Posts for nesrocks

nesrocks
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Hey! i understand all the rules in portuguese. Most of them. I think chinese is harder than japanese, but i've never studied chinese. Japanese is cool.
nesrocks
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NrgSpoon wrote:
Since I couldn't tell if you understood or not: If you hold A with the wingcap while NOT flying, it slows your descent. This works with the basic falling, ground pound, and dive stances. It slows you enough to not take damage upon landing.
I did not know this. Gladly it doesn't affect the run at all. Here is some having fun with flying upside-down: http://www.youtube.com/watch?v=YSzBTAfwup4 btw, hopper, i'm 26. Pressing "A" while with the wing cap doesn't do something visually obvious at first sight. So, if i press a button and it doesn't have any instantaneous effect, i assume it does nothing, unless i'm told otherwise. like i said, i've read all the signs in the game, and i don't recall anything about this...
nesrocks
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I guess not, i tried here. While wing cap flying, the "A" button does nothing at all..
nesrocks
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Wingcap? mario can flap the cap's wings??? O_o why do i have the feeling i shouldn't *not* know this?
nesrocks
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Is anyone sure holding "A" during a spinning flight actually acomplishes anything? where in the game is that mentioned? every single move in the game is explained on informations signs or the toads, but i don't remember anything about this... edit: testing, it really seems so, but still, where in the game does it say so?
nesrocks
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you need to take the star in DDD to make the water move forward so you can enter the bowser level.
nesrocks
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to load the savestate you must choose "read-only" while playing the movie, or else you're re-recording over the movie. you must download the movie file again.
nesrocks
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i didn't provide a savestate for the last WIP, but you can use the savestate from the level before that. humm... there seems to be no recent savestate available... i'll put one on rapidshare in a few minutes. edit: here it is it starts at star 81 (tiny huge island)
nesrocks
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Less Ashamed Of Self wrote:
Time to whip my WIP out.
why did you stop right before the hole on the first hole? btw, you can bounce off walls too by pressing the button.
nesrocks
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you can load the savestate provided on the WIP before the last.
nesrocks
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nobody blamed the composer of doing anything wrong.
nesrocks
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It will be used, on TTM slide. It's just that it could have been used in other places. It saves a little time.
nesrocks
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So, we found out on the IRC channel that my ASCII art failed to prevent ambiguity.
nesrocks
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Steering isn't exactly a problem. It's impossible. It goes right in a straight line, but gains speed rapidly. Pressing B will instantly put mario sliding on his bums. Quite usefull.
nesrocks
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I've never read a book, so how am i supposed to know? :P probably not, i don't like books, the letters don't stop moving it's annoying.. I didn't notice anything saying "grip shoes" but that was one of the aspects i thought was there just to be "cool" and "sci-fi"ish. We all know it makes no sense. clearly,
people were walking here  |
                          V
          (   (   o   )   )
                     /\
            not here  |
To me, that means outer side of the ring but inside the ring.
nesrocks
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JSmith wrote:
Speaking of which I found while fooling around on Tall Tall Mountain that your forward speed apparently doesn't have its usual cap when you're sliding to a stop after pushing c^. However, you'd need to go pretty far out of your way to abuse it .
hummm true..... but i've just tested it on THI and it's no good. but in CCM it sure could have been abused some... : / oh well... nice finding, sorry for overlooking it.
nesrocks
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JSmith wrote:
It's easy. If you hit c-up, it takes a bit for Mario to slide to a stop. Run towards a slope, then hit c-up right before you step on it. If it's both really steep and really slippery you will accelerate instead of stopping, and your speed is apparently only limited by how long the slope is. EDIT:It starts off slow enough that it's not obvious which is faster. And steering is a bit of a problem on a console.
what the.... why hasn't this been said earlier??? O_o ok, i'll test it later... right now = dinner tested: damn, doesn't this come in handy in THI after getting the 5 tiny secrets?? and certainly other places i can't think right now?
