Posts for nesrocks

nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i could go with these: unlimited of suits unlimited of: Mario become small unlimited of clouds (to skip borring stages) unlimited of stars (show some tricks) unlimited of music boxes but the other 2 don't look right.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
A Runnelid wrote:
There are two things I would like to say to FODA. I have a little bit of difficulty accepting the fact that you don't want others to use your strategies, when the ambition is to create the fastest possible run. Judging by what you said, it sounds like it's more important that you make the fastest run, as opposed to creating something faster by sharing along the way, so others can implement it along the way. I'd understand if you'd want credit for a certain strategy, etc. but you would still get that. I know you know all this, so I'm wondering why you would mind that others used your approaches. I think hiding would foster bad-spirited competition, which is as far as I understand, something you don't want. One other thing that you mention in the thread in an attempt to counter-argue the need for game expertise is the amount of videos Wouter has sent you. But these videos are from the seasoned players Filimonas is referring to, so that doesn't really prove expertise isn't part of it. Sure, it may not be required, but it made you learn faster/become more efficient, didn't it? Which is more of less what was argued in the first place. Andreas
I was being a little sarcastic about "competition mode" because that's how i think he made it feel like it is. As if it's a rule he'd be setting. These guys like to say "my glitch", "glitch exclusive to <site name here>". Well, to me there's no such thing. And the videos served for 2 things: to show illogical tricks that would take a lot of luck to discover, and to show good routes which saves my time thinking where they are. I'm not saying i'll copy the routes, i'm saying i know that these guys know the game inside out, and if they think this or that is the best route, i'll take that into consideration, but i didn't stop thinking. I still search for faster strategies, it just narrows my search a little. I think the run won't be 100% unless i go for the normal coins (if i did so, i'd choose no coin duplicating glitch) + all switches + yoshi + anything else i might be forgetting. But I think 120 stars is a good goal, i'll stick to that.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Bag of Magic Food wrote:
So Metal Mario isn't faster at grabbing the eight red coins in the Metal Cap stage?
We'll know when i get there :) pushing the switch or not is independent from the rest of the game. I'll try to do something to not need to push the switch, but if there's no way around it...
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Filimonas is welcome to bring anyone to make a TAS for this game, 120 stars. But if he does that, i'll stop releasing WIPS because it's competition mode i don't want them to use my ideas. I guess he should have seen the test run before saying anything. I pressed the metal cap switch but i didn't use the metal cap anywhere in the game. That's what the test run was for. It's OBVIOUS now that i shouldn't use the metal cap. I now know that stepping on thwomps gives a max of 5 extra coins, i also learned you can grab a koopa shell underwater and that makes you swim faster for about 10 seconds (looks like its gonna be useless in this run). I also now know what happens when i get the star in the vanish cap course. I didn't have to play the game for years memorizing star names. I've also been able to replicate every usefull glitch that i've seen, or even make them more efficiently. Wouter Jansen has sent me over 400 mb of videos from Curtis bright, Dom dunc, Brandon Sanford, Dabid Gibbons, Myles Bukrim, Stefan Van Djike and others. I've now watched the current best 16, 70 and 120 stars speedruns, and i even discovered it was possible to use the backwards longjump trick on upwards moving plataform before even hearing anything about it. Also, did you know i got to set 12'3 for princess slide? All in what? 1 week? i guess i'm learning fast enough. TAS isn't about gaming skill, its about brains and patience. I think i don't lack much of either. And the thread is open for people to discuss about the movies i release. If you see i did something wrong you can help pointing it out, or you can do it yourself, or you can even not say anything. If you choose the first or the second, welcome. ///////////// Now about the run itself: people seem to be ok with the route i picked for the JRB stars, so i'll play it once more for optimization. Also the last star in JRB was very imperfect, but i was playing with max 63% range. I don't know if having 100% will help, but i'll stick to that from now on.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well i don't think i'll be submitting mario64 120 star in 2005 :)
Post subject: N64 analog stick range: 100% or real?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
This topic was brought up in the mario64 thread but i think it should be discussed on a separate thread, as it concerns all n64 games. The n64 analog stick seems to allow about 63% of it's possible range (because of the plastic around it). And a modded controller would allow 100% on each direction on a real n64. This causes different effects than the normal range, but, unlike left+right and up+down on older systems, the effects aren't always noticeable. The character may move a little faster and unless you have good knowledge of the game, you won't notice. So i wonder, should we use more than the n64 normal range?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hey, don't forget about quality, not quantity ;)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
