Joined: 4/25/2004
Posts: 615
Location: The Netherlands
Yeah, putting up new versions if the project is dead (seems like you're the one giving it cpr) isn't a bad idea. Maybe ask if you can take over the SF project page, if the original coders are done with it anyways... (then again, you probably already tried such).
It's really funny how I have to get used to the new environment. I find myself too much micromanaging (btw, if you're up for suggestions, enable the frameskip key to be held ;)) since I can actually manipulate every frame, 60fps. With famtasia it's possible by file (which is obviously not feasible). The to avi movie including a bunch of compressed types is great. Makes it very easy to compare video's, see how fast and where you go off. But enough about fceu.
I've tried but am not able to match or improve baxter's wip for 1.1. I'm off by about 120 frames (obviously, without taking the random skills at start. I never realized it would slow you down so much). I'm not giving up just yet. The bar has been raised considerably though :)
Is there anything else I might want to know. Like is the hammer in fact more effective then the sword, or perhaps umbrella? Tricks like getting rid of your skill while in a high fall will cause you not to bump uncontrollably but to land 'flat' as if it were a low jump... Or like the stuff I posted in this thread before.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
No. Followed a link at the faq section on this site, ended up downloading http://www.filespace.org/Phil._Cote/fceu.zip
I'll give yours a shot :)
My version 0.98.13, yours is the same. Date does differ though (nov 19, dec 4)...
Strange but it works. Thanks :)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
That's what's so strange... the checksum for Kirby's Adventure (U) (PRG0) [!].nes matches with the one listed in the wip (so FCEU say they match). Still, it desyncs at the miniboss fight in 1.2 (actually, kirby jumps into the first of three enemies that fly up before that miniboss).
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
Kinda. Well over a year.
Bag of Magic Food wrote:
qFox wrote:
Btw, I accidentally discovered an easter egg today. In 1.2, at the warp star, if you move the star into the screen, then move a little back so the star is just outside of screen, and move right towards the star again, the star will vanish and you can move further to the right. The name "HAL" will be shown written in blocks. Useless but funny. (Ok, maybe old news, but I can't remember ever reading about this one).
Yeah, that's pretty well-known now.
Figures :)
Bag of Magic Food wrote:
qFox wrote:
And if I start over, which one's better? (U) PR0 or PR1? I still have a choice... :)
I don't know, but you also have a choice of whether to skip the intro faster with the reset button since FCEU lets you record it. I think reset tricks are cool, but other people might think they're just cheap.
Well, for comparison I would take the first complete white screen or something, so that trick doesn't bother me much. But I don't want to cause the multi-rom issues, as I found 12 roms (including 3 U roms)myself and can still not play Baxters ...wip. Hence I asked which rom was most commonly used
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
And if I start over, which one's better? (U) PR0 or PR1? I still have a choice... :)
I've seen nitsuja's run now, your run (Baxter) desyncs on any rom I've tried (12, to be precise).
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
No actually, I appreciate this. Like I said, I didn't have much to fight. I'm gonna have to look for a set of new kirby roms though. The two roms I have desync both you and nitsuja's run (now called wips?).
I see the emulator page 'recommends' fceu now, does that mean bisqwit allows and turns speedruns with this emu into vids as well? If I can use fceu with all the features famtasia is missing I'm certain I can be faster as well :p
On that note, why isn't either of your runs being posted on the website? It still has the first of Bisqwits..
I must admit your headon approach for 1.1 took me by surprise, your video desyncs at the miniboss fight in 1.2 so I can't really tell how it changes further up in the game.
Btw, I accidentally discovered an easter egg today. In 1.2, at the warp star, if you move the star into the screen, then move a little back so the star is just outside of screen, and move right towards the star again, the star will vanish and you can move further to the right. The name "HAL" will be shown written in blocks. Useless but funny. (Ok, maybe old news, but I can't remember ever reading about this one).
So yeah, thanks for crushing my attempt, I'll be back ;)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
Bag of Magic Food wrote:
What, thinking of studying it so you can work on a new run? :)
Gosh, I don't know if qFox would still be around.
I'm back! now. That ISP is indeed history. My current website (and for as long I'll live ;)) is qfox.nl (english) or kuvos.nl (dutch), whichever language you prefer. But I wasn't replying for spam.
I'm going to continue my Kirby run. I'm at 3.5 now and um, well nothing new to report I suppose.
Whats this whirl being faster then wheel all about? Doesn't the tornado have a timeout and doesn't that make it simply not even close to attractive?
Anyways, my current run can be found here. If anyone could please check whether this run doesn't desync for everybody else, that would be much appreciated :p
There are a few points I don't like (at some point I take a powerup that could be avoided, etc) but overall I think it's pretty good. Have hardly anything to compare it by though (well, it smashes Bisqwits vid on any level but he already knew that would happen).
Note that I've tried to use some other skills (like the sword to kill the bug semi boss in 3.2, it is nice) but overall its still wheel-fireball-hijump.
Also I seem to be stuck in a 30fps famtasia version again, which forces me to manually edit the level ending to reach the lowest part (right now, in game, i can only get to 5! simply unacceptable).
Also, I left myself with hijump on 3.5 finish, which is useless in 3.6 so I'm thinking of taking the laser, for fun and for usefullness (kinda).
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
oh yeah, now i rememeber
there was a big fuzz about it a while ago, although i havent really heard about it anymore recently.
so why would you want gmail? i mean really, what do you need 1 gig of space for?
yahoo indeed increased their box to 100 meg and 10mb attach (so thats why they did it, heh). but i use yahoo for my spam stuff (register here, register there, 700 spams weekly).
or is it just to be cool? :)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
oh that left side preview panel? that doesnt ever last longer then the first time i open explorer in a fresh installed windows
its slow, its useless, and its slow.
i thought you meant the thumbnail preview, i believe he does that for movies as well.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
lets see
anyone with
O can receive blood from A B and AB
A can receive from A and AB
B can receive from B and AB
AB can only receive from AB
plus the +- stuff jyzero pasted
thats all i know about bloodtypes (dont even know my own :p)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
ehm
10 = mario bros
2 = super mario bros
whats the difference?
and what the hell is this dragon warrior, never heard of it, yet its #1 (and 5 and 6 and 7)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
blip, are you a dev on vnes or are you hacking it? i believe the latter but not sure. i also thought vnes was actively developed, but could be wrong there as well...
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
ugh
3 hours of contra uncut. whats worse, having to do it in one run, or having to watch the whole vid over and over again because you lost a savegamepoint somewhere :p
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
granted i dont use many wiki's that have a login thing, but i've never seen it on the wiki's i've seen.
but thats ok, if it is a "default" thing, then whats the argument, just take it for granted. questionmark means link to unedited page
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
actually, its not really a wiki thing, but specific to this wiki, or the way bisqwit set it up. normally the usernames are simply linked and will end up in the edit-me-page (the one the question mark leads to now).
the questionmark simply indicates that the user has not set up his page yet... the questionmark allows easy editing, while giving the indication that the userpage does not yet exist.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
very nice job!
one minor glitch though, when going to "my" page, my nick is suddenly QFox, instead of qFox.
it seems to create the new pages with the first char as a capital, and the next page seems to copy this behaviour...
i know, i know, this is bitching, but still... :)
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
well good luck with a run. i personally dont think it'll be very much worth it (partially because there are a gazillion different ways to "finish" the game), but hey, thats me.