Posts for nesrocks

nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
You say you've found it and then you ask for a link to it?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I got back to vector TD. After trying really hard to beat any of the extreme maps without success, I tried to do a high score on any of the other maps and I got a score of 30 million points. I didn't remember what was xebra's highscore, but I did remember that it was something I couldn't get close to. I'm gonna play again and get a screenshot of the highscore later, but I'm more interested in beating one of the extreme maps now. The farthest I've got was level 35 on the frog and 31 on no left turns. edit: looking at the scores and cash remaining, maybe I did 3 million instead of 30? Well, I'm playing to find out.. Ok I guess I was daydreaming. Just did 14,000,000 with 5,000,000 on the bank. Back to extreme maps.
xebra wrote:
I'll write down what I'm doing the next time I play, but a video would be quite long. I don't usually play through all of the levels all at once, and even if I did I think the video would be over an hour long! (I also "multitable" when I play so I can correct mistakes without starting over. My mistake at level 45 last time was so catastrophic because it was my last remaining board.)
Whoa by multitable does this mean you play several games at once copying one from the other so you can get as many "undos" as game instances you have? clever.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I had played it before and enjoyed it a lot, but he should change the buzzzzz sound because it's too loud and irritating.
nesrocks
He/Him
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
It is not failproof though, and that is my biggest concern.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
No I didn't use XNA or directx, it's all forms and system.drawings and system.media I have been advised to try XNA, and I will do that soon, thanks :)
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Humm I can improve the collision in karanoid but my code got overly complicated (I think) and that's partly what bored me. So I wasn't programming for a few days until I thought to make something different and that's how I started the platformer game. But the problem with the collision in my breakout game is that I have multiple ball speeds and the direction wasn't programmed using trigonometry, it was programmed on a simplistic way (I think what I did is exactly what they did on the NES arkanoid game, that is a simple pixel based math). So my approach to the collision is something like this: 1 - Detect which of the four diagonal directions the ball is moving (NE, NW, SE or SW), so I can limit the way it'll bounce to 2 alternatives. 2 - For one of these options, let's say, Northeast, if the current ball position + its next increment intersects a block, there will be a collision. 3 - in the case of a collision, I test if the ball's center is nearer the block's horizontal center or its vertical center (adjusted proportionaly to the block's size), and bounce down or left, accordingly. The problem is that there are so many variables for the ball's speed and vertical direction or horizontal direction that I messed up somewhere in those, I don't know, 8 bouncing codes, which I programmed separately (ctrl+C ctrl+V). Ugly stuff. I really like the result though, for a first code ever and in the short time I made it. edit: I see, so you sum the cos and sin to the coordinates of the ball. I'll try that later :)
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
So, I decided I wanted to learn C#. Don't ask why C# please, it's just that. So, first I started remaking arkanoid. I got bored of it though, but it's got "a lot" going on in the game. Here are the games (you'll need .Net framework 2.0): Karanoid 0.8 (use the mouse to play) (warning: I didn't use directx for the graphics, so I think the game will lag on anything below a pentium 2.4) The Platformer Game 0.01 (plays on the keyboard: arrows and Z) (I made it in about 4 hours) If you're a total newb at programming, you may want to look at this. Platformer Game 0.01 Source Code I'm having fun doing these, will keep going further. If you have any tips or source code from your game, I'd like to know.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I couldn't find it anywhere in your text, but how about inserting a simple limitation to justify not using the calculator abilities and make it a category like "- doesn't use calc skills".
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
ventuz wrote:
nesrocks? I'm gonna try beat your Robo (hard) catch the beat rank someday. *edit - it's done
Nice score, but sorry I had to defend my position :) edit: now I'm rank 1382 :D
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
It is true, I didn't like much sending a pm. Maybe it should be more automated, like this test: http://www.nostalgiando.com/jogo3.html
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
So, in this megaman game there are no robot stages?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Oh yeah, I forgot to mention. It's nesrocks edit: errr I think the server has had a lot of trouble today. edit2: I talked to peppy about the random disconnections and he only said "your net sucks". Way to go, admin. What sucks is to play a game that quits all the time. edit3: Ok, I can go up in the ranks if I play solo. That way I don't disconnect in the middle of every other game... Right now I'm rank 2303 with about 93% accuracy. 60th in Brazil, 376 play count.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I'm playing a lot better at catch the beat mode than anything else... I've set some new high scores for some beatmaps, including 3 of Kingcobra52's Robo theme :) Wasn't too hard though, someone should beat it soon.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
In Arne's defense I'll say that I like a difficult vg quiz. Please make more after this one is over, but make it more pleasant :) I've identified 2 of them so far.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
SSBB: 2835-9923-4533 kinda late, but anyway.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
My mouse sucks. this is best played on touch monitors! The game looks too hard sometimes, or maybe it's just my mouse. But I hate when you have to click the mouse buttons too many times per second on the same place.
nesrocks
He/Him
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Thanks!
Aqfaq wrote:
FODA wrote:
I wasn't the programmer :)
Since I'm a fan of yours, I'm curious, did you design the levels or graphics or what?