nesrocks
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Ok, just finished watching it. You people debate too much over a piece of entertainment. It's a movie! I watched the movie and whenever there were things that didn't correspond to reality, i understood the reason they were there. Because it looked cool, period! Ok, I can say I enjoyed watching it pretty much. Why, because it was very well directed. It was a believable situation. Up to the point where he goes beyond. At that point Kubrick was just on crack. But it's ok, since it was short compared to the movie and it's the visual acid trip. I didn't mind watching it. Metaphor for the pseudo-intelectual garbage, ftw! Just have fun, guys...
nesrocks
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I'm not sure i follow .... Never heard of this glitch.
nesrocks
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1)For the cage star you need 6 air kicks to get up the slope. For "scale the mountain" you did it faster with 5 kicks. I also noticed that you didn't press A all the time while spinning. Isn't it possible to spin fast AND get up with 5 air kicks? Beside that after the 5th jump it seems that you don't need to air-kick, you'll get up the slope only with the jump. Yea, 5 kicks is the right way to go. I did 6 sometimes because i didn't fall on the slope high enough. The final version will do 5. What does tapping A do? i remember someone complaining that i didn't do this on SSL, but i forgot i had that option here. Does mario stay in the air longer? if so, that's better so i can land higher on the slope. 2)I guess it's impossible to catch the monkey with a dive without waiting? i tried, and indeed it seems impossible. maybe it's possible to dive and catch him the moment he's falling from his jump, but that's useless. 3)the beginning until you get to the wind and after the bomb doesn't look optimal. You move left-right before you get to the final direction. not sure where you mean, but it was probably slopyness from being just a test. 4)Why don't you long-jump at the beginning of the slide? because there's a wall in there! if i jump then i hit the wall! i was speedrunning this level 100 coins and did this several times myself XD 5)I guess you can exit the slide faster, if you dive earlier and press A to roll directly inside the hole instead of waiting for Mario to fall. can't roll on that ramp, it's a slope. i'll jump and dive directly in the hole without rolling. 6)After you exit you don't long jump right away and it seems you get a little further than required. the thing is, the wind pushes mario upwards, so i try not to have the least speed downwards when i reach it, so it takes less time to reach up there on the chuck-ya plataform. 7)You can also dive on the bridge with the coins. i tried, but when i roll mario jumps over one of the coins. 8)You may also collect the coins in circle better and start the long jump to the right. This way you won't need this extra wall kick to get to the other side. maybe, if i grab the ledge. 9)Not sure but the jumps on the mushrooms may be done faster. Try to long jump from the 5th to the 6th coin and let Mario fall on the mushroom with the 7th coin. k will try that. 10)Is double jump to the wind faster than long jump? same reason as above, i try to have maximum upwards velocity when taking the wind. unless on the 100 coin route, where moving forward is more important than going upwards. 11)Do the trick to get to the star close to the left star wall. You'll still be able to catch the star and you don't have to go that far on the platform with the chuckya. right, will do. I am sorry for making your life more difficult with these comments FODA... ;) nah, that's exactly what i posted the wip for! :) what about the 100 coin route? there ain't much to be done, it ends up looking like dragorn's speedrun... oh well..
nesrocks
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Yea, i tested it, it took a long time to make the star appear on mario's hand, but even before i could get to the load point i had already run out of time comparing to running to the star normally...
nesrocks
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I think choosing NO is faster. Kinda pointless to start doing that now, it was just to test.
nesrocks
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Like bisqwit said, on level 1-2 it'd get boring fast to break bricks...
nesrocks
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Hyena wrote:
And, no, I think you should always end the timer on a 6. Each firework is worth 500 points, so six fireworks is 3000 points. Even if you have to wait 9 seconds to get to the next six, you only miss out on 450 timer points.
That's not what i meant, but i don't blame you, i didn't express myself correctly. I meant that if you can finish the level at 306, then you definitely are NOT allowed to finish the level on 296 JUST to break bricks. There must be something else to justify wasting those 10 seconds, like getting power ups or killing enemies. I guess that was easier to understand :)
nesrocks
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http://dehacked.2y.net/microstorage.php/info/2278/SUPER%20MARIO%2064%20%28USA%29%20-%20FODA%20-%20120%20stars%20-%20v141.m64 This is a testing of TTM. it's just 1 minute faster than dragorn's TTM in his 120 star speedrun. man, he's good.. O_o. Comments, critics, suggestions all welcome, TTM will be remade 100%