Posts for nfq

nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
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FODA wrote:
- other priorities: real life must come first,
is this not real life?
nfq
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Joined: 5/10/2005
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the arrows required magic when i tried it with project64 and gameshark. however, i didn't have them on the B button. the light arrows don't require a bow, but they may still require since it seemed impossible to find arrows anywhere if you don't have the bow. i tried to buy them in the bazaar shop but the game/emulator screwed up. might be different in mupen64.
nfq
Experienced Forum User, Published Author, Player (93)
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If you load a state without having read only checked you've messed up the m64 file, so download it again and check read only when you load the state.
nfq
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s1 and b1 are already done, but you probably missed when i posted because you were talking about that dam agent 50 claim. they're on ngamer server: http://thengamer.com/GE/24-TAS/
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
Posts: 1204
The game runs 60fps in menus. You should do the avi in 320x240 instead. It would look better and be faster to play back.
nfq
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Joined: 5/10/2005
Posts: 1204
heehee, i've done it in 1:10!! most notably my bost fight is faster, but i think the game broke cos i played too fast so there's no bossmusic ='( but i don't like when he turns into a robot becuz he's not so cool then. but good luck with the run and here's my run.
nfq
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Surface and Bunker can be downloaded from here: http://thengamer.com/GE/24-TAS/
nfq
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Joined: 5/10/2005
Posts: 1204
On facility, you could use four mines for boosting, one mine for the tanks and shoot the remaining tanks with KF7 and/or PP7.
Boosting with the grenade launcher from behind doesn't really work either,,
What about this: http://rapidshare.de/files/23588197/backstrafe_boosting.avi.html About your lookdown test, how can you be sure it was a fair test? Did you play exactly the same way both times? If you lost a second when not using lookdown, how do you know the lag caused that? Maybe you lost a second because you played differently.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
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Did you try to do 37 with the tank, that might have been easier. Maybe you should test if looking at the ground saves ingame time since many people seem annoyed by that. It obviously saves frames, but because this game lags so much, the frame counter doesn't seem to match with the ingame time. I made avi's of Facility and Runway
Wouter Jansen wrote:
PLEASE make save states at the end of each level and upload them..
You can make your own save states if you want.
nfq
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Joined: 5/10/2005
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For surface, you could try boosting with the grenade launcher while backstrafing, that way you don't lose much health.
nfq
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there's a way to save like 2 seconds on dam: Ramza0071: for the lock Ramza0071: use kf7, waste like 10 bullets at you pass by the lock Ramza0071: guess what happens The Illu: door is open in the tunnel =-O Ramza0071: yes The Illu: omfg Ramza0071: that door before you tag the computer Ramza0071: that slow ass door is wide open Ramza0071: it works almost all the time Ramza0071: problem is Ramza0071: at least 1 or 2 guards more are in the tunnel
nfq
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philipptr, your first emerald... the beginning to the emerald room was about 10 frames faster than mine, but you lose 90 frames because you jump. i fixed it for you, now it's 14 frames faster than mine: http://rapidshare.de/files/22698566/Sonic_the_Hedgehog_all_emeralds_edit2.gmv.html on the 3rd special stage, the mistake is that you bump on that ball.
AKA wrote:
Marble 1 wasn't paticulartly great although the badly timed arrival at certain obstacles is what made it look bad.
We fall behind JXQ a bit because we can't do the spike trick, that makes 46 pretty hard.
My idea was that you copy nfq's run up until jumping on top of the loop and land on the extra life and bounce accross several enemies and possibly over the bit where the snake tunnel is entered.
Already tried it.
nfq
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Bag of Magic Food wrote:
Well is nfq talking about the real time spent playing in total or the game's time shown at the ends of levels?
the game's time shown at the ends of levels..
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
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nitsuja wrote:
Do you know how long ago (emulator version number) they fixed it?
the newest. v1.6
nfq
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The sky looks better with Jabo's older graphics plugin (uniform color), although then there are some other small glitches.
Mr. Pwnage wrote:
Looking at the ground reduces lag, making you move faster by a small amount.