But it feels robotic, i think for slow games at least, you could still have the character bashing through a castle killing everything and getting away with it unharmed. He wouldn't let a stupid bat hit him just to move 1 pixel faster. I know, thats what "as fast as possible" is about, but having the character go unharmed is more entertaining, to me. Even if taking damage is faster, it feels imperfect.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Being able to push a diagonal 100% down and 100% to the left will surely make swimming faster, but we must decide now if it should be allowed or not, because this is like the left+right thing. I don't know exactly the range of the n64 controller, so i'm using what my gamepad (playstation, from USB port) and mupen64 allows me.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I prefer slow games to be played with no damage because there are few impressive things to say about it, you should at least be able to say "finished the game without taking damage". Dunno. I think i'd have enjoyed the NES castlevania run better if it was no damage.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Bag of Magic Food wrote:
"sure, I think my work was crap, but maybe some fools on the site will like it"
i only submit when the work was good, but if i think the game is boring to watch i vote no, k
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
It would be start, down, down, right, start But i had to choose exit already, so the extra steps were: down, right, up. That took 3 moves, but it counts 2 in 2 frames, so 6. I think the stationary camera is interesting when mario doesn't go too far. Going far away from the camera can be done once or twice max, i think.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
GWing_02 wrote:
Also, running on the 4 chests you do after 100 coin star looks shaky - is it straight?
well, the chest only seems to open if i touch the front part of it (with the lock), and steering mario is faster than stopping and turning, so thats why. If the chests were far away from each other i'd do backwards jumps to turn directions, but that would waste time here.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
http://www.angelfire.com/ex/uobt/sm64-foda-120stars-v8.zip Thats JRB + secret aquarium ~3500 frames faster than the test run. I'm not very sure if it's faster to do "blast to the stone pilars" star without the cannon (well it actually isn't, but i saved time by not opening the cannon). i guess i could measure it tomorrow and see. About the other stars, all are faster to do without the cannon, so that makes it easier to measure. I'll just remake the last 2 stars and open the cannon then use it on the last star and then i'll be able to compare. While leaving from secret aquarium, i change camera from "lakitu - mario" to "lakitu - lakitu (stop)" i think that will be more interesting and wasted 6 frames on that. Comments?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Again, read what i said. Your question is answered there.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Did you read what i said? i vote no for my movies.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
It goes like this, this is how i think: step 1: i decided to try making a TAS of a certain game, for whatever reason. step 2: i finish the TAS, and i think its played perfectly. step 3: i have a completed TAS of a game, so i submit it. step 4: i give my sincere thought of why it's good or not to be published and cast my vote. At this point i vote just as any user would. I watch the movie, i think if it'd be a good adition to the site or if it would just waste resources and drive attention away from vids that deserve to be watched. But thats just what i think. The movie was made with perfection, so if everyone else wants to see it, it wouldn't be fair of me to not submit it would it?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
heh i could imagine at the last bowser stage, a PIP (picture in picture) window appears in the corner showing the same game, but after the star is taken, the game in the PIP chooses exit while the main game continues to fight bowser :)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
uh so what are we arguing about? there IS a pause at frame x option???? O_O
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but what if i don't have a savestate or saved over it?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
yea what i plan is this: submit the movie ending record at grabbing the "star" after defeating bowser. that will be the one to make AVI, if published. but i'll make an extended version that can be linked on the movie description, if bisqwit agrees with it, which shows yoshi, maybe some black rooms of death, and anything else i can come up with.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i wouldn't know if i could hit RESET and record it after watching through the ending of the game, or if i should exit the bowser#3 course after getting the star (right next to bowser's pipe...) and go out of the castle to do that and then go back to kill bowser? that is really slow.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i think the savestates are huge because they include the sram with them or something
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
If the glitch was on the NES version would you still think it is lame? because i think it's a glitch as much as any other left+right glitch.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
humm i didn't notice lag on that level, i'll keep an eye on that. but i think its fun to pick each of the 4 different speeds at least once.