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nesrocks
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because 13 frames can be achieved with little effort copying someone's run and then changing something. It wouldn't be fair to the one who made it first. I don't say Rikku copied anything, but if you want to obsolete this run, you'll need to use at least a different technique somewhere to justify it. Just "better angles" don't. Like they said, it's still far from perfection, and there ARE better techniques to be used. It makes no sense to keep publishing every 13 frame improvement because the encoders wouldn't sleep, since the run can be improved a lot still.
nesrocks
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Really great job FODA! I have to admit I didn't expect the run being that good. I appreciate your job, that's why I joined in with my comments. thanks, they've been very useful! Generally I think you must go along with the spinning platforms and gain speed. You should test it though, because I am not sure if it is better to long jump right away. yea, the physics in the game aren't perfect. some people may not get it, but standing on the plataform IS faster than long jumping, if mario is going the same way the plataform is going. 112) Great route. I timed about 30 sec. The route of Curtis is only 27 sec long. Why didn't you use it? The maze is probably better in the final version. The way you get up the platform with the pink bomb-omb is faster in star 113 (you don't walk around that much to get down the slope and gain speed for the walk kick.) 113)Same as above. Timing stops after you get on the carpet, since you can't get any faster to the top of the house. ;) i used a different route, instead of triple jumping to the red coin outside of the maze, i go in from below and do some mad wallkicks, it's much faster. 114)In some cases you overdone it with diving and jumping. The secret with the red coins is to just walk next to them and get them. There is an invisible radius around every coin, keep this in mind (like you did in B2 with the red coin under the moving platform). yea i know, that was probably from the unoptimization. but the final route is basically the same, except that on the last coin i do a backflip+dive and then roll falling on the floor where the star is. 115)There MUST be a way to avoid the fire. Jump/dive later/sooner and you'll get it (I guess) Myles got 15 sec for this star. Your time was about 19/20 sec. This time i got to the plataform faster, so it was positioned so i didn't have to use the yellow part of it. so i could jump over the fire. 116)Good job on this one. You missed a long jump when you are still on the spinning platform to get to the "caged" one. Can't you long-jump twice instead of triple jump to the triangles? (I guess not, because the fire seems to be too high) i don't know why i did triple jump. on the improved version, it's 2 long jumps. 117)The maze here seemed better, but for some reason not perfect. Why don't you dive when you finish with the wall kicks to the blue coins? yea, i do that now. i also managed to jump directly to the caged plataform instead of the pole ^^ on that first triple jump that's on every star in this level, when i wall kick the spinning plataform, i've found out later by accident that it's possible to wallkick and come out towards the red maze, instead of the caged plataform (i came towards the caged plataform at all times). This weird behaviour of mario wallkicking the wrong way would be about 1 second faster on every star where i was heading towards the maze right away, so overall it'd be 3 seconds faster just for that. I'm not gonna remake it, but it's here for the record.
nesrocks
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I think you've misunderstood what happened on that video. Mario does a double jump and instead of wall kicking (there's no wall kick in there), mario bounces a little. I can't think of anyplace where it could be useful. Mario jumps higher but backwards. And he needs to do it in the corner between the wall and the floor. So, other than for entertainment purposes (and i think this is hardly noticeable), it isn't of much use.
nesrocks
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nesrocks
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I've been working on it after i posted the WIP. I've made a "final" version 41 seconds faster than that test. I'm at bowser stage now. If someone points out some mistake in Rainbow Ride which i didn't correct, i will consider remaking. But if not, i'm almost done :) I tried to get the 100 coin star + the level star at the same time, but it froze the controls :) http://www.youtube.com/watch?v=IrSyQqTfNOI
nesrocks
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I don't understand what you mean by copying luck, but it's acceptable on this site as long as you have a movie file containing nothing but button presses running on a rom of an official version of the game.
nesrocks
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Twelvepack wrote:
How do you mean too little? Isnt any improvement enough to say that another run is better?
that has been the point of heated discussions that led to some people quitting TASing before. but preferably, you want to use new strategies that improve the time and improve it in visible ways too. but if i'm not mistaken, there are many parts of rikku's run where AKA's is faster.
