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I think some games desync more than others. For example, I had no desyncs at all when I did a 40 min run on turok1, but when i tried turok3 it desynced like 15 times when i had only done half of the first level.
like turok 3, perfect dark etc, majora's mask is a new game, it came out somewhere in the end before n64 died, so that's... probably why it desyncs more :s
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what? if we use slang we save space. for example why write "through" instead of "thru", since they're pronounced exactly the same way. just lots of unnecessary letters. so... use slang.
only use letters which are needed, example:
would > wud
forever > 4ever
weird > wierd (should be the proper spelling since that's how it's pronounced)
etc.
i mean.. english is totally weird.
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Mukki, that sounds like the same problem I had in Turok 3. When I made a movie, the default name was: "Turok 3: Shadow of O (USA).m64"
It's not good because it has a ":" in the filename, and files can't have that kind of character (at least not in Windows), so the file just dissapears into nothingness or something :s... it can still be played back though.
To solve the problem, next time you make a movie, write your own custom name when you make a movie if the default name has "prohibited characters" (/ \ : * ? " < > |)
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When I tried to make a movie in this game, it always desynced, sooner or later. Save and load also take much longer than in other games. I hope it works good for you.
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One important thing when you make a n64 movie is to uncheck raw data in the input settings. I don't think it's mentioned in the FAQ, so you might not know.
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I'm pretty sure I advance a lot more than 50 frames because I don't use frame advance.
The game doesn't lag more than on console.
I think the game is just emulated unreliably, like Perfect Dark.
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Turok 3, but it hasn't desynced anymore now that I changed the RSP plugin. So it probably had nothing to do with the lag.
But some games, like Perfect Dark always desyncs for me. That game doesn't seem to work so well, it takes like a minute to load a state.
EDIT: I keep getting desyncs now again, maybe the reason is "Flawed savestates" and/or "Loading savestates and/or entering keys too fast, especially in Famtasia or Mupen64" because I only get the desyncs when I use many save states and the desyncs often happens in the same places.
No, that's not what i meant. I mean... when i make a movie there's always a default name (which seems to be the same as the "internal name", whatever that is), i was wondering if the default name could be changed, because in some games it has a ":" and file names can't have ":" for some reason.
anyway, it doesn't matter much because i can just write another name.
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You can aim up and down, simply by pressing up or down on the second controller, but the range is very limited in the first intro. Auto aim also works, but in 00A it doesn't aim so much.
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True, it looks like the game goes around 20 FPS or lower, but in project64 it looks like it goes 30 FPS like it should be. No way in hell it goes 60 FPS though, only very few games like F-zero X goes 60 FPS.
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no you can't use cheat in a speedrun!!
in ocarina of time the game keeps track of boulders destroyed and chests opened, and... lots of other things...!! but i don't think they should be dun in a 100% run cuz they're not fun!
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so if a movie was recorded with jabo's you can't play it, even if you use another plugin?
yeah, that works nitsuja. and gln64 is better than jabo's 1.6 for this game, i get so many visual errors with it, but i guess it's just my gfx card or something.