Posts for mtvf1

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Thanks FractalFusion's encode.
SmashManiac wrote:
While this is a great technical achievement, the movie itself is long and boring. I couldn't stand watching beyond ClassD. Even when skimming through FractalFusion's encode, the same strategies were used constantly, making the whole thing very repetitive. This game is just not well suited for TAS in my opinion. The reason is because the entire gameplay of Mega Man: Battle Chip Challenge is building your deck to take advantage of luck and then watching luck unfold. Luck manipulation is then almost equivalent to cheating in this game, since battles become extremely predictable. As for the speed element, the game is just too slow in general. Voting no for bad game choice.
Though this game is not popular as other megaman battle network games. Since 3 months, no one said this game is bad choice. If more persons suggested this, I would give up to tas this game. http://tasvideos.org/forum/viewtopic.php?t=12004 Do you know I use luck manipulation to keep all my attack can hit enemies? And must use sword chips to delet their recovery chips; keep enemies use least chips and favorable chips for me; control the more power of Meteor-chips; try my best to avoid enemies' attack, and must get the important chips from enemies. In most cases, I must manipulate luck for next 3 or more battles. So this tas luck manipulation is not as easy as you said.
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Sorry, I made a mistake. And I don't konw why I loss one frames when moving the APC. I loss 3 frames in mission2's title, But I only save 2 frames in mission2 Compare with the fetofs's wip. I will upload the compare movie, and find the reason. A COMPARISON encode, who know what's happened? Some strange things. http://www.mediafire.com/?yrnyezx4gr4c7dy
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Did someone still improve AW2? I have saved 43 frames in mission2 and 173 frames all. I didn't improve criticaluser's wip, but I Manipulate luck in mission1 for getting the better luck in mission2. http://dehacked.2y.net/microstorage.php/info/267838595/AW2wip.vbm I write this lua to display HP and RNG Download AW2hp.lua
Language: lua

local hero1 = 0x02022694 --local enemy1 = 0x02022994 local x0 = 0x0201E454 local y0 = 0x0201E456 -- 0x0201D510 0x0201E454 0x03007CB8:rng 0x03003FCD:fog while true do gui.text(0,0,"Pow1: "..memory.readdword(0x020232E0),"green") gui.text(60,0,"Pow2: "..memory.readdword(0x0202331C),"green") gui.text(120,0,"Pow3: "..memory.readdword(0x02023358),"green") gui.text(180,0,"Pow4: "..memory.readdword(0x02023394),"green") for i=1,256 do if memory.readbyte(hero1+12*(i-1)-4)>0 then x1=16*memory.readbyte(hero1+12*(i-1)-2)-memory.readshort(x0) y1=16*memory.readbyte(hero1+12*(i-1)-1)-memory.readshort(y0) if memory.readbyte(hero1+12*(i-1))>0 and memory.readbyte(hero1+12*(i-1))<100 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1)),"yellow") elseif memory.readbyte(hero1+12*(i-1))>128 and memory.readbyte(hero1+12*(i-1))<228 then gui.text(x1+8,y1+4,memory.readbyte(hero1+12*(i-1))-128,"yellow") end if memory.readbyte(0x03003FCD)==1 then --fog gui.text(x1,y1,memory.readbyte(hero1+12*(i-1)-4),"red") end end end gui.text(64,8,"RNG:"..string.format("%X",memory.readdword(0x03001FD4))) gui.text(120,8,"OldRNG:"..string.format("%X",memory.readdword(0x030044B8))) vba.frameadvance() end
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zk547 wrote:
Boss hp is lower for 1 player than 2 players. However, it's not much lower and in level 8, 2 players is probably faster than 1 player. I'm using 2 players at level 8. WIP here's the wip. It goes to the end of mission 3. I'm trying to improve the fight against Jupiter King (mission 3) because I was about 15 frames short of achieving an in-game time of 57.
