Posts for poco_cpp

poco_cpp
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Experienced Forum User, Published Author, Player (185)
Joined: 6/26/2017
Posts: 30
Location: Japan
Odongdong wrote:
Does anyone know the author of that English translation? I looked at the related fan sites, but none of them tells who the heck made it. It seems that the patch wasn't acknowledged or authorized by the developer, neither.
I do not know too. I tried to investigate, it seems that it was created with the fan site "Uboachan". There were archives left. http://archive.uboachan.net/media/res/1.xhtml
Odongdong wrote:
About the run - the game was built in mind for the player taking their time and exploring around its abstract world, so most of its value is inevitably lost when doing the speedrun. It's pretty fun to watch all the weird stuffs happening, nonetheless.
I think so, too. The fascination of this game is not transmitted by TAS. However, if you are playing normally, you can not see the fun of TAS. (8x glitch etc) To really enjoy this run is to play the game once. However, I think that it can be said at all TAS. Still, I am glad that I got the comment of "This run is interesting".
poco_cpp
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Experienced Forum User, Published Author, Player (185)
Joined: 6/26/2017
Posts: 30
Location: Japan
I surprised that there are so many people watching for the first time in the Yume Nikki. I apologize that the game description was not enough. I added a description of the game.
ThunderAxe31 wrote:
I found a YouTube video that shows 3 different endings. Is this the official game, or are these fanmade endings?
I saw the area for the first time. So it would be fanmade. There is only one ending in the official.
Orange Claw Hammer wrote:
Yume Nikki is one of my favorite works of art, never mind videogames. I enjoyed this TAS, though this is the only game among my very favorites that I would never personally speedrun.
I think so, too. If I had not seen 8x glitch, I would not have challenged.
mklip2001 wrote:
I don't have much of an opinion about whether this needs to be run in the original language. The precedents we have on this site get a little confusing. Probably the most relevant example is the Cave Story run, which is done in the original Japanese.
ThunderAxe31 wrote:
I'm not sure about it, so I'm waiting someone from the staff to answer this. By the way, I think it should be fine if the patch has been made and released by the original game author.
Thank you. Although it looks almost unchanged, I would like to upload the Japanese version at a later date.(Because the Japanese version is likely to be accepted) Of course I also hope that the English version will be accepted.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (185)
Joined: 6/26/2017
Posts: 30
Location: Japan
ThunderAxe31 wrote:
So, if the TAS gets too many "no votes", then it will accepted only if the branch is "any%" or "best ending". You have written "see ending", but I don't understand what does mean. It is the fastest ending or the best ending?
I did not know what to write there first. The purpose of the game was to see the ending, so I wrote "seeing the ending", but It seems not so good. As you pointed out, I changed to "best ending". Regarding Vault, I created Yume Nikki TAS (fastest game clear) because I wanted to see by myself. So I believe that it meets the requirements, and I think that this run is probably the fastest.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (185)
Joined: 6/26/2017
Posts: 30
Location: Japan
ThunderAxe31 wrote:
Now that I think about it, there is another problem: if the TAS fails to get in Moons, would it be still Vaultable? Because Vault is applicable only for the fastest game ending and the best ending.
I did not know that there are moons and voltes. I heard that there is a possibility of being accepted yet , I was able to have hope.
poco_cpp
He/Him
Experienced Forum User, Published Author, Player (185)
Joined: 6/26/2017
Posts: 30
Location: Japan
ThunderAxe31 wrote:
This game is incredibly obscure and interesting. Yes vote from me!
Thank you for your yes voted.
grassini wrote:
voted yes,just a question for the site's staff: Since the character commits suicide,will there be a viewer's disclaimer?
I am sorry that the description is missing. In the ending, there is expression that reminiscent of suicide and bloodshed expression. I will add it.
Kurabupengin wrote:
Don't we use death to save time often in runs anyway? :-P
There is no action to die in this game.
Kurabupengin wrote:
OK. I have a couple of things to say regarding this movie.
Thank you for your comment! It is my first post on TAS Videos so I will learn a lot. I understood why this run is rejected. It was a failured for RTA to challenge with English version with a large population. I want to wait until rejected. However, the Japanese version of TAS is also completed, and I would like to contribute in Japanese version if there is no problem. There was a concern that glitch would not occur due to Japanese version concern, but it will happen if you apply an official patch. I believe that the version of the Japanese version is the main body + the official patch was completed game, is this acceptable to TAS Videos? I want you to comment if you know. Finally, I'm happy that you have enjoyed this run.