Posts for nesrocks

nesrocks
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Truncated wrote:
- I think you can start to blast the starfish rings before they appear fully. I don't think you did this every time.
yea, i think that i waited half second for one moment, but all other moments were as fast as possible. it's because of ecco's movement being so truncated hehe.. you can't turn on any pixel you want, he seems to swim according to a matrix of let's say, every 30 pixels.
Truncated wrote:
- Before you start to slide on the ice, isn't it possible to have more horizontal speed in the upwards jump?
again, it's because of his movement. there is not enough room to get out of water more horizonataly, or the swim speed up needed to be high to get out of the downwards waterflow, resulting on a high jump.
Truncated wrote:
- The ending of the shark level was cool. :) Are you trying to swim in as a straight line as possible? I think the turns cost you some time. Just like when you avoid the jellyfish in level 1 - looks cool, but probably it would be faster if you could go straighter.
i prefer to go for entertainment. it doesn't cost so much time i guess. (maybe 1 second for the whole level). and looks much more interesting.
Truncated wrote:
- Are you skipping the upgrades on purpose? I guess you are, but I think the death sonar is pretty essential on the last few levels. Perhaps you can gain it some other way later? I don't quite remember this. I also don't remember what the second upgrade is.
there is an upgrade that stuns the small creatures. gained from rescuing the dolphins. but it's pretty much useless. even if you are not time attacking. that big creature made of spheres gives the only needed upgrade after it's returned to him the missing sphere.
nesrocks
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DEJA VU!!!!! i'm sure i saw this same replying order already, weeeeeeird......
nesrocks
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nesrocks
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i c, good job then :) but if u destroyed the things u'ds know where the shield was. it's on that level where u have to climb the slippery branches and the things come flying from under.
nesrocks
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nesrocks
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Location: Rio, Brazil
i luv this game, good record... but you aimed for time as i can see. the parts that you have to wait are great for showing off some skills on jumping and doing weird stuff.. but w/e, you aimed for speed. so here go some tips / critics: - you could have killed the first boss a bit quicker by shooting up when he was above you, instead of waiting to jump and shoot. - you could have killed those fat orange guys falling from screen by shooting before they started falling. - why did you skip the O shield powerup??? - on the first cavern stage on the 3rd planet, couldn't u go down the plataforms faster by pressing DOWN+A instead of going left and right, left and right? - on the last level, first room, why did u stand on the plataform shooting the shell? pressing down+a and shooting straight would work i guess. - stop the movie recording as soon as you shoot the last attack on the last boss (not when it hits the boss, but when u press b to shoot) ... there were some levels you did the fastest possible time though. good record, i just think you could entertain some more on the waiting parts, sometimes you stand there and there are dozens of things to be destroyed on the screen, why not destroy them? at least it's something to keep us attached to the movie.
nesrocks
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pressing C repeatedly increases speed, and the emulator helps to make it perfect.
nesrocks
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those are awesome for real-life movies, but what about pixel accurate animation like videogames? the techsmith one is the best i've seen so far. but the file size is a bit too big...
nesrocks
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bah u guys either learn too fast or you had much more hours / week than i had... i had about 4 hours / week for 2 years and you know much more than i do. how can u handle all those kanjis like that????? i know half of those you wrote...
nesrocks
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i think he said he played it perfectly but then it replayed with mistakes.
nesrocks
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Nsm wrote:
Hacked Roms is illegal?Are You Disagree because this? Its only a question
--------------------------------- this message is to Nsm, so if you don't know portuguese it doesn't matter hehe isso que você falou nao fez muito sentido... hehe fala em portugues pra eu traduzir pra eles! :) se você quis perguntar isso: "hacked rom é ilegal? você não quer colocar no site só por causa disso? só estou perguntando...." então vou traduzir de antemão: --------------------------------- he wants to know if you don't want to put it on the site just because hacked rom is ilegal. :P
nesrocks
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nifboy, i don't think jyzero released version 9wip to public yet, we are still testing it. correct me if i'm wrong, but they can't have that gens version yet... - i played the movie on gens_movie_test5.exe and on gens_movie_test8.exe and it works fine. he doesn't die to any slug. - my rom is "Out of this World (U) [!].bin" and has "1,00 MB (1.048.576 bytes)" of file size. - i have both controllers set to 6 buttons. - my sound is set to stereo, 44100, YM2612 high quality - graphics is 2xSAI (kreed), with sprite limit enabled. no vsynch. - country is auto detect (usa, japan, europe order)
nesrocks
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you are pretty good for just 1 year! are u studying writing too? we lost sooooo much time studying kanjis... i now think it was wrong, should learn how to speak before learning kanjis.
nesrocks
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on the snes version i managed to jump over the slimes just by jumping them while going, while coming back, and while going again, it was no problem (notice that on zsnes i had to do the whole first level at once, cause of no re-recording..) yea, on some places you really have to run without jumping.
nesrocks
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yee. ni nen kan gurai nihongo o benkyooshimashita ga, ima ha benkyooshimasen.. hehe something might be wrong there, but u can get it :)_
nesrocks
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ok, u've proven that somethings happen faster than 30 fps... but i still don't think it's worth to download double file size just to see that he blinks. (wich in that case was merely a nes sprite limitation). i'd say that the first 30 fps one looks better as he blinks for very short moment. he's not invincible, that limitation looks ugly and confusing and it's not worth double download size...
