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The point here seems to be the the word "working". That's exactly how they see it, I see it as "playing". Well, ok, when I was doing SM64 it did feel like work. When there needs to be "motivation" it becomes work.
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Those 3 sided ones may seem like what I had in mind (it's hard to tell by those pictures), but the 5-sided ones don't have equal faces. it's 2 triangles + 3 rectangles.
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I think such dices already exist, but the faces aren't all equally shaped. Do you want a dice in which all faces are equal and have equal chances?
edit: oh ok, I get the problem, it's about making a face end facing upwards... Let me think :)
edit#2: ok, I got it. I'm making a 3D for you.
Here, a 5 sided dice.
[URL=http://img7.imageshack.us/i/5sideddice.jpg/][/URL]
The face that is facing upwards is seen touching the table, inside the dice. Does that solution count?
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I have never personally met anyone interested in TASing. Maybe if I lived in Finland it'd be more likely. All my gamer friends (new console or retro gamers), think it is the biggest waste of time ever, a certificate of "Loser" and that sort of thing.
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It's 27 times, and you can do it over 27, not less.
The second player has infinite health, you have normal health, but there is a timer, so the best you can do is a perfect round and get a draw (the game hangs anyway)...
Yeah, the trick is old. I don't know how can someone discover this, 27 is a pretty high number.
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Oh yeah, the weirdest code I know is for SNES Street Fighter 2 The World Warrior:
- enter options over a certain number of times (I go for 30), and the next time you start a fight the enemy will have infinite health, there will be no sound or HUD, and after you lose the game hangs.
What the hell is this? Can anyone find out if it's an overlook in the programing, or if it was intentionally put there?
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Almost every combination of "A" and "N" in ecco the dolphin password
Adventure Island 1:
Get the hudson logo, then ->, Start at the game over screen for a continue.
IDDQD, IDCLEV, IDKFA, IDSPISPOPD
SF2:
Down, R, Up, L, Y, B, X, A
warcraft 2:
glittering prizes
every little thing she does
hatchet
Age of empires 2:
aegis
rock on
marco
polo
torpedo#
I could go on forever.
I like the GBA version better, it's focused on entertaining. The PSX game has an acceptable storyline. But it is EXTREMELY slow, everyone looks the same and has a lot of useless features, such as "terrains".
Useless doesn't mean that you have to use them. Ignore it, just like you ignore the zodiac signs. And I find the story line to be extremely good...
But one thing I don't like about the GBA version is that judge. I want him to die.
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Oh yes, there are two bugs I came across in the japanese version of SoTN back when the game was released:
1st one: playing as alucard, on the first castle, instead of meeting maria on the loading screen to the cathedral (where you go from right to left), go all the other way around and get there from the left. Yes, it's possible, and the game freezes... That was how I got there first.
2nd one: playing as Richter, on the inverted castle in a room in the cave where there are lots of sluggish octopuses, stand on a platform that's very close to the top of the screen and use the weapon special move. Richter goes over the top of the screen and the game freezes.
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I recommend Ridge Racer Revolution for its impressive sense of speed and adrenaline. You really need to challenge the white or black cars and then drive them. It's nuts.
Ridge Racer R4 has nice graphics, but it's not as good as rev.
I also enjoy tekken 2 for the animations and the amazing soundtrack. But don't play it if you hate blocky 3D.
You can also experiment Tobal 2. It's a fighting game with hundreds of playable characters, but the main point of the game for me is the rpg mode. Unfortunatelly, it's in japanese only so I never got too far.
Um Jammer Lammy is more interesting to me than Parappa.
Final Fantasy Tactics is the best PSX game evar, but you can play an improved version on the PSP.
Castlevania SoTN if you haven't played it yet.
International Track and Field 2000 for multiplayer fun.
Shaolin if you want 8 players simultaneous Souldcalibur-like arena hand-to-hand martial arts.
Other than that, the playstation had a lot of versions of games from several platforms, but none of them are the best version, so I can't really recommend it.
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Walker Boh wrote:
Uh, on a more related note I've fallen through the world in World of Warcraft every so often. If you're lucky you'll die and can just run and fetch your corpse. If you're unlucky you will fall forever and wait for a GM (admin) to pick you out.
This on an official server?
A friend of mine took a boat to another continent right after a patch update, but he stayed as much to the front of the boat as possible. After the load he was on a still boat floating on nowhere. He summoned me and I could see that we were under some place in the map and the enemies were roaming above... The only way out was hearthing.
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Baxter wrote:
9897 frames - 8920 frames = 977 frames. The game runs at about 60 frames / second, so 977 frames / (60 frames/second) = a little over 16 seconds.
I usually open the emulator two times, and allign them side by side, one of them with the published TAS, and one with the version I'm working on. The goal obviously isn't to copy the input... since that would produce the exact same movie, but to check every now and then at points where the movies are at exactly the same point in the game if you have lost or gained frames in the part you just TASed. If you lost frames, check where they went, and redo.
Sorry to use this thread for this but, a question appears!
Is it possible then to open two emulators, use the same rom on both, play a published movie on one of them with write protection, and record a new movie on the other one (have both emus with background input enabled), so both start synced, and you can TAS the new one while the published movie also goes back and forth as you save and load states? That way you can TAS and visually know how ahead or behind you are, in real time.
Of course, keep in mind to avoid messing up the savestates names (each emulator needs to save on different places or with different save names).
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Only if you search for that!
This seems to be something to advertise what google can do, as if nobody knew it. The only really strange thing is that it's in spanish.
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Someone on IRC was curious when I said before the game was revealed that we were already doing stuff. It was several things:
- deciding who could do what at first (find ram addresses, do a testrun, find bugs)
- we were planning what to do with the movie files based on our time zones.
- we set up a private IRC channel with some rules.
- and we set up the spreadsheets to organize the information for ourselves (with some working formulas to compare movie times thanks to truncated).
This is a link where anyone can view but not edit the spreadsheet (I hope google docs keeps that promise):
http://spreadsheets.google.com/ccc?key=0AvmmLzPqKRUZdFdWeUVyRmJqSjZ0bHNldFZ2a2hyYVE&hl=en
Truncated: sorry about the trick to go down faster, I used it on my first play through the game but I didn't think nobody knew about it :( It isn't really a trick, just a normal command.
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I had terrible luck having time to work on the movie this whole week. Besides my normal job there were other errands to take after work, and on thursday night my keyboard broke. So I bought a new one yesterday. But when I woke up this morning windows wouldn't start. I had to reinstall everything, and now I'm here.
It's sad to see it go like that : / I'm eager to see the other team's results.