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nesrocks
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In the room with the zombies (around frame 13000), I'm pretty sure you can land and trip up on the last zombie in one motion, rather than landing, walking, tripping. In your movie, when you got there, the zombie was closer. On my movie, because I was faster, the zombie was a bit farther, so if I wanted to do what you described, I'd have to wait for him to come closer and then go away again so I could fall on his back. There is also a ledge at ~31000 (after killing the blob monster) that I think I did faster in my old run. If you do a running mid-air roundhouse kick, you will clear the ledge with the purple hopper and still grab the ledge without touching the spikes. I could be wrong, though. If you mean going directly to the path in wall without falling on the middle platform, I've tried, but it wasn't possible. You did just the same thing: falling to the middle platform, and then jumping to the path in the wall.
nesrocks
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Do you really think none of these happen on a great proportion of the published videos on this site?
nesrocks
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I'm saying that there's no way to draw a line. - What if the character doesn't move 1 2 1 2 1 2 pixels, but 1 1 2 2 1 1 2 2 when walking? Is that forgivable? - What if the screen fades 2x faster on the emulator between each level? - What if the character jumps 1 pixel higher on the emulator?
nesrocks
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Like i said on IRC, this is out of my league. I can only deal with the emulator and what it does. If I'm required to test every bug and reverse engineer it then I'm not the person to make these movies. That's right, it's a waste of time to make runs on emulators if they aren't perfect. I don't like to waste my time. And you're not in the position to demand anything, mister. Good discovery, but don't demand the run to be remade. If you think it has to be remade, suggest it, or do it yourself.
nesrocks
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Well, then all TAS must be redone from scratch using more perfect emulators? I'm sure none of them behave like the real games. The TAS is what it is. It uses the emulator version it was made on. It is NOT up to us to check if every stance of every movement and trick work on the real cartridge. I won't remake the TAS, it's final. If you want, do it yourself. But your new emulator isn't perfect either.
nesrocks
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1920 ~2120 The first level was played by either bag, randil or shinryuu (not me), and they are pretty picky with lag frames. If it wasn't an entertainment trade-off thing, it was because of lag. Or maybe it was overlooked, which I really doubt. 54.050 lag again (the bird above the screen should be kept out of the screen) ~60.000 x 3 huh? these are moving plataforms that you have to wait. also, didn't we do that there? it's gray boiling lava below in case it's hard to tell, it's not ground. btw you could have done it more entertaining in the hippo level if you would have integrate the water imo (or did you go sure to avoid lag?) it was to avoid lag (near the water is VERY laggy). isn't it faster to kill the bird with 4x fire and a jump`? for some reason that escapes me now, no. but i've done a quick test now, and i confirm that it make no difference (the jump does same damage as the fireball on that boss).
nesrocks
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Just a word, the walls are made of blocks (sprites), even though it's not necessarily a square.
nesrocks
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MUGG wrote:
sometimes when I try to get a 1 pixel boost it seems to me as if it was a 2 pixel boost... And I think that it not works on blocks only but also on other solid sprites. Or am I telling bullsh**?
no, you're not. still, where did we miss?
nesrocks
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why do you think we didn't get the best route still? because it doesn't look like it? beats me, it is the fastest route, sorry.
nesrocks
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Just watched the WIP and I gotta say I love everything about this run. It's good to see such an entertaining idea getting the attention it deserves to make a good movie. This is what I think the site is (or should be) about. Keep it up, and congrats.
