense in that, either. Glitchless (or at least no-out-of-bounds) run, however, would be quite fun.
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I don't see why not, it's for all purposes a better version (except where it's completely identical).
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Absolutely seconded. I didn'e see this topic being active due to my own inactivity, but I've always been a proponent of the Sega CD version if only for a massive increase in soundtrack quality (to the point that some of the tracks ended up in my "favorites" playlist).
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GlitchMan wrote:
you can zip 16 pixels every 2 frames if you press up and right on particular frames!
This is some FinalFighter stuff right here. One of these days you should just go and ask your mother if she knew a Japanese exchange student who visited your country some time before you were born. In other news, this might be useful.
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Sorry that I had to forfeit my participation. I didn't count on this starting so soon, so when the circumstances came around I wasn't prepared. I'm still glad to know that our team has won (even if I had nothing to do with that).
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Well, I suppose you can invoke the "TAS mode" every time during movie recording (but not when the input is not logged in any way), but sacrificing precision in this mode would probably defeat the purpose of making a TAS emulator out of bsnes in the first place, wouldn't it? What are the disadvantages of your first idea?
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Doesn't seem so. You'll have to unsubscribe each time you receive a new notification.