Posts for nesrocks

nesrocks
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this game is a lot of fun. but i think watching a TAS would take the fun out of playing it...
nesrocks
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Cool, send me 6 dvdrs please. Pm me for my address. But send tomorrow because i gotta take it to my cousin's house and they just gotta see it!
nesrocks
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Fabian wrote:
I didn't want this to turn into some rating debate though. I haven't said to anyone "hey guys my run rocks, make sure to give it a 10 on technical perfection!", and you won't here me saying it to anyone either. I only hope people rate it in a way they think is fair.
You say that because you know your run deserves 10 out of 10 so you're safe!!! :) Well, i've already said it on IRC, but, great run, thanks for making it, enjoyed every bit of it.
nesrocks
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download the avis, record a dvd and watch on your friend's DVD player which reads h264. or watch on his computer, i'm sure he has a computer. you can fit a lot more runs on the dvd likes that, and you can also update any run whenever there's an obsoletion. problem solved!
nesrocks
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Do you mean the tools i'm gonna use to make it? i'll look for it after i'm done with making the run... If you mean what features will it have, i'm planning something like this: Menu with options to play the whole movie, or from any of the 7 stars on each course (maybe some more, like the vanish or wing cap stars and princess slide). Also it would have some explanation of what is a TAS and what is the content of the DVD (the mario 64 TAS). And then i'd put some bonus vids showing unused tricks (that i'd have to record), and maybe, if there was still enough free space, some mario 64 speedruns with permission from their respective owners.
nesrocks
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I've had the idea for a long time already to try and make a DVD with scene selection and other special vids for the Super Mario 64 120 star run. No promisses though, i'm just gonna try, doesn't mean i'll succeed...
nesrocks
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I liked the run pretty much untill the water level. After that it looks like it could have been faster. I don't know, but that's what it looked like... Maybe the author could make a revision and try to improve this. Sorry, for now i vote "meh", and hope it gets improved.
nesrocks
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The goal of a TAS is to strive for perfection, not to be perfect. Making a 2 hour run is hard work, and not only new tricks are found during the making of it, but the player himself will learn how to play the game with better optimization. If the player restarts everytime a mistake is found, he has to often remake everything, since editing early parts of the video isn't possible without desyncing. I hope that clears things up. This isn't the last OoT TAS there will be, it's the first one.
nesrocks
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Erave, the video Sir VG posted 5 posts ago is the non-assisted run. It's 18 minutes long, i think.
nesrocks
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i didn't read many of the posts, but if we put a watermark, then the person stealing the video will easily put a bigger watermark right on top of our watermark, hiding it completely.
nesrocks
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I use TAB for pause on all my emulators. Hotkeys should be fully configurable... It's really bad when i hit TAB and then it resets
nesrocks
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Blublu wrote:
Time fountain. http://cre.ations.net/creation/44 It is beyond mega awesome.
holy shit!
nesrocks
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Be sure to watch the existing movies in slow-motion, you'll see that they seem perfect, but there are known better real time records, for some reason.
nesrocks
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I vote for collecting all items, and good luck with making it perfect. The problem is not much about the tricks, it's something else...
nesrocks
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and i'd like to have a floating window where i could see the loaded sprites into memory!
nesrocks
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nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
pirate_sephiroth wrote:
hmm... maybe it could emulate a controller, so we could add it to the gamepads list, and assign it to any emulator.
but it still needs to know what's going on in the emulator somehow (check the memory addresses for the emulated videogame RAM)
nesrocks
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I think it's easier to give the TASer better tools to see the "behind the scenes" on how the game is working than programming this impossible thing. Memory watch is good, but what if you could click on an enemy sprite and get some info connected to it? Or get an alert or pause the emulator as soon as a certain memory value has been reached? The way i see it, preparing a bot to do a ramdom search will take much longer than if you know what you have to do and just do it. We have the making tools: slowdown, frame advance, savestates. Now we're advancing into the tools to see what the normal player can't. We have memory watch, what else can we have? I'd say this is the way to go. Bots just don't seem to be too practical.
nesrocks
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are you using a keyboard? can't you get an analog controller, or use the mouse? good game. dunno how cool it would be to watch for someone who's never played it though. good luck
nesrocks
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nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Still on topic, i'd like to remind that stuff like binding 2 keys to the same button or 2 buttons to the same key can be considered as a tool. But i have a question... using emulator speed up (throttle) to skip boring scenes when speedrunning can be considered a tool? sure, slowdown is a tool made to make the game easier, but what about using speed up? it can make boring repetitive tasks easier, but it's also "harder" to use.
nesrocks
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guybrush and adelikat... you can't say it's sloppy if you don't know the game. this run IS well done. this kind of criticizing has been happenning over and over at the workbench forum... play the game a little before judging if it's sloppy! in my opinion, this doesn't sound like a good contribution to the site, because the game is unknown and doesn't look very good. perhaps someone who actually likes the game might have a different opinion.
nesrocks
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Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
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Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
btw, on the odd race, i remember now having once broken the growth sequence, i could be a small hamster ball at that last part. but that's a problem because the small ball moves so much slower. maybe that was the shortcut you remembered?
nesrocks
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oh... that clears it all up, moozooh. i'm impressed this guy pulled off this awesome image! and also disapointed that this isn't for real. Thanks for the link.