nesrocks
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now i found. but... sometimes simpler is better. why don't you make a resumed part instead of explaining what every move does? it's much faster for the casual gamer to read ur faq and quickly find what he's looking for instead of scrolling dozes of screens.. (wich result in missing the info). i love when a faq has something like this: MAX: Regular combo - B repeatedly Hammer punch - Hold B and release Slide - Forward, Forward, B Mule Kick - Hold B and press C (repeatedly if desired) Knuckle bomb - A Thunder tackle - Toward+A Jumping Hammer Punch - C, then B Drop Kick - Left+C or Right+C, then B Elbow drop - C or Left+C or Right+C, then Down+B Flurry - Hold From front, Toward+B Bear Punch - Hold From front, B Brain Buster - Hold From front, Away+B Jumping throw - Hold From front, C or C+Left or C+Right, then B German Suplex - Hold From behind, B Atomic Drop - Hold From behind, C or C+Left or C+Right, then B
nesrocks
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:'( i didn't find it you can call me blind!
nesrocks
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ff4 is in japanese, i can't read it yet heh
nesrocks
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thanx. i didn't record audio at that playback, i played again at 100% speed just to record audio (wich i did with soundforge). if u make 1 mb each for those videos, the 15 fps one will get much further in the game then the 60 fps one... i watched battletoads level 3 at 15 fps and i gotta say it doesn't look that smooth, but it doesn't look bad at all either. and it's just that level. i think it really pays off to have a file that is half the size. of course 30 fps is better and 60 fps is even better for viewing, but 15 fps looks VERY satisfatory + it's much smaller size.
nesrocks
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ooo.... man... :P you could have been faster... here: 1 - on the first screen swim to the right+up. 2 - you don't have to kill those slimes at all, just jump over them 3 - always jump when running 4 - after u killed the guard, you waited his skeleton to disappear to shoot the wall. you should shoot his skeleton instead. 5 - when the alien opens the hatch for you, you can be stepping on it already. 6 - you moved the wrong way for 1 second at the gasy tubes area. 7 - after you destroy the 3 doors you don't have to go back to recharge your weapon.... 8 - on the falling rocks screen, you did the first screen good, but on the second one there's 3 rocks falling. you can run between the first one and the second, you don't have to wait all of them to fall. 9 - you definitely don't have to stop running to jump those 2 pits with teeth. 10 - hmmm you just shot the tentacles... i never thought of that. i would always destroy them for good with super blast. hehe =) it seems ur way is faster (even though u'll have to stop and shoot them again later). 11 - again, you don't have to stop running to jump the abyss 12 - why did u let him slide down the ceiling spike? 13 - cool, you shot the lamp and killed the guard evenbefore he stopped walking. i didn't know you could do that. 14 - again, you don't have to charge your weapon... 15 - cool, you ignored one of the guards on the screen that u fight 2. i killed both :P 16 - somehow you had air to go back up on the water part without having to surface on the small cavern. i always take air on the way down and on the way up... cool 17 - on the last fight with those many many guards with guns , you seem to make some unecessary shields. off-discussion: it's funny how the story in the game ends, he doesn't go back home, now he's stuck on that world :P
nesrocks
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ok, call me dumb, but how the hell does the atomic drop works? grab, press c then press b? that is a throw! i did 3 atomic drops in 100 tries, i give up :P btw, i saw ur moves list on gamefaqs truncated, but it doesn't say how the jumping throw differs in command to the atomic drop...
nesrocks
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notice i mentioned that the gradius ship would show inside the wall, but that wouldn't affect the way it colides. 60 fps is wrong because that's not how real nes display graphics on a tv i created a movie using 15 fps and it looks REALLY good. it does. a regular player would NOT be able to say there's something different from a real nes playing. the animation is smooth. about the blinking stuff. will it blink faster if u play the movie on famtasia with 60 fps patch? here is how i recorded my movie with camtasia: i was getting a lot of dropped frames trying to record the movie, so i did it this way. i set up famtasia (with 240 scanlines and 60 fps patch applied) to play the game at 10% speed. then i set up camtasia to capture 3 frames every second. and play at 30 fps. that way i got 0 dropped frames the whole movie. on battletoads there is nothing that blinks, so it worked very well.
nesrocks
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......... now i have to explain what fps means... sigh... fps = frames per second. the amount of frames shown to make an animation per second. animation can be traditional frame-by-frame, or it can be mathematically arranged. if you have 30 different images you can show them sequentially in 1 second to have 1 second of 30 fps animation (duh...) on mathematically arranged animation (such as vector animation) you tell objects to move. can be vertices or full images made of pixels. if you tell something to move from position A to position B in 1 second, the amount of frames shown to the user will depend on his hardware or the max fps set by the developer. if nes says that the gradius ship must move from position 120x234 to position 130x245 in 0.1 second, it will do so in 3 frames. that means 3 ships positions shown on screen. if you change it to 60 fps, 6 ships will be shown on the same 0.1 second. that means the ship will most likely be shown INSIDE the wall.
nesrocks
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hmmm nes has no vector based graphics. only sprite animation... what it has is sprite movement (from one side to another) take the gradius movie for example. it takes advantage of nes 30 fps to "warp" from one location to another. if 60 fps improves the movement, by the time he tries to "warp" the ship would appear inside the wall, but wouldn't result in a hit. wouldn't that seem just wrong?