Very nice run. I guess you plan to get more bombs from boss's small missile. If you can get more bombs, you should use more bombs to beat tanks or wall or Helicopter when you only have H gun. Another thing, every small missle's HP is 20, but using L(power 8*2, every 4frames 1 shot) to hit it is right. there some address maybe help you. Save it as mslug3.wch. Download mslug3.wch
Language: wch

16 00000 00100474 w u 0 screenX 00001 00100478 w u 0 screenY 00002 00100524 w u 0 1PX 00003 00100528 w u 0 1PY 00004 001005D4 w u 0 2PX 00005 001005D8 w u 0 2PY 00006 001011AA w u 0 BOSS1 00007 00102C7A w u 0 BOSS2 00008 0010075A w u 0 B2-M1 00009 00100C2A w u 0 B2-M2 0000A 0010146A w u 0 B2-M3 0000B 0010309A w u 0 B2-M4 0000C 0010340A w u 0 B2-M5 0000D 00103A3A w u 0 B2-M6 0000E 001027AA w u 0 BOSS3 0000F 0010217A w u 0 BOSS4
The bossHP is random, I will add your other run's HP in the future.
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zk547 wrote:
The information about the bosses' hp is very helpful, especially in the final mission. I always wondered how much hp the bubble had in the final mission. This will be very helpful. Thanks mtvf1!!
Do you know 1 player's BOSSHP is lower than 2 players? I don't know you do the 1 player or 2 players. Can you post your wip here?
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zk547, maybe this encode will help you. Link to video
Post subject: Re: Test Tudou Support
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A little problem, because I have used FF's plug Flashblock, I need click plug first, and then click "play!". If I click "play!" first, it's not work.
LYF wrote:
Nach wrote:
Works in FF 10.
The AD...... 纯生啤酒,你太不给力了。
If you use firefox, you can download Adblock Plus, and then choose chinalist+Easylist. 如果你使用火狐浏览器,你可以从官网上下载到Adblock Plus这个插件,再订阅中国版的过滤规则就看不到广告了.
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ClassZ http://dehacked.2y.net/microstorage.php/info/1733511791/1403MBCCclassZ.vbm I have the wrong memory. There is no end after ClassZ, only one end and credits in this game when completes ClassS, so I think I should beat BassGS, too.
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ClassX and Y!!! http://dehacked.2y.net/microstorage.php/info/845664034/1403MBCCclassY.vbm The power of Gaiasword, and you can see Roll has been in the god mode. This game's story mode will be completed. What's about next run when complete ClassZ? 1 Submit it. 2 Beat BASSGS. (other 100 battles wait for me) 3 do the 100%. (camplete all open battle) I prefer to beat BassGS, but there are no end and credits. Because of the Gaiasword, I don't think 100% run is better. The reason, you can watch the classX and classY.
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grassini wrote:
can you manipulate a sucessful 5% meter slot-in(when you send a chip with L or R)?you will have to be the first to attack to make sure stonebod isn't working when you decide to use geyser or meteor5 with the slot-in.
No need to slot-in, because geyser and meteor5's Priority is 9, and stonebod's Priority is 0. "Elemental chips will always execute first over non-elemental chips." More of them, you can see http://www.gamefaqs.com/gba/918715-mega-man-battle-chip-challenge/faqs/31327 Now I'm sure the plan 2 is faster than plan 3. And I will choose Plantman not Woodman to use Gaiasword. When changes NAVI, change to Plantman is 12 frames slower than Woodman, but when uses sword, Plantman is 17 frames faster than Woodman. I notice this tas is too long, so I made this 1403MBCC save state. Emulator must be used VBA-RR v23.5 svn421. From slot 1 to 4 are classC, classB, classA, classS.