Sorry, I forgot to answer your question. I modeled most characters, I did the animation rigging and skinning, and I did all of the animations (this was the most laborious part), as well as thinking and defining the whole logic for the animation system. I also thought and defined some of the gameplay aspects and difficulty balancing. Also, I did debugging and helped the programmer to detect some bugs in the game's logic. I've also made the 15 pages instructions manual (pdf) and the printed quick reference guide that comes with the box version (both of them in portuguese and english). And I'm the main consultant for all our english text reviews. And maybe more things that I don't remember right now.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Ferret Warlord wrote:
I can remember you talking about this back in 2005, before I ever left. Congratulations on completing it. You might want to get whoever's in charge of the English spec page to touch it up a little. Specifically, get rid of the first "E" in "Especifications" and change "Idioms" to "Languages". Understandable goofs considering the home language, but yeah.
Thanks for the heads up, somehow those slipped through my reviews.
nesrocks
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Joined: 5/1/2004
Posts: 4096
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Sorry, there are no TASing features, I wasn't the programmer :) But there's something that could be abused to finish the game quicker, it would require some luck... We are certainly negotiating with steam, and yep, we've been working on chapter 2 for some weeks now! These are very exciting times for us :)
Post subject: We've finished the game! (Capoeira Legends)
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Phew! It took years of really hard work, but we've finished the first episode of the game! I know some people here know that I was working on a game, so I'm posting here for your information :) The game has its flaws and its good moments, but it's a 100% indie production, and most importantly it's not a full price game, so I really hope people like it! The major problem is that it's only for Windows XP and Windows Vista 32 bits, but it's a start, we intend to reach more platforms as soon as we can. I'll copy the main post we used on some forums, so you don't have to leave this site to reach for information. All in all, wish us luck and try the game! It's purchasable for download here. Oh yeah, the game is available in english or portuguese and there will be more chapters soon. _____________________________________________________ Capoeira Legends: Path to Freedom, Chapter 1 [URL=http://imageshack.us][/URL] In the XIX century, Brazil had uncountable Capoeiras fighting for freedom and a country with less bias and oppression. Their names were kept in secrecy, and their Capoeira nicknames echoed in the whole new established Empire. Farmers, militiaman and soldiers pursuited them, amazed by the mystical and physical powers of an art in maturation. By their own talent, the heroes have never been captured and became admired, respected, and mainly, feared. Their achievements and adventures were told from father to child. Told by sailors in port pubs, by tricksters in downtown and the by the finest citizens from the bourgeoisie. By the years, they were recognized as true heroes and anti-heroes from a rich national culture. People beyond good and evil in the quest to have their dreams fulfilled. Nobody knows exactly who they were, where they trained, where they lived... or how they died. But their actions became legends... They are the Capoeira Legends! The Story Chapter 1 "Capoeira Legends: Path to Freedom, Chapter 1" starts as Gunga Za returns to the Mocambo da Estrela, under the attack of the Imperial army and farmers' foremen. It's almost dawn and the capoeira goes through secret trails so he can quickly get to the camping, while witnessing many of the houses burning in flames. The surprise attack happened immediately after the emergency departure of the best warriors of the mocambo as they went to help a nearby mocambo against foremen from a big farm. With this security breach exploited, Paschoal's men took the opportunity bringing their bullets' and tawses' disgrace into the pacific union that reigned on that place... * Immerse yourself on a full cultural experience. * Learn more about the Capoeira Culture, its movements and songs. * Explore Brazilian nature in the XIX century, with a carefully built virtual experience. * Enjoy the first of a total of three chapters in Gunga Za's adventures! The Game DONSOFT Entertainment and Água de Beber Capoeira School bring you an incredible interactive Cultural experience, on which the player is Gunga Za, a young and brave Capoeira warrior whose mission is to defend his mocambo from farmers and military forces who hunger for power above everything. Use all of your Capoeira skills to defeat opponents and rise your axé, manage your cadence to always get the full power out of your hits, wisely use the mandinga, work your way in quietly walking past through enemies.... Use all of the malícia that a Capoeira has, in a historical journey towards the roots of a truly Brazilian martial art. * 10+ unique Capoeira moves available, all animated with consultancy from one of the greatests Capoeira Masters. * Learn the ways and moves of Capoeira to guide Gunga Za to bare-handedly stand against several armed opponents, or avoiding them when needed. * Explore 3 beautifully crafted levels on which Gunga Za will start his quest. * Complete different objectives in order to help rescue the Mocambo from the invaders. * Enjoy the unique Capoeira music, recorded from a live performance from Master Vuê and his students. The saga begins here, so don't miss it! www.capoeiralegends.com Technical especifications Developer: Donsoft Entertainment Publisher: Donsoft Entertainment Platform: PC Style: Action / Beat'em Up Idioms: English or Portuguese Minimum system requirements: * Operational System: Windows XP or Windows Vista (32 Bits). * Processor (CPU): Pentium IV 2.4Ghz or Atlhon XP 3000+ or superior. * Graphic Board (GPU): nVidia GeForce 6600GT or ATI Radeon X1650XT or superior * Memory RAM: 1GB (minimum required) * 800MB available on HD * Microsoft .NET Framework 2.0 and AGEIA PhysX 2.7.3 Availability The game is available for purchase online at www.capoeiralegends.com Screenshots Youtube Video (sorry about youtube quality) Capoeira Legends Path to Freedom gameplay video 1
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
What is this? the title and everything seems to be on the same cathegory of the 5 mins movie.