But why would lag affect -your- speed? Why would Bond "lag" more than the rest of the game. The lookdown saves time, but the question is how. One thing could be that the ingame timer sometimes screws up when the game lags. I've seen that happen in Perfect Dark. Another thing is that it allows to make more precise movements.
nfq
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Joined: 5/10/2005
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I'm sceptical about the lookdown. It saves frames because there is less lag, but I don't think it saves ingame time.
nico wrote:
what codec did you use for that?
x264
nfq
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Joined: 5/10/2005
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I made an avi of the wip: http://rapidshare.de/files/22152131/WIP1.avi.html There are some little flaws, mostly the beginning where you don't walk in optimal straight lines and you don't align yourself instantly. When you open doors, it might be good to face yourself more straight towards them to open them further away.
Rising Tempest wrote:
It'll be a couple days before I have the facility done,,, I will have to play through the level halfway several times until I get the necessary Doak placement (unless I get lucky).
I'm pretty sure his placement is decided at the moment when you drop down from the vents, it won't change after that, so just manipulate that beginning and go check if he is in the right place until he is. I have a trick that might save a second in Facility: instead of opening the door with the door decoder, shoot with KF7 to attract guards from the other side to open the door.
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
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When I record an AVI in games which use HIres (like Seiken Densetsu 3) the image is stretched. Is there a way to prevent it from happening?
nfq
Experienced Forum User, Published Author, Player (93)
Joined: 5/10/2005
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AKA wrote:
Does mupen have frame skip so the game can be played at turbo speed? its annoying playing the game at 1000% because its hardly fast forwarfing it.
It can only go as fast as your computer... at 1000%, the game would go 10 times faster if you had a really fast computer.
nfq
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it was hard but i finally managed to get 46 on marble 1: http://rapidshare.de/files/21573474/Sonic_The_Hedgehog__W___REV_00_____.gmv.html
Are you refering to the bat, I meant if you land on horizontal surface that causes you damage.
no i meant the lava!!
nfq
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Joined: 5/10/2005
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AKA wrote:
, but trust me robotnik probally can't be beat in one visit because when he begins to lower the ball you cannot bounce off him unless the inital impact to be cushioned better.
I know, I just meant your last hit, but you improved it now anyway.
In Marble 1 is it best to not do the first damage trick or should I do it and get the second shield on the left past the post.
The damage trick doesn't save that much time, you might lose more time if you get the shield, but there's also a shield near the moving platform in the beginning.
I've been trying the marble zone and can't manipulate the luck for the moving platform where the shield is. Do I just come at a later time
Yea, you just need to be faster. When collecting the rings we lose some frames, but I think it's possible to be fast enough. If not, get the shield.
The one thing I've noticed is that an even amount of rings gives you a damage boost to the right and vice versa for odd.
JXQ got a damage boost right when he had 19 rings :/
nfq
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Joined: 5/10/2005
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enable frame counter so you don't have to use background markers. except the robotnik last hit and the switch, you also lose 12 frames in the beginning because you don't jump at the first possible frame.
Maximum respect JXQ that was certainly a hard act to follow (lol).
i think it was xebra who originally came up with that strat. http://rapidshare.de/files/21481305/Sonic_The_Hedgehog__W___REV_00_____.gmv.html btw, no one probably noticed but i found a small 20 frame improvement at the glitch place on act2.
nfq
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i improved the second special almost 8s.
nfq
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Joined: 5/10/2005
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but the special stages aren't fun cos they're hard and annoying!!... . i only like collecting the rings...
AKA wrote:
Green hill 1+2 Marble 2 Spring Yard 1+2 X stage inbetween Spring Yard and Scrap Brain Scrap Brain 2
maybe you should study the levels more... marble1 should definitely be on the list, you can get 50 rings without losing almost any time. watch JXQ's run and count the rings on each level!!
I think my special stage 2 up until doing the final bit of the emerald is near perfect, but I guess there are probally alternates.
lol, you're kidding... it can be done a lot faster, did you notice my first special stage was like a million seconds faster than yours!!