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ClassS! http://dehacked.2y.net/microstorage.php/info/7653508/1403MBCCclassS.vbm Succeed get GaiaSword after ClassS. But for getting it, I waste a few hundred frames when beat with Kingman and Protoman, and you can see I use some low power chips. In Opponent 12, I can get a nice chip GrassStage from Yahoot's MagicMan, But I got the bad luck in next Opponent 13, Sean's FreezeMan. My first attack can't hit him, so I give up to get this stage chip. There is a middle end after ClassS, that I can't skip it. About next battle, GP ClassX. Most of them are very easy, because I have got GaiaSword. Only Opponent 12 is hard. Opponent 12: Yahoot - MagicMan - Hole Panel Slot-In Chips: GrassStg, GrassStg ------------------------- HeatCros ----------- FireBlde -| StoneBod -| ---------- Meteor5 ----------- Meteor4 -| StoneBod -| ---------- Meteor5 ----------- FireBlde -| ------------------------- HeatCros Trouble 1, Hole Panel. Most chips can't be used, and I can't delete MagicMan's chips with sword. Trouble 2, StoneBody: HP80 MB30, enemy's attack can only reduce 10 of your HP. Because of it, I can't use stage chip(if I buy it from shop) first. I have some plans to beat MagicMan. Plan 1, Meteor5 with Fire NAVI, 5 meteors all hit MagicMan. The max power of Meteor5 with Fire NAVI is 70×5=350, and MagicMan's HP is 350,too. But this probability is less than 1/32. Plan 2, use wind to remove StoneBod, and I have got one. But wind have no power. Plan 3, buy 110.Geyser: HP50 Atk50 MB40 aquachip all delete chip - only used in hole field. With aqua NAVI, 110 atk, I can delete MagicMan's most chips except his useless chip FireBlde. Plan 4, buy HeatBalloon. I haven't got it from NAVI, so buy it is less than buy Geyser. I will try to buy Geyser first. If I fail to get it, I would use plan 2.
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Good news, I have found the way to get 175.GaiaSword. And I will upload movie file 1 or 2 days. Now I'm sure only RNG control the - Random Chip from #172-#181. It's very very low chance to get it. So I have to waste few hundred frames to wait for the right RNG when beat with Kingman and Protoman. Among these RNG which I can touch. 874 63188 2198 53998 35554 20090 17996 24611 37796 6310 8767 8047 3937 51472 13489 22987 56196* 30733 9500 28797 22006 45681 6464 9282 11897 16812 16396 8196 63587 54173 62949 Only 56196 is GaiaSword, it's less than 1/30. Other 9 chips have appeared more than twice. Maybe I meet the very bad luck?
grassini wrote:
what are you using to find these info,mtvf1?
What's your meaning? I always use cheat to find the best random. Use lua dump about 500 RNG data in title first, and then use cheat to write data back to RNG address when be in battle. But Meteor chips are special. e.g. Meteor4 will use 4 RNG data to control every meteor's accuracy. This games RNG address is 0x020070F8(16bit).
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ClassA! http://dehacked.2y.net/microstorage.php/info/1755981001/1403MBCCclassA.vbm Something good and bad: In classB's Firework Tournament's Opponent 5, Tamako's MetalMan(650HP), I succeed get the very important chip GoldFist(50MB,150,breakchip), and got Meteor4's max power(hit 4 times, 280atk with fire NAVI), but these good luck is from a mistake. In Opponent 3, Madoi's ColorMan(450HP), I can use AquaBlade(150atk with aqua NAVI) * 2 and one Yo-Yo3(150) delete him, but I can't get the good luck in Opponent 5, Meteor4 is fail(the RNG0x020070F8 must be 10887 or 34712, the Meteor4 can get the max power). So in this tas, I use an aquasword, 2 aquablades and iceman's FreezTower. If I wait few frames in title before Firework Tournament, I can't get Meteor4's bigger power(hit more than 2 times) in Opponent 1, too. In classB's Stream Tournament's Opponent 3, Takeo's BeastMan has the highest evasion S. I have to use iceman not elecman, because only aqua NAVI can't be reduced accuracy on Ice Panel. In all classB, I fail to get any stage chips. Stage chips have the low MB, but the higher level the more chance I can get high MB chips. Maybe I will face much more trouble in Hole Panel battles. In classA, I got another important chip Meteor5 from West Tournament's Opponent 8, Yahoot's MagicMan. Meteor5(50MB), the higher power than Meteor4. The next run |GP Class S|, Prizes for Completing: - Slot-In Capacity becomes 50 MB. - DataChp3 - Random Chip from #172-#181 - The Chip Lab opens - Chip Folder 3 accquired - Netopia Open Battle Unlocked I can get a Random Chip from #172-#181, but the best chip of them is 175.GaiaSword. It's the hardest in this tas. How to get it? 1/10 chance? RNG or level? I need to do more test.
