Posts for nfq

nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
MidnaSucks wrote:
lol, TP is an awesome game but Midna just sucks.
i know you're in love with her, stop denying it.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Warp wrote:
Did you know that if GPS calculations didn't have the non-Newtonian relativity corrections they would give wrong results?
the problem i have with these theories is not the mathematics, but the interpretation. einstein claims that time slows down in gravity, which is illogical because time is a mental thing. i know that einstein probably wasn't serious about spacetime curvature and all that, but there are so many people who take it literally as if it was fact.
And you have proof of this?
if you think logically, you can realize that a finite universe is illogical. for example, according to scientists space is made of nothing, so it can't be curved, so the space can't be limited. there can't be an absence of space other than matter because space is absence of matter. there's no evidence of a finite universe, not even logical evidence.
If you only believe in what you see, then explain me how electricity works.
what do you want me to explain about it specifically? what you're asking is kinda like: explain how the universe works? too broad question.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
thoughts move faster than light.
mmbossman wrote:
The surface area of the balloon is increasing,etcetcetc
roflmao. ok, first of all... most of einsteins theories and big bang are illogical nonsense without any real evidence that tries to sound smart and shouldn't be taken seriously. and second: the dots are moving because the particles that the balloon and dots are made of are moving. and third: the universe is infinite, it can't be compared to a @£¤#&¤% balloon.
Raiscan wrote:
Basically so long as you have mass, no matter what energy you have, you'll never get as fast as light. :(
maybe according to relativity, but not according to reality. there's no evidence that mass increases as you come closer to lightspeed.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Boco wrote:
Imagine a balloon with marker dots on it, and ou blow up the balloon... the dots get further away fom each other even though they're not moving.
that makes no sense. if the dots are not moving, how can they get further away from each other?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
there are mediums in which light travels faster than in vacuum. galaxies also travel faster than light.
Randil wrote:
it "bounces" through the medium, thus moving a greater distance and thus taking a longer time to get through, without the speed of light changing.
my speed doesn't change when i go through water, it just appears to change. like the speed of light appears to change when it goes through a medium... but everything is appearance... so why not just say that it changes...
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Wyster wrote:
Anyways, 4 frames should be possible, but i don't really know where it could be saved.
complex 3D games have so many random factors that you can pretty easily save a couple of frames by doing random stuff. for example, your cradle was about a half second faster than jack's, even though you didn't do anything different. check it out: cradle 33 + save state
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Wyster wrote:
For Cradle if it's like you say NFQ that it's 34.05 then 33 might actually be a possibility, but it'd require a diffrent strat or a more optimal Trev in beginning(i think mine was pretty bad, not sure though).
check for yourself with the in-level frame counter (009654A0). your cradle is 2043 frames. 2043/60=34.05. if you could shave off only 4 frames, it would be 33. you also had a very low decimal on streets even though you didn't use GL.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
do you think it would be possible to get 33 on cradle? you had a very low decimal there (34.05 or so).
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
petrie911 wrote:
Two words: Shooting cows. Oh yes.
hell, i thought you were talking about ooooot-. master wuest sucked. all i remember from it is that it was exactly like oot exept i had to shoot cows all the time. shit... why is no one doing the oot run anymore? can it go sub 1:40? w
AKA wrote:
Thinking about it now, the only real prevention to skipping the slingshot is the bombchu switch in the Spirit, there has to be a quick way to activate it without the slingshot.
it could be activated with the boomerang, but you would probably lose tons of time by doing jabujabu first. it only takes a couple of seconds to take the slingshot.... i don't know anynthing bout this game
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
petrie911 wrote:
-No, It's absolutely needed in Jabu Jabu.
for what?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Comicalflop wrote:
I like how this is fast, but not as fast as the Duke Nukem TAS where things really are too fast for the eye to follow.
it's also because duke nukem 64 often has a pretty low FPS compared to turok which runs at 30fps mostly.
Should a different plugin be used? jabo's 1.6 made me see through walls a ton
it's normal. it was like that in the actual cartridge too.
mmbossman wrote:
The swimming in this game sucks balls, but I was able to get all my swimming times at least respectable, although they look slow at some points.
complex things like swimming is easier with a controller. and you shouldn't release the strafe button when you swim, only the forward button. it's logical because the strafe button doesn't create the same effect as the forward button underwater. study the input of my run when i'm swimming to see how i do.
If you would be so kind, I'd love to see which walls you were able to boost out of, just for me to play around with and see if I can figure out how they work a little better (for whichever levels you found them in).
on level 4, just turn right at the beginning. on level 3, it's at the top when you go all the way up the stairs from the right side. might work from the left side too. the one on level 2 was kinda hard to do and i didn't find it by myself but i read about it on a page where people post 'cheats' for games. it's here on this object where you see a small glitch at the map: http://img57.imageshack.us/img57/6903/asdng8.jpg i'm sure there are more, but i don't remember if i found any more. it's probably hard to try and find stuff like that using a keyboard...
