Posts for nesrocks

nesrocks
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asteron wrote:
Dont forget that one of the stars in Dire Dire Docks you need a vanish cap to get to... (its behind a cage). Unless you can find some way to glitch into it.
behind a cage how? totally locked inside of it? i don't remember very well, can't i do some crazy jumps to go over the cage or something?
asteron wrote:
Can you exit from the secret aquarium level? I thought you have to be stationary and standing to do an exit....
hmmm gotta test that
nitsuja wrote:
Couldn't the secret slide wait until leaving Whomp's Fortress, if it's faster to reach it from there than from the main lobby?
one has to enter it twice, and every time you finish it, you're sent to the center of the main hall.
nesrocks
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hmmm that way maybe its faster, but if it is, then it's just a few frames. i'll measure this next thing when i get home: - going from the middle of the room in JRB, re-entering the hole in the wall, choosing exit and heading for princess secret slide (measure frames). - going from the middle of the room in JRB, exiting through the door, and entering the princess secret slide (measure frames).
nesrocks
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problem is, i think that when you finish the 2nd bowser level, the game puts you back into the main hall, right? so i don't think it'd be nice to beat the 2nd bowser level and then have to go back all the way down to the basement just to stomp the pillars. and nitsuja, watching the video i made (re-entering the JRB and choosing "exit") looks clearly slower than just opening the door.
nesrocks
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i think that it's faster to get 1 star from bob-omb battlefield first, because it's so slow to get the glitch working, but i hope i'm wrong because it sure is a cool and unexpected start for the movie. But, if the JRB door glitch is too slow, i propose this route: 1) Bomb-omb Battlefield - 1 star 2) Princess's Secret Slide - 1 star 3) Whomp's Fortress - 7 stars 4) Jolly Roger Bay (& Secret Aquarium) - 8 stars 5) Princess's Secret Slide - 1 star 6) Tower of the Wing Cap - 1 star 7) Cool Cool Mountain - 7 stars 8) Bomb-omb Battlefield - 6 stars 9) Bowser in the Dark World - 1 star 10) go to the basement to stomp those pillars and go back inside 11) Catch Mips (the bunny) - 1 star 12) A star from the Toad in HMC lobby - 1 star 13) Hazy Maze Cave (& Cavern of the Metal Cap) - 8 stars 14) Lethal Lava Land - 7 stars 15) Shifting Sand Land - 7 stars 16) Catch Mips again - 1 star 17) Dire Dire Docks - 7 stars 18) Bowser in the Fire Sea - 1 star 19) Big Boo's Haunt - 7 stars 20) go outside and get the vanish cap 21) Wet-Dry World - 7 stars 22) Tiny-Huge Island - 7 stars 23) A star from the Toad in front of TTM - 1 star 24) Tall Tall Mountain - 7 stars 25) Snowman's Land - 7 stars 26) Wing Over the Rainbow - 1 star 27) Tick Tock Clock - 7 stars 28) A star from the Toad outside RR - 1 star 29) Rainbow Ride - 7 stars 30) Bowser in the Sky - 1 star anyway, i hope that doing JRB first is faster because it looks cooler that way. also i'm gonna try entering the star door after having gained momentum from the stairs (with 0 stars), but it's most unlikely because i don't think i'll be able to backwards jump again after having stopped the jumping.
Maza wrote:
Yes, it looks very, very good! (even thou it's not perfect) The way you got the "cannon star" was just so fun. I didn't even know you could shoot that way with cannon. I think the Cannon should be opened. To help to get the star from the plateau and to speed up the collection of the red coins (like you did). I may have an idea how to make the run a bit faster. The 8th star you get in JRG (the "bonus" star). I think you should collect them in different order. Start by taking the one in the in front of you. Then go to the left (or right, doesn't matter really) and take the con from the floor. Then continue to the left and take the coin from the upper section of the room. And so on. This how you don't need to circle the room twice. Otherwise the run is just amazing! Can't wait to see more. Go FODA! ;)
the cannon star can be taken without "seeing stars" from hard hitting the wall, it can be taken smoothly, but i saved that for a more final run ;) also i didn't use the cannon to get the 8 red coins, i used it to get the star at "through the jet stream". but i think the cannon should be used to get 5 stars in total, so the order i took the stars should be changed: 1) 8 red coins and open the cannon 2) plunder in the sunken ship (using the cannon) 3) can the eel come outto play? (using the cannon) 4) pole jumping for star (using the cannon) 5) through the jet stream (using the cannon) 6) 100 coins + secret in the cave (using the cannon to launch to the red coin over the pole and then doing all i did + what was suggested of skipping 2 red coins instead. edit: oh yea, and about the 8th star, i thought about doing that, but the height difference is too high, i figured it wouldn't be faster. but anyway, i did all this run in 1 hour or so hehe i will test which one is faster in the future.
nesrocks
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giggs wrote:
Your 100 coin route looks good. Since there are 104 coins, you can miss 2 reds. Maybe it would be faster to swim straight down into the cave instead of getting the red coin in the shell close to the surface and getting the other coins, but I don't know, just throwing an idea there.
humm yea maybe, killing goombas isn't too fast either, but i'll try that on the final run thanks
giggs wrote:
Also, there's a way to do the 5th star cannon-less Right here. (vid by curtis bright) It seems faster to me than to open the cannon, but since you use it twice I don't know... I think it's worth testing though.
i don't think it's faster to get it without the cannon. i've seen the vid but he doesn't start from the start of the level, when the vid begins, he is already in the water under the pole. I think it's worth it to open the cannon in this level. Maybe i'm wrong though.
giggs wrote:
Why did you enter bob-omb battlefield at the end? Shoudln't you go there when you have the wing cap?