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Yes vote It's a bad game, but it's a nice tas. I can't believe this game is sh*ty than this. http://tasvideos.org/2046M.html
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Sorry, no vote. Because you hit more enemies than this run in stage4. http://bbs.tasvg.com/thread-975-1-2.html This tas was made by Xipo in 2008. He take no damage, no death, no use 忍, no big sword, kill least enemy. the replayfile(fcm): http://dehacked.2y.net/microstorage.php/info/272784195/xipo-Ninja%20Gaiden%20III%20%28J%29.fcm
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ClassC complete http://dehacked.2y.net/microstorage.php/info/1946047461/1403MBCC.vbm Succeed get Yo-Yo3 from Colourman, Fireblade from Normal Navi v2. In Cliff Tournament's round4, Normal Navi v4 650, I use Manipulate luck get amazing luck, but I have to face a bad luck in round5, ThunderMan's Remo-kogoro1. So I use tas-movie-editor again and again to buy Cannon Ball, too, after Healing tournament (classE) 25. LongSword 29. FlameBlade 30. AquaBlade * 2 31. ElecBlade 50. Cannon Ball 65. RabiRing3 92. Meteor4 Get Cannon Ball cost me 250 frames, but it is worth.
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grassini wrote:
if you can get an invis for the cliff tournament on the available stores,you'd be able to concentrate only in attacking,have you considered that?
Probably not. Attack is better than guard. Only invis chips which I can get are shadow1or2, but shadow's every counter costs much more time. Cliff Tournament's NAVI Normal Navi v2 550HP, Ring 450, Normal Navi v3 600, Normal Navi v4 650, ThunderMan 550, AirMan 550. With RabiRing3(100), Yo-Yo3(150), Yo-Yo2(120), Flash Heart(50), HiCannon(80), I can delete NAVI whith HP under 500 in one turn. But...So make 420dmg in first turn, and then I must use YoYo3 again. If VS Normal Navi v4 650, I still need HiCannon. At now, Roll's MB 160, RabiRing3(40MB) + Yo-Yo3(50MB) + Yo-Yo2(40MB) + HiCannon(20MB) = 150MB Or I can take part in Yumland Open Battle first, and get Thunderman. Then use AlumiStage first. But Yumland Open Battle is too much harder than ClassC.
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Finish ClassD http://dehacked.2y.net/microstorage.php/info/1636952725/1403MBCC.vbm Succeed get chips: ForestBomb3 from Woodman GutsPunch from Gutsman FireSword from Fireman AquaSword from Iceman ElecSword from Elecman Though I'm not sure these chips are necessary. In the next ClassC, I will face too much trouble. - GP Class C - Quick Tournament - Block Tournament - Cliff Tournament Quick Tournament is easy. But Block and Cliff Tournament are very hard. In the Block Tournament, 3 of 6 NAVIs have the chip Guard. I have to use sword chips or ForestBomb3 to delete them, but these chips have very low power. Maybe I have to use Fireman or Iceman raise the blade power. Cliff Tournament is hard, too. The holes stage prevent me to use too much chips. Only RabiRing3 *2(40MB,100), Yo-Yo3(50MB,150), Yo-Yo2(40MB,120), Meteor4(40MB,0~160), HiCannon(20MB,80) and ForestBomb3 still work. Elecman can rise the RabiRing3's power to 160, but Elecman's Sprk Strk is all add atk chip with very low power 20. So this is a very bad idea. Another thing, change chips floder cost about 450 frames. So I must reduce edit-chipsfloder times. The good chips I can get from ClassC are: Quick Tournament: Fireblade from Fireman Block Tournament: M-Cannon from Normal Navi v2, Yo-Yo3 from Colourman, Whirlpl from Woodman and SkullMan Cliff Tournament: 3 Blades from Normal Navi v2
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ThatGugaWhoPlay wrote:
mtvf1: You should use the microstorage to host your movie files. =) dehacked.2y.net/microstorage.php
Thanks, I know it. But sometime I didn't only upload the movie files.