I know you didn't really try too hard on your campaigner fight, so I'm unsure if you knew about this (you probably did), but that opens the door for grenades and rockets (although they're super slow at firing).
yeah, the shield 'seems' to disappear completely sometimes, but for me it also seemed to come back when i tried to use grenades. in any case, the fastest way to kill him would probably be explosive shells. it shouldn't be too hard to manipulate to get those boxes, like you did on longhunter.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
if you do level 4 before 5, you lose your backpack when you do the deathwarp, so you won't have it for the mantis insect boss, that's why i think it would be better to do level 5 before 4 even though the grenade launcher takes more time.
If I manage to find more of type 3 walls I will certainly try to apply them, because not only are they useful, but they look really cool.
there's one in the beginning of level 3 and 4. i knew about the level 7 one too, but i didn't find any of these useful. if you still wanna know, i can show more specific where they are unless you find them yourself. there's one on level 2 too... they're EVERYWHERE. who knows... maybe they can be useful. i always seemed to get boosted in the wrong direction...
A few other things that I've noticed and come up with from working on this in the past week. -There's no need to get the assault rifle after the first high priest in level 5, since it has a poor rate of fire and does moderate damage (30 hp if all 3 bullets connect).
i just took it because you don't lose any time if you take it (since you have to wait for the door to open), and it's cool to have many weapons.
I may decide to make my Thunder fight a tad longer to manipulate a couple nuke ammo spawns.
i don't think nuke ammo spawns on the t-rex fight, otherwise i would have probably done that in my run since the nuke is really useful. what does it do, 1000HP damage? i think chronoscepter is even stronger though. might be interesting to see a "100%" run too where you take all those parts.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
mmbossman wrote:
but both Comicalflop and I like to see things as near to perfect as possible.
me too, but i don't have enough IQ to do it. it's too hard to play with keyboard and frame advance, i can only play with a controller...
You seem to have more of a true speedrunner mindset when it comes to TASes,
true speedrunning is not fun because you have to be good at the game and have luck, but with tools it's easy to do a goodlooking run.
I also think that the level of perfectness within that route is as important for TASing (while not so much for speedrunning).
of course... but the thing is that my route is not perfect, so the playing doesn't have to be perfect either...
One other thing: Do you (nfq) or anyone know why the boost jump in level 6 near the exit works, or know of any other spots like that?
there are several spots like that but i haven't found any use of them. for example, i tried to boost myself to the key in the beginning of level 4, but i couldn't boost to that direction. why it works..? kinda similar to the walljump... you get stuck between two polygons and turok starts to rise upwards... does it matter why? just try all places where you can get stuck... but i think i already tried many places.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Bisqwit wrote:
Officially speaking, christians are not that rare in the country where nfq comes from.
according to this, sweden has most atheists: http://www.adherents.com/largecom/com_atheist.html
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Rridgway wrote:
Do the lessons of Animal Crossing mean nothing to you?
dunno... i haven't played the game.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Bob A wrote:
nfq: because you mentioned that christians are rare in your country.
i see.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Comicalflop wrote:
and yes a long effort TAS that beats a one-week effort TAS by minutes is very much worth it.
is a one week effort that beats another one week effort in by minutes worth it? that's what i do... i find the fastest path, then i run the game in one week, then i find a faster path and run it again in one week... until i get bored (after the 3rd time). i often spend more time in finding the fastest path than doing the TAS. in boring games (rpg) it's the most interesting thing and saves most time. then i can just run the game in my mind, and i don't even bother to do the TAS anymore because i know what it'll look like anyway...
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
yeah, i used to go nuts too when i first started to TAS and use computers... like when i dropped a sand-witch on the floor i tried to undo it, and when trying to find something in a book i was like "wtf", where's the search button... maybe some day we can do stuff like that in real life.
Rridgway wrote:
Thats assuming that you come back after dying. Besides, killing yourself would cause a bad life for you in the next one wouldn't it?
why would it? if i kill myself in a game, i don't get a bad game next time.
Bisqwit wrote:
Suicide is an erase without backup.
good thing we have a backup body that is called soul...
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
my eyes can see more than 85hz... but my monitor can only have 85hz with this resolution.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
mmbossman wrote:
However, the key to this is that turok needs to be standing still (or have his movement memory address hit 0 somewhere in between those three button presses). This takes roughly 90 to 100 frames to be accomplished.
i tested to run a straight line in the longhunter room and it seems like it was some frames faster. if it saves time in such a little span of time it might add up to 30 seconds in the whole run. 30 seconds is not that much though, considering how annoying it would be to constantly do those minijumps
I had to redo the swimming before the first key anyway (trying to optimize swimming is a pain in this game, but I've found that holding a direction for about 14 frames,
don't you think it's boring to try to do a run that is so Perfect? did you know that i did my TAS in one week and i used no frame advance?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Rridgway wrote:
The main difference. Life has no reset button. (Good ol' Resetti)
suicide = reset button. death warp.
superjupi wrote:
As an aside, human eyes detect movement at a greater rate of speed than 60Hz. Somewhere in the neighborhood of 70Hz is the typical break-off point, though some cases can stretch into the 80's.
still there are 100hz tv's...
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
have you tried if the sideminijumpstraferunning i mentioned in my submission text is faster than strafe-running?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
i don't get it... what use would there be for watching memory addresses in this game?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
Fabian wrote:
If you believed you could fly, could you jump off a roof and actually fly?
sure.