Experienced Forum User, Published Author, Player
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Joined: 11/13/2014
Posts: 35
The only real time savers were in Ice Man room 1, Bomb Man room 4, most of Cut Man's stage, and Wily 1. Those were spots where I bypassed having to pause to take damage.
Experienced Forum User, Published Author, Player
(89)
Joined: 11/13/2014
Posts: 35
For the starting lap I finally made it bump into the far right car which I thought couldn't be done. Better starting speed was obtained then I made a sharp turn to bump into the second car.
I only recently started working on this project. I used Snes9x because I like that emulator better (it has less slow down than BizHawk).
Experienced Forum User, Published Author, Player
(89)
Joined: 11/13/2014
Posts: 35
It won't work on that track. It pulls me to the other side of the track when I stop pausing. That and White Land II are the two tracks that had to be played through. Also, I kind of rushed through some of Sand Ocean when I played it (same with White Land II). I might do an actual speedrun of this game someday.
Experienced Forum User, Published Author, Player
(89)
Joined: 11/13/2014
Posts: 35
I couldn't jump over the enemies in Gutsman's level without getting hit and it was faster to kill them.
In Elecman's stage, I should've just got past the electric beam without using the pause trick.
For avoiding the bonus pellets some of them were impossible to avoid.
In wily 2 I started with Elecman's weapon in the boss fight because I thought it was faster. I didn't think about trying out another weapon. Elecman's weapon looked like it travels faster.
There were no other weapons that did more damage to the boss fight in wily 3.