Posts for nesrocks

nesrocks
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Hmmm 100%.... What if a run that tries to show as many things there are to the game, as quickly as possible? of course, some things would have to be left out because of the route. But choosing the route that shows most tricks, secrets, etc. Even if humanly impossible tricks.
nesrocks
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nesrocks
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Posts: 4096
Location: Rio, Brazil
About the wobblying issue, i dont like having an artificial, useless movement based on frame alternation to be present in the movie. I'd rather see a "dance" or something that looks smarter and more creative than just wobblying. I prefer to make a movie that "deceives" the viewer as much as possible to make it hard to notice that it wasnt played by a human in real time with great skills. Wobblying just makes it robotic and unnatural, and explicitly reminds us of the tool used. You may want this to be apparent, but i find it highly unnentertaing. (wobblying in real-time is acceptable, what i dont like is frame based wobble)
nesrocks
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I usually search for runs that have 0 seeds and put it for download so i can eventually become a seeder, but the file size of this one made me skip it... I'm currently seeding all the runs that i have, but i got a crappy dsl connection which uploads each run at less than 1kbps... :P
nesrocks
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uhh.... would it be really hard to emulate two different games at once so you can make a dual movie using that snapshot i made, just put the screens side by side?? ^_^
nesrocks
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Not that he had to, but it was unfortunate of Phil to just submit this without explanation text. I think it helped trigger this whole conversation.
nesrocks
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As i mentioned before, this is a mario game, and if Phil sees 36 possible frame improvement he can do it as well as tell sleepz to do it. He chose to do it himself, which is ok, for this game, i guess. But it needs to be clear "plagiarism" IS an issue! I'm not saying people will stop submitting movies because it can easily be improved later by 1 frame, but it certainly is a let down that can either cause people to: 1 - delay the submissions. 2 - keep the wip to themselves untill they got it totally perfect, thus wasting a lot more time than if we worked TOGETHER, as a community discussing the runs, which is much more productive! 3 - like sleepz and bisqwit said, it would become a mere fastest time competition, and this is not the purpose of the site, and it's in the guidelines as i recall: "if i can waste 1 frame or 2 to show a cool trick, i go for it". That is not the case with THIS run, because it's an starred mario game, but i'm speaking generally.
nesrocks
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A lot of work is put into planning, route testing, glitch discovery, etc. If you find a place that can be improved by looking at someone else's run, and copy the whole of it (let me make myself clear that i dont believe this was the case here) and change only at that place, that's unfair. It would be better to point out the mistake to the person who made the movie so he can improve it himself. But if you find major flaws and significant improvements, it's ok to do it yourself. The line between one case and the other is blurred, and everyone has thought about it before, but little has been discussed on this subject.
nesrocks
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I agree with Filvhein, in terms. Getting an obsoletion by improving 30 frames is kind of backstabbing the previous player. But there are games and games. This is a mario game we're talking about, and its a reference to other players, so the faster the better. Making a mario movie means getting into a hard competition, so, such improvements are predictable as big candidates for obsoletion. Based on that i'm gonna vote.... after i watch it hehe.
nesrocks
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I dont see why that shouldnt be an option. It just happens the same as when re-recording a section: all savestates after that are deleted, or a new branch is created at that point.
nesrocks
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Wow... i read about spore.... its instantly became the most anticipated game by me. Already a classic and i'll be adicted.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Now we need a hero in shining programming armor..
nesrocks
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A nintendo DS + the kit to play the emulators is about the same price as a PSP. so what will you get? a videogame that has "now loading", low time battery and a single screen, no touch pad, or the DS?
nesrocks
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You can fit 14 games like that in a single floppy disk.... The amount of detail is impressive, especially if you're a 3d modeler / game programmer, you'll know, its amazing. It has detailed bump, glow, meshes, textures, character animation (many), many weapons, shot types, particle effects, smooth camera movement, dynamic shadows and a working first person shooter engine...
nesrocks
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Post subject: For all of you programmers out there..... theprodukkt.com
nesrocks
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http://www.theprodukkt.com/ man... what can these guys do with 64 kb... look at those demos. they even made a tool to generate your own graphics at lowest byte cost, and they provided the tool! arrrrr its unbelievable, you gotta see it to understand it. i dont know if this is old news or what, just go download it! especially this one: .kkrieger - chapter I. but beware. its a 96 kb game that requires HIGH-END pcs.
nesrocks
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That would be unpractical, as loading a savestate would mean having to re-emulate the whole game from frame 0 to current frame..
nesrocks
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Its actually a flash card adapter which works on the GBA. So no n64. it has NES, master system, game gaer, turbografx-16, and some other. The snes emulator is being developed, its gonna be completed one day, currently it runs about 30 games. http://www.mercadolivre.com.br/jm/item?site=MLB&id=30287773 (in portuguese) It also do some other stuff such as playing divx mp3 etc. I haven't bought it yet, but i'm going to next month.
nesrocks
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psp sux, get DS! i have a DS. its a lot cheaper, its battery actually lasts so you can call it a portable console, and it doesnt have "now loading" screens. Oh yea, and it works with emulators too. Close to all nes games work on it.
nesrocks
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I dont doubt the usefullness of branches, but it shouldnt be a reason to not make the tool, imo, if it's too complicated.
nesrocks
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I'm not talking into branches. If its higher, delete it, i'm talking about normal, single branch movie recording.
nesrocks
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Cant the emu just read which frame number the savestate has and delete it if its bigger than current frame, being unimportant if the movie state belongs to the movie or not? Anyway, that is the same flaw that all current emulators have, so i dont see the point. The movie would just be out of sync past that point, you mean if someone load a wrong savestate or something?
nesrocks
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Well yea of course, if you re-record a frame, then all the savestates after it are instantly deleted.
nesrocks
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incredible. but i've thought of something even nicer, but that would be up to someone who can change the emulator: see, you can slide the timeline to whatever frame you want, and the game will be emulated based on the last savestate to that frame, and the buttons combinations that are set on the table bellow. you could just drag the mouse and go "painting" buttons presses as you wish. this would be the perfect tool, for me. notice the savestate indications, it shows which frames have a savestate and which savestate number it is. (a savestate slot would have to be reserved for saving every 30 frames or so, so that the emulator don't have to calculate a too big range of frames at once)