Posts for nfq

nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Game: Perfect Dark System: Nintendo 64 Author: wyster, although this level was done by me Progress: 13 of 17 levels beaten Thread: http://tasvideos.org/forum/viewtopic.php?p=257039#257039 Link to video
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
I made one level for wysters discontinued TAS. Pelagic II in 1:39: http://www.youtube.com/watch?v=9ysUmJ8PIKE It's 18 seconds faster than WR. I let the guards put on the alarm so that they might open some doors for me. Normally it would be too risky on PA, but in TAS it's no problem. I had a slightly different scientist strategy at 0:32. It saves some time to just open the door and let him see me so that I can take him later. I like the laptop gun, it's one of the few guns in PD that is made of metal instead of plastic. The guards are pretty insane on this level/difficulty, one CMP150 burst can pretty much kill you. The exact time is about 1:39.2, I think. Next up is Deep Sea. If someone is interested in doing that, here's the m64 and save state: http://www.mediafire.com/?uu8c4hvvs7ooerw (it's the same that wyster uploaded, but his link had expired)
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Game: Suikoden System: Playstation Progress: 1 hour, 55 min Author: Me Link to video I haven't made any thread for this yet, but I posted it on the Suikoden 2 thread: http://tasvideos.org/forum/viewtopic.php?t=7705&start=100
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Kuwaga wrote:
My conscious mind has to be nested outside of reality and I must be able to keep knowledge when rewinding or else you couldn't really call it "having TAS tools in real life".
yeah, just like in games, we are not the character that we control on the screen, even though we might sometimes think so when we say things like "I died" in a game. so too in reality, our body is just a character that the soul controls outside of this 'reality'. if reality is fiction, TASing could be possible...
ElectroSpecter wrote:
How would frame advance work in real life? There are obviously more than 60 "frames" per second in real life, but the question is, are there infinitely many? I honestly don't know the answer, as I have never studied physics in great detail.
at least this many frames: http://www.youtube.com/watch?v=LKR4atl8h-I i think reality seems to run slower than 2D projected things like games or movies on a screen. maybe because reality is 3D, although the third dimension is just a perception.
criticaluser wrote:
You can't rewind, but If we consider the wormhole theory that it should let us travel in time (again theoretically)
i've used save states in dreams sometimes. if precognition was possible, you might be able to use saves states (sort of) like in this movie: http://www.imdb.com/title/tt0435705/ i've also heard that some drugs can make your brain speed up so that everything goes in slow motion, but why not then use this kind of drugs in sports where you could take advantage of slow motion?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
There seems to be a simple time limit like usual. I split the tas into two parts, so it got accepted now. The first part is almost 4 hours: http://www.youtube.com/watch?v=U8Om_cVQxr8 The audio is off sync for some reason, even though it wasn't in the original file.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
TASeditor wrote:
first cup finished today. in the second cup i try to destroy all cars, including the own one in the end of a track.
i did that in a formula 1 game: http://www.youtube.com/watch?v=Rrf9iEBc4YA i destroy my car at the end too, but you can't see it very well (the wheel disappears)
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
crap... i tried to upload my 6.5h TAS but it got rejected for being too long :/. why can't youtube write how long videos we can upload now? we just waste their bandwidth by having to test it. but you can at least have 1 hour long videos, because i saw someone who had uploaded one.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
I think the SD quality looks better because it's blurrier... it's like an interpolation filter.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
game: ghostbusters system: genesis Link to video just an old wip i decided to upload now that youtube allows longer videos. highness has a much more optimized run that he's working on (last level). topic
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
could also be that they haven't had time to uncap everyone yet. when youtube changed into the newer worse channels, it took some time before all channels were changed.
feos wrote:
nfq, create several ones with static picture & lowest quality to test. We don't need more than 3 hours, I believe.
well, i have one TAS that is 6.5h, lol.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
cool, i got this too. maybe that's why it had been so slow recently, because they've been messing around with this. but how much longer than 15 min can the videos be?
Post subject: Re: not for everyone
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Dada wrote:
It's really the DMCA that is broken and slanted towards the copyright owners. Like Bisqwit said, it's all about profit, everything and everyone else be damned.
Another thing i and many others have noticed about youtube, is that it's often very slow nowadays. I thought that maybe google is running out of bandwidth... or maybe they give more bandwidth to VEVO channels and such. Youtube also keeps adding bad features for some reason, like the recent "load more" button that appears on channels with lots of videos, so you have to keep clicking that button several times to load all of the videos.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
nah, i haven't hex-edited movies from this game... actually i have no idea how to hex-edit, but i can edit movies with the tas movie editor program (that's what i meant by 'hex-editing'). it's intuitive to use.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
mmbossman wrote:
EDIT: After thinking about it, for the first 3 levels I was way to much of a newbie TASer to even know how to edit a .m64, and I'm nearly positive that I didn't do it in the last 5 levels either (since I did all those in one 3 month stretch). I'm almost certain that you're mistaken, but I'll be happy to go back and check to see if you can point me to an approximate time :)
you mention the input copying here: http://tasvideos.org/forum/viewtopic.php?p=106903&highlight=#106903 i wish you had copied a bit more of my TAS though, like those swimming parts, because they were faster in my run, due to tapping c-up instead of just holding it down. copying input can save a lot of time for TASers, so i think it's a good thing. there's not really any reason to waste time on doing a new input if there's already a good one out there. but N64 is one of those strange consoles which makes it impossible to copy input because many games have variable/random framerate.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Warp wrote:
For example that infamous relatively recent case where someone was uploading TASes to YouTube, and deliberately stripping the "this is a tool-assisted recording" message and the reference to tasvideos.org from the beginning. I don't know if the motivation was to steal credit (IIRC he didn't explicitly claim he the run, unassisted or not, but at the very least it was implied by not telling anything explicit about the source of the video), to sabotage TASing by spreading misinformation, or just pure vandalism (which is probably the most likely reason).
