Posts for nesrocks

nesrocks
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Joined: 5/1/2004
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you are talking about track 3 first lap, right? there was no way around it, the ramps are in such way that it cant be much faster than that... oh well, track 4 and 5 make up for that slow part of the video :)
nesrocks
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hah thanx i would love to keep it up, but i will soon get back to real work and stop playing this much :(
nesrocks
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they made level 1 look like a fairy land grass sunny place.
nesrocks
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-ziplock- wrote:
Not that it matters much, but track 5 is 36:65. Good job - yes here.
thanx! must have been a typo, eddited
nesrocks
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phil played it to the end and he said its not present. but i think the nes version has better graphics, really :O
nesrocks
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yea you're very late, i submitted this 1 week ago :P btw, its impossible for both players to get the checkpoint bonnus.
nesrocks
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Ok, finished the full run, here are my times: 0 = 40.19 1 = 45:42 2 = 50:25 3 = 51:02 4 = 46:64 5 = 36:64 it was very important to use the trick of entering a ramp going up to shorten the jump distance, and entering the ramp going down to lenghten it. that way i could fall more precisely where i wanted.
nesrocks
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because the game is too easy, it was just a chalenge for dd2 experts
nesrocks
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you rox, i have been using this for some time, i havent had problems.
nesrocks
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one hand each controller, or most of the time leave the controller lying on the table and play only 1 character protecting the other one
nesrocks
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i think its the name of the first guy who started it.
nesrocks
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the game allows you to play the designed track even if you dont save, as long as you reset it. but remember, no savegame is allowed on the runs for this site, and it must be recorded from power on. but i said that it would break those rules because its a demonstration
nesrocks
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link wont let you in, only invitation by email from a friend... www.orkut.com like i said, if you want to start by joining as my friend i can invite you, just tell me an email to send invitation to. you will fill up a profile (as much as you want to) and will start with 1 friend, you will be able then to look at everyone's profiles, photos, join communities (there are thousands) and invite new friends
Post subject: how far can you get in double dragon 2, 2 players?
nesrocks
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i played it using 2 controllers, not tool assisted, i could get to the twin shadow brothers, but they crushed me ( i had 3 and 4 energy bars, 0 lives for both.. ) 27 minutes to get there
nesrocks
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you have a point and i could see it coming, but i still got an argument! besides, orkut is free unlike ea games :P
nesrocks
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actually i recorded it in less than 1 hour :P while i waited you guys to reply to my 2p battletoads run on saturday morning lol
nesrocks
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i could invite you as my friend :P orkut is still experimental though (even after 1 year of existence...) and sometimes make me angry about the pages not loading... but i and millions of people still use it, so you can see its good :P
nesrocks
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Joined: 5/1/2004
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hey, thanx. there is an issue about custom track, but i dont think its a problem since its for demonstration: making the track takes a lot of time, and fceu records from reset, so i should make the track and then record from reset, so the making of the track wouldnt be recorded (it wouldnt be recording from power on...). It also would be a 1 lap only, 6 H ramps max, played on B mode perhaps, with lots of hazards to make impressive pixel perfect manauvers.
nesrocks
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Joined: 5/1/2004
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sure i'll do another version :) but i think it wouldnt be a "first time users suggested video" due to lenght and repetitivity, so it will probably be just a suplement
nesrocks
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Joined: 5/1/2004
Posts: 4096
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its a friends network system, by google. sort of blog + photo + messaging + forums and communities. you can only get in by invitation from a friend that is already in so everyone is connected to everyone in the orkut network, with different amout of people between
Post subject: Community on orkut
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I created the "Tool Assisted Time Attack" community on orkut, jeff c had created a superplay videos community about a year ago, but there still is no posts on it and has only 4 members. If you use orkut i invite you to join it, lets try to make it big!
nesrocks
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Joined: 5/1/2004
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after some speed the graphics get behind the actual place where the stuff is. so, its like playing on an invisible track with a false track visible. but at high speeds its also impossible to crash, as i've tried and couldnt, maybe because of the constant loops. i would go for making a very nice track that keeps speed bellow the graphics lags.
nesrocks
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Joined: 5/1/2004
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what about i design a track and play it, since its only for demonstration anyway, makes more sense than playing just track 1. i add lots of 'H' type ramps which will give orbital speeds to the bike.
nesrocks
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Joined: 5/1/2004
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superninja's video doesnt loop, it jumps and then falls back. the tracks work like this: there are 5 distinct tracks: 1,2,3,4 and 5. but when you choose to start on track for example, it puts you on training version of track 1. after the training version is beaten, you will have to play the real track 1 before you can proceed to the next tracks. only the track you picked will have a training version. the rest will be unique. so the "route" looks like this: training 1 1 2 3 4 5 after track 5 is beaten it gets into level 5 chalenge mode, each time you beat track 5 it suggest shorter completion times. i dont know if that forever becauuse, well, eventually it will be impossible to complete it. i think a complete timeattack should be going untill its impossible to win (would they program a track impossible to win?) or if there's an ending, OR if the tracks completion times for 5 will start repeating at some point, play track 5 only once.
nesrocks
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Joined: 5/1/2004
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i just happen to beat superninja's time by almost half second (his time being 40.67 and mine being 40.19). difference is i played on mode B and bashed 5 oponents on the first 20 seconds of race, which is a slow part of the movie, and i did so without wasting time, so entertainment value added there. This wouldnt have been possible if not for all the previous work by other players and fceu's frame advance ^^ i am willing to do the rest of the tracks though, should i submit it like this or do the other tracks as well? edit: forgot to mention that on the final jump i jump so high that the bike loops and actually land without falling back hehehehe