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ClassE complete! Sucess get Yo-Yo3 from Colourman. Yo-Yo3 is a very nice chip, 150 power. 77. Yo-yo3 HP120 ATK50x3 MB50 accuracyC At first, I try to use Colourman to beat Guts tournament, but I find that change NAVI will cost 266 frames. Use a normal chip usually costs less than 200 frames. So I still use Roll. After Healing tournament, I buy the chips again. Get 25. LongSword 29. FlameBlade 30. AquaBlade * 2 31. ElecBlade 65. RabiRing3 92. Meteor4 These chips will be used for classD. I will face some element NAVI. - GP Class D - Match Tournament - Sapling Tournament - Droplet Tournament - Battery Tournament I fail to get chip GutsPunch from Gutsman, but I still have change to get in the future. If I fail again, I can use tas-movie-editor to shopping. It can't change the RNG, but costs more time. In the next run, I need to get these Break chips to delete enemy's shield. ElecBalloon is uesd to beat flashman once. Wind and fan are used to unlock Invis. No. Name HP AP MB element accuracy stars functions 46. GutsPunch 160 70 30 - B 4 A , D or 47. ColdPunch 110 70 30 A B 3 A , D or49. Wrecker 120 40 20 - D 1 A , D 50. Cannon Ball 160 80 30 - D 2 A , D 84. BronzeFist 110 90 30 - C 3 A , D or 85. SilverFist 100 120 40 - C 3 A , D or 86. GoldFist 90 150 50 - C 4 A , D 108. ElecBalloon 160 10 30 E C 2 A , G , E - AP 132. Wind 160 0 20 - - 2 - or 133. Fan 180 0 20 - - 2 -
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sameasusual wrote:
Is anyone else hearing a brief but noticeable music cut-out @27:58-28:00? For reference, it's after Alice uses Rolling Slash right before challenging Shikieiki in Patchouli Castle Stage 3 (Alice Branch). I'm pretty sure it's not just the music looping, since the same section in cstrakm's older Megamari TAS (http://nicoviewer.net/sm17337019) doesn't experience this sound glitch(?).
I think he must choose the CamStudio codec to dump the video, and use "a1++a2++a3..." to fix the a/v desync in the avisynth. In my computer, hourglass's dump has a/v desync problem. I'm not sure all the persons has this problem. Maybe he should dump video with 60 fps, and audio with 59.9 fps, or change the system time. No matter what this encode is not prefect.
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Flashman complete. I haven’t got nico’s replay file, I compare to the video. I have been 258 frames faster than the nico’s run before beat flashman, but in fact, I only improved 49 frames. Different between U and J rom. Title, U is 37 frames faster than J. Jack in, U’s jackin is faster than J’s. Pass R to jack in, U can save 31 frames. But every story’s jackin saved different frames. Dialogue, sometime U’s dialogue is longer than J’s. But at now, It only cost me 10 frames. This game’s GMD(green mystery diamond) is harder to control than mmbn2. When you pass R to jack in, you can make sure the first GMD’s goods which you opened. When you open the first GMD, you can control the next GMD’s goods, but don’t jack out. Before you be in next scene, you can control the next scene’s GMD’s location. For example, I have to wait 12 frames in ACDC2 to control ACDC3’s two GMDs’ location. If I try again and again, I will waste too much time. I find address 0x02000E68(4bytes) control the GMD’s goods. So I write a lua to display what I can get from GMD. First, load the savestates8 like the picture and then run the lua. Afret write the rng to the array, you have 10 seconds to load the savestates9, then lua can read the rng from array and write back to the address 0x02000E68. Last, write the goods to the file. Now I can easily find the chip or money which I want. I want to use the code like ‘savestate.create(9)’, but it don’t work, so I have load the savestates9 by myself.