nesrocks
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i don't know, 13 frames sounds like too little. If there are known better ways, then either should remake the run.
nesrocks
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Bag of Magic Food wrote:
Is it possible to do repeated wallkicks in a corner? Or is a 90 degree angle too wide?
there are some walls in the game that allow wallkicks at angles below 45° (like one of the shafts in bob-omb battlefield), but generally, no. i believe the game only allows you to wall kick if the angle you hit the wall is bigger than 45°.
nesrocks
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nesrocks
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111 stars finished + 8 tested stars Download the savestate slot 9 starting after tick tock clock (110 stars) (putfile...) guys, this is the last WIP. everything up to star 110 is finished, so i'm not even posting a savestate for it, since the run should be submitted soon. i just need some comment if i did anything majorly wrong in the remaining stars, and then i'll finish the whole thing. of course, there's a lot of sloppyness on the 8 tested stars, so nevermind that. just some tips on routes and etc would be great. :) I wanna thank everyone for all the support throught the year. Obviously, without your help the run would be much poorer/slower. It would have taken a lot longer too, since you kept encouraging me to work a bit more on it. The run is far from perfect, but i'm satisfied with it. From the start, my aim was entertainment, not speed, although I liked the competition with some of spezzafer's stars. But overall, what kept me working was the public response to the WIPs. Improving this run should be a lot easier than the trouble it was to make this first one, since making up a lot of inexistant routes required a lot of effort. I hope everyone enjoys it as much as i enjoyed making it :)
nesrocks
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I still haven't thought about AKA's route. When i'm done with the 120 star run i'll put some effort into trying to find a better one.
nesrocks
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Raiscan wrote:
Bob-omb Battlefield:"Okay this bit looks familiar. Wait, whats he doing on the platform? desync? backwards long jump again?! WTF, through the bars?" Bob-omb Battlefield:"....he just.... ran up a mountain.... backwards...." Whomp's fortress (Star 2): "you harsh harsh man! you brokes teh music :
all those tricks have been around from the 120 star run, but it's cool that they've made in the 16 star run.
nesrocks
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But it's not a major point of the run. If so, every TAS in the site manipulates luck. It's a matter of focus.
nesrocks
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I didn't see any luck manipulation either, despite the bowser swinging his hands. But that is minor.
nesrocks
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Maybe he tried downloading it when there was 1 seed and 50 downloaders. Be more patient.
nesrocks
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SpiDeY: anyone would guess i know everything about the Wii since i'm in a big hype for 1 and a half years. And i'm gonna get the Wii as soon as i can.
nesrocks
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kirbymuncher wrote:
After you finish a level, when you jump out of the painting, the game counts up all your coins. If you had no coins, wouldn't it take less time?
no because mario is scratching his head anyway
nesrocks
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Again? coins don't waste time, last time i checked, unless you pick more than 100.
nesrocks
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I think if someone had pulled off this run 3 years ago we'd all be scared to death. Of course, there's no need to vote. Congratulations.
nesrocks
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qFox wrote:
Are the games location restricted? Like will J U and E be restricted to their continents again? Or like the DS, it doesn't matter? It takes another month before the Wii hits the Dutch stores, and I don't want Dutch (subbed/subtitled) games.
the Wii console supports region locking technology. But it's up to each publisher/developer to decide if their game will be locked or not. Last i heard, all games made by nintendo are going to be region free.
nesrocks
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The problem with the controller is not that it's unprecise. It's quite the oposite, it's very precise. And human hands shake. So it's obvious that you'll miss the target when hitting the button, because you moved the controller. Steady!
nesrocks
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that megaman doesnt look very good... long legs, small hands (actually the length of legs don't matter much, as long as both the hands and feet are as large as his head). you should also add some sparks or blood coming out of his head.
nesrocks
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Zurreco, it's a known strategy, i use it quite a few times in my run. No, mario doesn't get stuck or get hurt from falling, but you need to dive at the ground and then roll, and fall after that roll. Thinking about it, i wouldn't be sure that it was faster, but since you're saying it is, then it must be.
nesrocks
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Objects are made of triangles. There are only 2 versions levels of detail for each model in Mario 64, as far as i can tell. Basically, you want to have as few triangles on the screen at possible at one time.