Posts for nesrocks

nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i forgot we had zakatos (brazilian) but he kind of give up with TAS. i'll add him to the list anyway hehe
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i'm guessing maine is a state from canada? or what?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but the time saved by doing all of the DDD stars before entering bowser#2 is so small that if even 1 pole could be used to make it faster, it would already be better to do them after bowser#2
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
would be much harder to get the red coins without the poles wouldn't it? not worthy saving the small extra step in the castle...
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
regular mario doesn't beat bowser, bowser beats himself :P fire mario and hammer bro suit mario can beat bowser
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
genisto is from canada too. brazilians are: me neofix daniayaw zakatos edit: my bad, daniayaw did make a tetris attack submission: http://tasvideos.org/movies.cgi?playerid=133
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
yea i thought about doing that with the 100 coins in KTQ race, but i figured that the red coins route takes longer than the KTQ race. i too believe that KTQ moves faster if mario is ahead of him, but like i said, at bob-omb battlefield i was just fooling around. i'm not sure, but i think that when you get 1 either star from DDD for the first time, it automatically opens up bowser#2. but it might be just "board bowser's sub", i'll test it. Yea, of course i'll do 12,4 on PSS, if i can't do better than that. But i think it wastes time overall, because mario has to position than start the race sideways. If so, i'll get 12,4 only once, and then i'll go for whatever is fastest in frames.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hehe thats a cool idea getting the yoshi powerup here is up to bowser#2 (that level is not done) http://www.angelfire.com/ex/uobt/sm64-foda-120stars-test17.zip
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
As in "in-level" warps? yes, in bob-omb battlefield and cool cool mountain.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Walker Boh wrote:
Jammer01 wrote:
Another thing is that I heard from Michael Fried that KTQ doesnt always take the same amount of time to complete his course. I don't know any of the specifics of this, but you may want to look into this. It is possible that the racing AI is similar to many games, where the computer slows down when you are far behind and speeds up when you are far ahead.
I'm not sure if I understood you right here but I'll try anyway. If you mean the Princess Secret Slide one of the stars should be taken as fast as possibe and the second one should be taken with just the right amount time to not trigger the secret star to appear again (or for the first time) to avoid unnecessary waiting. Even if that wasn't what you meant (sorry if so) I thought it was a good idea to say it so one wouldn't miss it later ;)
he meant racing koopa the quick star. but about the princess slide, i can get there at least in 12,4. but in order to make the star not appear, would have to get there at 20 or so (i don't remember well). so its not worth it to delay so much
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yea to everyone pointing out optimization tips, don't worry, this is just a run i'm making to clear major route questions like when to get vanish cap, which rooms to visit in what order, etc. i haven't used re-recording or slowdown to get best angles or timing, i'm just "getting things done" so i'll have something to compare to when making the final run, especially the 100 coin routes. About getting the 100 coin star in WF along with the "shoot into the wild blue" star, i don't think that's a good idea, because that is such a direct path star, contrary to the 8 red coins where mario has to walk all over the level, so merging 2 stars that require walking through the entire level is the fastest way. I'm currently fighting 2nd bowser now, i forgot to get the 8 red coins there XD so i'm remaking that level now. 1 hour into the game, about 60 stars, all caps acquired.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
well, for the test run, i'm done with the main hall rooms. the route was this: -JRB 8 stars, choose exit inside the hole in the wall -princess slide 1 star -whomp's fortress 7 stars -princess slide 1 star -tower of wing cap 1 star -cool-cool-mountain 7 stars -bob-omb-battlefield 7 stars -bowser#1 1 star total 33 stars in 35 minutes. the bob-omb battlefield stars weren't really planned, it was more like me playing ramdomly with the game, so never mind it's strategies. but cool-cool mountain was played with some degree of planning so it can be discussed. http://www.angelfire.com/ex/uobt/sm64-foda-120stars-test15.zip
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
they give you 5 coins if you kill them (stomping on their back once). but what i did was get 2 coins without killing him (and he still gave me 5 coins after i killed him). what happened was this: i backflip jump just before he started falling, then in the air i pressed Z and while he was falling, mario got stuck on its top surface, then after he fell on the ground mario was sitting on him and that generated 1 coin but i was pushed away to the ground. i jumped on him (without attacking) to grab the coin and that generated another coin. then the enemy got up, i waited for him to fall again and killed him, gaining 5 coins. oh humm, it seems that they really do give 1 coin each harmless jump on their back... :P
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm is there a known glitch to make coins appear out of small whomp's without killing them?? because i just got 2 extra coins from him.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
CCL? you mean cool cool mountain? i think its slower because its better to do the rooms in the right first then go working all the way to the left.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
yea. exiting through the door or through the exit option, then going to the princess slide.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I just tested now and using the exit in JRB is 3 seconds faster than opening the door.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
That doesnt mean he didn't complete all the non-auto-scrolling levels.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
definitely the boss from double dragon 2 on the NES. he is is awesome and the music owns and the battle is really fun to play.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
oh you're right, completely forgot about that. will do your way :)
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
what i do when playing normally is: - hold forward and press Y = throw the enemy at the screen - release the d-pad and press Y (close enough) = bash the enemy on the ground.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
right. i've been thinking here, and there are many factors that make an influence in the total time saved by using the door glitch of JRB, but i really think it's faster that way now. because otherwise, one would have to walk towards bob-omb battlefield twice from the center of the hall. That alone would make up for the time lost doing the glitch.
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i don't think the door opening animation is THAT slow, so i'll test both but i think that exiting through the wall in JRB should be like this: - JRB exit -> slide -> whomp's fortress -> slide -> cool-cool mountain hmm doesn't seem to make any difference, but at least it doesnt show the same level twice in a row
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
if you go from whomp's fortress to the slide for the first time, how do you plan to enter the princess slide the second time? that's what i'm saying. the way i have it, i already go from whomp's door to the slide once. but for the other time i go from the JRB door to the slide. like this: - JRB door -> slide -> center of main hall -> whomp's fortress -> slide -> center of main hall -> cool cool mountain. what you are suggesting is: - JRB exit -> whomp's fortress -> slide -> slide?
nesrocks
He/Him
Experienced Forum User, Published Author, Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
the problem is, walking from the center of the main hall to the princess slide is longer than from JRB door to the princess slide, that's how it's related to what you said.