no reason, actually. i think that the princess slide will be the next move (after exiting JRB by the door instead of choosing exit). that is, if doing the JRB door glitch is usefull at all, which i think it isnt?
giggs wrote:
The rest looks pretty good for a test run. Keep it up =)
thanks!
nesrocks
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Finally!!! woke up this morning and decided to try a little bit more to do the JRB door glitch before going to work and in only 10 minutes trying i did it! :) guess i just needed some sleep then hehe hummm testing some more, i could get through the wall!! not only the door. If i'm close enough to the door, the JRB bay room is loaded (as i can see when looking through walls closely). i will test some more :) edit: oops! i just did JRB's 8 stars and it didn't bring me to the lobby... lol that sucks i had to either re-enter JRB or open the door using the stars :P anwyay it is a 10 minutes long movie here: http://www.angelfire.com/ex/uobt/sm64-foda-120stars-test6.zip remember its just a route testing run, its not optimized. the 100 coins route i think is good the way it is. but about exiting the course, i think it's faster to just open the door...
nesrocks
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getting the star in the metal cap area does not send you to the waterfall, it sends you back to HMC entrance. So i think the best time to get the vanish cap would be after getting back to the main lobby after finishing all the underground levels. Is that possible or is the vanish cap required to finish dire dire docks quickly? if it is required, then one could re-enter hmc after finishing LLL and SSL just to be thrown at the waterfall, but that seems to be much slower than just walking back to the main hall...
nesrocks
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nesrocks
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doing the star inside the hole in the wall exits mario to the main hall, IRC
nesrocks
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like nitsuja said, the main staircase is not really a staircase, but a slope with staircase graphics. play a little with it and you'll see for yourself.
nesrocks
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i don't think so, it looks that the acceleration towards the door was a constant after he got the speed from the staircase. it was just a matter of touching the ground at the right moment i think, so he had to try several times.
nesrocks
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i managed to use the whole staircase in the backwards jumping trick for maximum added speed, but maybe the angle wasn't right because he mario still couldn't get in the door.
nesrocks
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getting into joly roger bay without any star... i just can't seem to do it
nesrocks
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that glitch is insanely hard to pull off... especially with using a gamepad, "pause" and "frame advance" hotkeys on the keyboard, and not knowing exactly how to activate it. is that guy the only person who did it? is he a serious person (the kind that wouldn't edit a video)? i'm investing a lot of time trying to make this glitch work but still no success.
nesrocks
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ok i was watching the 120 star and i want to clear something up: getting the metal cap star DOES NOT send you to the waterfall. it sends you back to the hazy maze cave entrance in the castle just like any star from HMC itself as if the metal cap were an 8th star from that level, so there's no problem with doing all of HMC at once! that's good news.
nesrocks
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hummm never heard about that one :S and i watched the video but it didn't look too logical to me, has anyone tested it? and how do you do the staircase trick, i do the backwards jumping but mario doesn't seem to "grab" the staircase in order to gain speed, he simply jumps up.. nevermind i got it. it seems that at least some speed in the opposite direction when starting the longjump is required.
nesrocks
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Can't that JRB glitch be used to access first bowser then??? Anyway, i didn't know about that video, sorry i'm downloading it to watch now :)
nesrocks
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ok its not possible to do the jumping-backwards-to-skip-the-door-glitch unless there's a big ladder going UP in front of it. that's because the ladder makes mario go at an extraordinary speed, and due to collision checks in gradius style, mario skips right through the door (my guess). so, i dont think it's possible to enter joly roger bay first. What i did was file copy spezzafer's first star and continue from there (just this test run, i plan to try to improve his first star later). Then i got the slide's 2 stars (its not only 1). And THEN i got into JRB and got it's 7 stars +1 of secret aquarium. Then i got the red cap star and switch. So now i have 12 stars and am going to cool-cool mountain. the run looks like someone playing normally because it actually is, i just used savestates to not mess up too much, but in the case of the 100 coins i messed up with route, but i guess its ok. 14 minutes so far. edit: hmmmm to minimize walking inside the main hall, i'll take whomp's fortress before cool-cool mountain.
nesrocks
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Ok, i decided then to make a complete test run playing at 100% speed with re-recording and then post it so we can discuss the route. I'm sure lots of tricks will be revealed in this test run alone, so i'll start by strictly following the planning you guys made :) But it should take 1 week or so to be done, so.. Keep talking! it'll be really helpfull
nesrocks
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I guess i'd start putting some plans into action, but with little to none optimization (enough to get the strategies to work). Playing at 25% speed it wouldn't take too long to get 7 stars in 2 or 3 levels.
nesrocks
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cool-cool mountain will be especially hard defining fastest way to get 100 coins because it requires entering the slide course, and, unless you get the 100 coins star inside the slide. You can't get the slide star, go out for the 100 star and then go back in from below, can you? I tried recording some of this 120 star run, but getting inside of the bob-omb battlefield i was 20 frames behind spezzafer. I could try harder though, i really like this game. If people are willing to help me i'd stop all other projects and go for this one. I guess i could start by watching the run at SDA.
nesrocks
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so, "completes all non-autoscrolling levels" ? i don't know... i think it's either 100% or warpless...
nesrocks
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anyway, i think he should kill all hammer bros. otherwise it wouldn't feel like 100% stages beaten. i think you could choose to beat all the levels where you can die by normal means (genisto showed you can die on the mushroom house, but thats not normal, if the stages has deadly hazards, then it's normal).
nesrocks
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nesrocks
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Posts: 4096
Location: Rio, Brazil
isn't it faster to kill him by fighting? or is it gameover if he touches you?