Language: lua

local j local i local rng1=0x02000E68 local GMD =0x020094B8 local arr1={} file = "mmbn3GMD" mmbn3GMD = file..".dump" io.output(mmbn3GMD) --load savestate from slot8 first slot=savestate.create() for i=0,50 do vba.frameadvance() savestate.save(slot) joypad.set(1,{["R"]=true}) for j=1,350 do vba.frameadvance() --vba.frameadvance() --vba.frameadvance() gui.text(0,0,i) end arr1[i]=memory.readlong(rng1) savestate.load(slot) end for j=0,300 do vba.frameadvance() end --load savestate from slot9 in this 300 frames savestate.save(slot) for i=0,50 do memory.writelong(rng1, arr1[i]) vba.frameadvance() joypad.set(1,{["A"]=true}) vba.frameadvance() vba.frameadvance() vba.frameadvance() io.write(arr1[i]," ") io.write(memory.readshort(GMD)) io.write("\n") savestate.load(slot) end
In nico’s run, he got the elec-bug style. If mmbn3 is similar to mmbn2, I don’t worry about I can’t get elec style, though the element is unknow random for me. But the bug style make me trouble. I have to stop this tas after flashman. These 6 address control the megaman’s style. 02000E60 Guts 02000E61 Custom 02000E62 Team 02000E63 Shield 02000E64 Ground 02000E65 Shadow 02000E66 bug After battles, megaman can get some style point up. Before he got bug style, he has only 4 chance to get the point up. Every battle can raise up 1 point for 1 or more style. 1 Flashman, 2 Beastman, 3 virus battle: WindBox(100HP), Boomer(70HP)(for chip wind*), 4 virus battle: Pengi(80HP)×2, Penga(100HP) Now I’m sure he shot flashman 6 times for get the Guts point-up. Battle 2, get the Custom point-up. Battle 3, get the Ground point-up. Because Fountain* is ground chip. Battle 4, get the bug point-up, because of the bug from Customizer.
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grassini wrote:
http://tcrf.net/Mega_Man_Battle_Network_6 it has a twister glitch on jpn version increasing the damage on panels and with the pill,is it known? http://s6.zetaboards.com/The_Rockman_EXE_Zone/topic/8731967/1/ Also mmbnTAS list for reference
Thanks, I know this glitch. http://tasvideos.org/forum/viewtopic.php?p=298042#298042 This is mmbn5's tas, but not prefact. http://nicoviewer.net/mylist/29712183 MMBN4, he still test http://nicoviewer.net/sm16896232 http://nicoviewer.net/sm15877729
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Maybe get Gaiaswrd and Meteors chips is very bad idea, because I can delete any enemies with only one hit except hole ground. It break this game and similar to use cheat . I think no-park-tournament and on-code is a better choice.
grassini wrote:
Which character is going to be used?can u luck manipulate for dodges? megaman and protoman are pretty good,but ring has a good dodge.
I think Roll is the best character, because roll has the high evasion A, and roll's Heart Flash cost less time than others(megaman's charge shot is last delete atk, protoman's Sonic Boom is random delete atk. These cost some time, and I don't need these effect). The good news, if I use roll, I can get Colourman early after Healing tournament. Colourman has evasion A and more power 80 and more MB 330(170 at first), and Colourman's tower is nomal atk, so Colourman is better than roll and others. But roll has the high chance to get the high level to get the chip witch I don't want to get after battle, and different character will face different enemy with different chips. So it still hard to say roll is best.
