Posts for nesrocks

nesrocks
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I think I tried it at the time, but it quickly desynched.
nesrocks
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Yeah I've known about that one for a long time (it was pointed out to me). Haven't had time to TAS though. It shouldn't be too hard to improve this run.
FODA wrote:
yea it did happen but i let it there for exntertainment purpose because the screen was blackned out for a long time already and only then there is a damage sound, it was funny
Damn, that's badly written.
nesrocks
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I've been playing Three Dragon Ante regularly the past few years, gonna check this out.
nesrocks
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nesrocks
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http://www.youtube.com/watch?v=GfmZ7vbJFfU NOT crappy.
Torn338 wrote:
This is art? To be honest it scared the **** out of me.
That is blatant mockery.
nesrocks
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creaothceann wrote:
Would someone from 1811 want to live today? (Or even further back (e.g. 1611) because the rate of social/technological advancement is exponential) There would be some interest from historians, but apart from that one would be quite isolated. It might be interesting to see how far humanity has come, but I'd only do this near the end of my current lifetime.
Farmers wouldn't, but people related to science would be marvelled, I think.
nesrocks
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Idiocracy shows a somewhat terrifying view of a future possibility. It isn't completely terrifying because nobody here will live to see it, so we can laugh at the idea. It is a good movie for its jokes, but I don't really think the main point of the movie is plausible. There are way too many people in the world for that to happen.
nesrocks
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nesrocks
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It isn't exactly simultaneous. You just alternate who does what on the movie file. Unless you're tasing a 4 player game and you want to do it in presence to help out holding all the buttons.
nesrocks
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How about flying near the speed of light as a form of traveling to the future? That could have less to no bad consequences (except maybe being extremely expensive). I would like to go to the future yes, I believe in the evolution of ethics. The way people think right now just makes me sad.
nesrocks
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FODA wrote:
What is a bottom hat?
I just realized my avatar may be wearing a bottom hat.
nesrocks
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nesrocks
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I thought it would mean "really really old people".
nesrocks
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Nobody can make me believe that was done in real time in one go. It must be a video edit.
nesrocks
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Randil wrote:
Epic Rap Battles of History - check them out if you haven't, they're pretty awesome. Here's my favourite: http://www.youtube.com/watch?v=zn7-fVtT16k
That is also my favorite. Check one of his songs where he talks about images too. It's pretty funny the first time you see it. There's no need to see more than one though. http://www.youtube.com/watch?v=f--Kdlm9YHw
nesrocks
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Is the flip mode exactly the same? Why not encode the same TAS running on flip mode and normal mode side by side on the same video? 4x3 +4x3.
nesrocks
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One way of achieving what they show is by having polygon models that are filled proceduraly with voxels as you approach them. The polygon models aren't displayed, they are just containers to give the voxels some shape. Is that ok? Another idea is that the voxels size could be "fixed" proportionally to the screen, and you are given a certain resolution of voxels. So, in a raytracing manner, you could have your screen casting voxels for each pixel to be displayed so you don't have many voxels being calculated at any given time. That has some trouble with indirect effects, like shadows or mirrors, but if that's the case there can be solutions for that too.
nesrocks
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Youtube needs to recommend you some different stuff every time in the middle of the stuff it knows you enjoy. How would you otherwise experience all that youtube has to offer?
nesrocks
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nesrocks
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Just bought the bundle and finished the game today, such an awesome game! I am interested in a TAS that takes all the tokens.
nesrocks
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I think he meant you need to keep the crayon in your pants.
nesrocks
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I share a bit of Warp's concerns, perhaps it was hinted on my comments. I have only experimented with programming, but it seems incredible that people want to tackle the engine creation market on their own. Like he said, it is a type of product that huge technology companies already develop (konami for example is planning to have its new engine ready soon). It is however a good experience for the programmer, but I wonder if the time would be better spent making a game for example. Realistically speaking, how many games are expected to be made using the engine? Wouldn't the effort to make it a generic tool be better invested in making 1 game fun and unique?
nesrocks
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Well, the thing about high end engines is that each day fewer indie developers are having the chance to make games that compete graphically with top developers. So, for the indie developer it is not about state of the art graphical technology, but accessibility and usability. HTML5 for example looks really interesting for indie developers, as browser games allows them to skip publishers and reach their users directly. Achieving some level of graphical prowess in html5 while having a great game creating/editing tool is where I would bet my money.
nesrocks
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One suggestion is to participate in the game's sales revenue, much in the same way UDK does. For instance, free could be 50%, 100$ could be 40% and so on. The UDK engine isn't just about graphics, there's a good editing tool with visual scripting. You seem to have studied it all very well though, I just want to make sure you know where you're headed.
nesrocks
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The sooner the better: How can a new engine compete with UDK? Can you elaborate on that? I've seen a lot of new engines shaping up around 2007-2009 but then epic changed the license to their engine and I saw no hope for them. What can you offer that UDK doesn't and is that difference a selling point. Also, who do you plan to sell the engine to? indie developers?