It could also be that he thought it's interesting to see how people will react if they don't know how it's done. People who haven't heard about TASing would be amazed and write "wtf, how did you do that" in the comments... but when there's a disclaimer that says it's tool-assisted with a link that explains it all, it can spoil it for some people and they will go "ah, it's just a hax/cheat video, how boring".
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
i downloaded my old gmv, and gens says it's 23 minutes och 35 seconds. there was some guy who had a faster one i think, on the previous page. feel free to hexedit the end of my run in yours if you have trouble finishing it.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Tub wrote:
So why is it okay for MrGrunz (and everyone else) to use extended superslides without asking for permission, while input must not be touched?
lol, i should have got copyright for some tricks i found in turok 1, then nobody could have beat my run.
MrGrunz wrote:
next time you post a m64 of a TAS you are working on, I'll just download it and go on with it without telling you. then 3 months later I'll upload the TAS and don't tell anybody, that I used your inputs.
i'm sort of working on wysters Perfect Dark TAS, but you can download the m64 and finish it for me :P
now abeshi arrives, reads all my routes, watches all my trick and strategies videos, downloads my TAS and quickly puts a new TAS together.
that can happen in popular games, if you don't TAS them fast enough.
Wren wrote:
Or figure out a way to copyright the input used to control a video game and I'm sure Ubisoft or EA will pay you trillions... then you can whine all you want and have the law on your side.
rofl
MrGrunz wrote:
if input wasn't copyrighted in some way, I could just download the m64 of someones TAS, change nothing and call it my work.
i guess a TAS could be called intellectual property.
neo_omegon wrote:
I started to think prohibiting introducing missing TASes on nicovideo without their permission because the site is members only unlike youtube and the audience is quite different.
btw, i wonder if abeshi would be ok with someone (like webnations) uploading his TAS to youtube, so that more people would notice it.
nfq
Experienced Forum User, Published Author, Player (93)
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Would be fun to see a TAS, this was a pretty good game. I might do some TASing of this too.
nfq
Experienced Forum User, Published Author, Player (93)
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yo, are you still working on this? soon i might submit my crappy 3 year old TAS of this if you don't finish it :P
nfq
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Acheron86 wrote:
Show me where stolen input has ever been permitted in publication, ever.
In mmbossman's Turok TAS he used a few seconds of my input without my permission. I prefer to say that he used it instead of stole, because I don't think 'stealing' input is a big deal... actually, I'm honored if someone uses my input. But yeah, everyone's different.
nfq
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A video of a useless out of bound glitch I found back when I TASed this: http://www.youtube.com/watch?v=bNfeiedrx1s There's also the Opisthor skip and other crap.
nfq
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abeshi wrote:
Of course I have no intention to submit this, and I hope for forgetting me and my video.
Oh, that's too bad, I think your TAS was awesome. I hope you would have submitted it.
nfq
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Joined: 5/10/2005
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MrGrunz wrote:
you fucking idiot,
Looks funny when you say things like that when you have that happy smiley face avatar xD
neo_omegon wrote:
As long as TAS is a speedrun, perfectly optimized TAS will result in the same inputs. Apart from this case, if you make efforts enough but result in the same inputs, is it called to be a plagiarism?
It saves a lot of time to use someone elses perfected input too, instead of making a new one for no reason, so I don't think it should be a problem if he used MrGrunz's input, unless MrGrunz has something against it. abeshi should mention which parts are made by MrGrunz though (and if published it could say "abeshi's and MrGrunz's Majora's Mask TAS"). TASes are often done by using several peoples input, for example the recent 0-star SM64 TAS had input from 5 people.
MrGrunz wrote:
so I'm sure he also edited the rerecord count to make it look better than it actually is.
What would be the point of that though if he's not even planning to submit it here?
he always always changed something useless, that doesn't affect links movement. for example taking the "Shield-button R" out, where I pressed it for 3 frames out of fun.
Maybe he thought it was annoying. I also think the run is good enough to get published, for the same reason the OoT run was: Because it's like one Hour faster than the current best published movie. Grunz will probably not be finished with his run in several months so it could be published in the mean time. If this was submitted, it would get published if democracy is the deciding factor. It could be annoying for Grunz though if this was published, so I dunno.