    No. Name HP AP MB element accuracy evasion stars attack description 195. Rockman 500 50 330 - A B 5 Charge Shot - A , > 196. Roll 400 50 300 - C A 5 Heart Flash - A , recovery50 197. Gutsman 600 70 290 - C C 5 Guts Hammer - A , D 198. Blues 550 60 320 - B B 5 Sonic Boom - A , ? 199. Turboman 550 20 320 - A C 5 Turbo Wheel - A , * (element : F) 200. Ring 450 20x2 310 - B A 5 Ring Boomerang - A , > (element : E) 221. Colouredman 450 80 330 - A A 5 FA Tower - A keys for element - A = aqua E = elec F = fire W = wood keys for function - A = attack navi chip - C = counter type chip, condition stated in bracket (please note the difference between "if" and "whenever") - G = guard-type chip that absorbs damage, chip HP decrease after guarding, deleted after HP goes to zero. - * = attack all battle chips - > = attack last battle chip (the last chip you can use at that turn) - ? = randomly attack a battle chip - P = pass through guards that absorbs damage - D = delete and skip guards that absorbs damage, enemy's guard can't function at that time - ! = paralyze enemy - E = attack at the end of turn if the chip is not deleted
I still test now, http://www.mediafire.com/?8af52bbdbnpaa0r In my roll1 test, I meet some trouble in GUTS TOURNAMENT, maybe I should beat Healing tournament or shopping first. I have some idea to improve in my roll2 test, but wtf? it cost the same frames as the roll1. This three address (2bytes) control the random, but I don't konw how it work. Maybe still have some other address. 020008F8 02000B28 020070F8
Experienced Forum User, Published Author, Skilled player (1152)
Joined: 5/11/2011
Posts: 425
Location: China
I have made some tests. (VBA23.5) http://www.mediafire.com/?ud7ccfo7jsijqjs I have to say this game is very hard to tas. I need to keep enemy using the least chips, But I have the less chance to manipulate luck. e.g. wait before be in shop or battlechip GP, use different type chip, use slot chips. And I hit this game's dialogue, because it isn't easy to pass ABABAB or A_A_A. In my test1, I got ZapRing3, Yo-Yo2, Dynawave these three chips from shop. And cost few frames for the better luck before join in battlechip GP, but I still got a useless chip recover50 and cost 24 frames, and numberman used his only one chip. It's very close to perfect. In test2, I got ZapRing3, Dynawave, Meteor4. Though Meteor4 has the max 160 power, it's really hard to control. I can't get more than 120 dmg from Meteor4 when battle with numberman, except I rechange the random before join in battlechip GP. I found different chip cost different time. In these chips, meteor4 cost the most time, Meteor4>Yo-Yo2>ZapRing3>Dynawave. So I give up this test. I got Yo-Yo2, Dynawave, Meteor4 in test3. After my test1and2, I'm sure ZapRing3 is the best chip, it can stun enemy, and prevent enemy to use the navi chip. So I give up it, too. This lua I write is used for shopping to dump the chips' ID when shopping. It is helpful to get the chip which you want. After get one chip, random point + 2. for example, if you want to get the 56th chips from the dump file. You need to wait 112 frames before be in the shop. Notice, If you wait 1 frames before shopping, you could get different chip list. You can test by yourself, like even array and odd array.
Language: lua

local iterations local value local i local j local chip = 0x02007060 file = "mbccchip" mbccchip = file..".dump" io.output(mbccchip) iterations = 10 for i = 1,iterations do for j = 1,10 do memory.writeword(0x02007110, 0xFFFF) value = memory.readbyte(chip) vba.frameadvance() while value == memory.readbyte(chip) do vba.frameadvance() joypad.set(1,{["A"]=true}) vba.frameadvance() end io.write(memory.readbyte(chip)," ") end io.write("\n") end
Suggest: use this code to get hubstyle in the later. Name : LAN Code : 5(star)4H-B81R-(star)KKZ-P15X-ZS5B-(club)XK0 Try to get these 4 chips from 16 person tournament. Feos should be hubstyle, because of the lowest HP, 200. Meteors GaiaSwrd BgRedWav HeroSwrd With fireNAVI, Meteors can dmg max 600HP, BgRedWav can delete enemies' chips easily. With woodNAVI, GaiaSwrd can delete most enemies with only one hit. In face, it's very hard to get these 4chips.
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