nesrocks
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First of all, I got pissed because you decided your vote before you got an explanation. You assumed it was badly planned, which it wasn't. But I got better things to worry about at the moment. Now for the explanations: Very obviously the path sticks out to me, why did you go from Pumpkin Zone to Turtle Zone back to Pumpkin Zone and to Mario Zone? You did the pipe glitch in Mario Zone, why not just use pumpkin pipe glitch in Mario zone to mario zone pipe glitch until you are done with Mario zone, then go to Turtle Zone using mario zone pipe glitch one time...after that I can understand going all the way back to Pumpkin zone. Because the pipe glitch level in pumpkin zone is the first one. The pipe glitch level in mario zone is the second one. That means doing pumpkin zone first = play an entire level once. Playing mario zone first = playing an entire level twice. Levels are long, and it's faster to play a full level only once and go back to pumpkin zone a little (notice that the path to pumpkin zone is NOT that much longer than mario zone) is faster than playing two ENTIRE levels before being able to use the pipe glitch, and then having to walk back a little for mario zone. This wasn't just guessed, it was tested and calculated. edit: I may have misunderstanded your question. Do you want to know why didn't we use the mario zone pipe glitch to beat turtle zone? Because, believe it or not, it's faster from this point to go to pumpkin zone's first level (which has a pipe very early on it), than going to mario zone's second level (which has a pipe in the middle of the level). The fact that the map route looks wild, but is the fastest only shows we knew exactly what we were doing. If it was an obvious route nobody would complain and you'd be happy with a slower movie. next is getting the last two coins. do you HAVE to fight both of those bosses for their coins? Now it seems like Space zone must be done normally, so why not have that one be the one you play normally to get the Wario castle entry animation..which seems from this run has to happen for the game to keep going.. I don't really understand the question. Yes you need all 6 coins. Then Wario's castle is accessible. You do understand that the pipe glitch doesn't work on all levels? We used it on every level that it works. When it doesn't work you die by falling through the bottom of the screen. The screen doesn't even scroll down to follow you. This then brings me to enemy gathering. Does it really take long to defeat those balls in wario castle without the super star? I mean you killed that first one really fast to get the super star, and it looks like you went pretty out of your way to defeat those enemies to get the superstar, and then on top of that going a little slower might manipulate the wario battle better? Did we really get out of our way to kill the enemies? aside from a little lag it has caused (few frames), we didn't. If it is faster to not worry about the starman, it will be by a mere couple of frames. I didn't see you guys using that "jump and get pushed forward an extra pixil" a lot..granted through the entire game seems like would save maybe a few frames...and also granted that I may not have seen it being done even though it actually was. It only works on blocks. Mario needs to barely hit his head on the block after passing under it. Name a single place where we forgot to do that please (frame number). _______________________________________________________ By the way, that reminds me what was the deal with the door opening animation (which lasts about 10 seconds): there's a possibility (I don't remember if it was tested, but I don't think it was), that if you take the last coin by beating a boss level through a glitch instead of normally (like we did for the first 4), the door animation may be skipped. If that's true, we would have to use a completely different map route (SLOWER, and I mean a lot slower), to accomplish that. I'm not in the position right now to say that it would be faster, and my guess is it wouldn't, but it certainly is something to be tested if someone would think about improving this. Remember, that new route would have to not be 10 seconds slower than the route in this movie.
nesrocks
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@ Bag: I thought you were going to improve it, but you never did. The wario fight can't be improved, the level must be played slower to get the improvement there.
DonamerDragon wrote:
I can see that it was planned quickly and done quickly on some level (...) being able to see places of obvious lost time
can you especify please where you had that feeling? I can tell you, you've got the wrong impression. really, no offense, but people assuming things just because of how long it took to make the movie is kind of pissing me off. I need to cool down.
nesrocks
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Like suggested on the super mario land 2 discussion thread on the gameboy forums, just use the 1.2 rom for skipping the pipe glitch. But the movie will be 7 minutes longer.
nesrocks
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OK, here is what I remember: - It may be faster to not kill 100 enemies. But it's uncertain. - I think there was something about the door animation, but I have forgotten what was it. - the wario fight can be faster with better luck, but I don't think it can be manipulated when doing the last level fast enough.
nesrocks
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Do you think all authors think their movies can't be improved? the answer is "NO". anyway, talk about the movie please, if it's a good movie to be published or not. the way the movie was made is NOT important.
nesrocks
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Phil wrote:
It takes more than 2 weeks to create a good movie...
what's wrong with this one? edit: ok, you didn't watch it. disregarding your precious opinion.
nesrocks
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nesrocks
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That video doesn't use all time saving techniques. (from a quick watch, I can tell it doesn't get a 1 pixel boost from every block he passes), and he probably doesn't worry about lag either. edit: yes, he lagged A LOT on the last level of the tree world.
nesrocks
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alden wrote:
This game is 2 player--someone could program controller 2 with another bot and we could fight ;)
that's an AWESOME idea!!! bot vs bot! it's like those "build your fighting bot and destroy each other", except it's just the programming :) i love it, the challenge is set hehe ps.: i can't do it :P How about then for a vs competition, the game street fighter 3 (pirate, NES)? that'd be great.
nesrocks
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I watched the pinball one. nice what about urban champion? :)
nesrocks
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why 70 stars? because it's how the game was intended? then you shouldn't use glitches either.
nesrocks
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nesrocks
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humm i don't think the cap would save time in LLL compared to the shell...
nesrocks
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again, why don't you try it first on pinball? smb is way too complicated for that.
nesrocks
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Make a bot for NES "pinball", or "arkanoid". That is more feasible than smb.