Posts for qFox

Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
but the 4 zelda thing looks kinda nice though pity i dont have a gba
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
wowzers leet stuff
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
just a question, how will you verify that someone did not use savestates?
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
bisqwit> my rom is "Kirby's Adventure.nes" i cant seem to find any "rom info" option in famtasia... size is 786448 bytes (last changed may 97, according to these records... ;)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
i know that quote and i disagree ;) but it sux imo.
qfox.nl
Post subject: forum new messages
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
for some strange reason, the new forum messages sometimes become marked read, even though i havent read them yet....
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
i had a lot of problems with giving it keystrokes. not so much starting the wheel at the exact times, but more like double-tap (for running) and so forth. i'll do a proper run some day.... :)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
well i looked around (google is your friend), and there is ALOT of high detailed information on the NES. take this site for example: http://nesdev.parodius.com/ i was thinking of creating a nes cpu emulator (its a modified 6502) and a frontend GUI. then simply running the code on it as it is in the roms. sounds very easy when i put it like that, but thats basicly what i had in mind. oh, the project, would it ever start, would be opensource, but i would focus on a windows-release. anyone can port if he or she desires and i'll give the help i can, but i dont plan on doing double releases myself. let me make clear that i dont know when i'll start, or if ever at all. i have a ton of work to do already, but i think this community is missing an emulator that allows you easy and precise keypress editing. oh and btw... my platform would be Forth (thats Forth, not Fortrain!). well Forth and assembly if i need it.
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
i'm thinking about creating a whole new emulator with 60fps recording capabilities and better/preciser record and replay options... but its not possible to add support for fmv if i would, is there? i read something about emulators not being compatible with eachother... i'm missing options like stepping frame by frame and adding a keypress/release per frame, while playing. i believe this would be quite helpfull for speedrunners like on this forum, to make perfect runs. also some better support with playback (not having to run the whole video if you want to continue at the end when restarting the client for instance.) but anyways, can i make it compatible with fam? these binary hacks are kind of unreliable without the source... imo (and i mean unreliable in function, not virii or anything)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
whats a m82? is that that 32bit RV version that never really sold well?
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
ahhhh ok
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
what type of game is this then? if it has no ending... puzzle random game with increasing speed? like tetris or something? :)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
hm i have like 15 or 20 games for the nes i'm not so much a collector for games, but i am for consoles, have all the nintendo consoles in working order right here :p exception are handhelds, only have minigameboy (the smaller version of the first gb). i'm just a poor student yknow :)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
lets not get into these discussions please.
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
ohwell i just did a comparison and your vid is much faster, and i'm only halfway :\ it seems as if your movement is smoother then mine, sometimes even quicker, especially flying upwards. i have some probs with entering keystrokes, especially the double tap dash fails ALOT :\ well for anyone who cares, http://members.home.nl/qfox/kirby.attempt.one.fmv i'm going to start from scratch. there were a few things that can be much smoother anyhow, and by the looks of it i wont even get close to beating your time :)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
true, but i thought that a section on the website might attract more people, but if it's gotta come thru your own upload then nevermind :p
qfox.nl
Post subject: speedrun walktrough section
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
hey bisqwit did i understand correctly that you're hosting this whole website on your own computer? if so you can just disregard the next part :p how about a section on the page with facts and tips and stuff about speedruns for several games? like with zelda, whats better, whats not. complete maps and routes, items, moves, usable glitches, etc. this for several games, info taken off what passes by on the forums or whats sent to you by mail or w/e... its just a thought
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
yes but i think i somehow did do that, and backed up a file saved that way. i didnt play it back and i've just figured out, he's missing 3 levels (its kinda easy when you're only looking for a point at which you pushed select :) kinda studid mistake then :( i wonder either i should do the three levels and then attempt to paste it together, or just screw it and restart from 3.1 the thing about pasting is that, in a vid, you cant just jump to the ending. thats very time consuming :( ok just checked other saves. appearantly my error creeped at the savegame of 3.4, meaning i'm missing frames from the start of 3.4 untill the "semi-boss" of that level. i think i'm better off by just playing from 3.4 onwards again, rather then playing 3.4 and pasting it all together :\ i almost managed to do so! the "offset" was quite easy, as i had kirby pushed in a corner, waiting for an enemy to walk over the edge, so i could use that jump skill to kill it. i copied the rest of the part over it, and it finished those "semi-bosses" smooth, also got the mix in the next part (parasoll and sword together) to get wheel, and the level-end-jump to 7. but then in 3.5 he somehow manages to fuckup :(
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
for the love of.... it appears i have just wasted hours on level 3 because i kept backing up the file after 3.1, i watched the vid after taking a wrong door in 4.2 (and saving), and now i cant find any save beyond 3.1. and i backed up like i did the whole time grrrrrrrrrr ok, one last try, perhaps its something else the files are increasing in size, indicating they are in fact correct files could he for some reason stop playing at this particulour point? any at all? :| omg... i looked at the file and compared it to the 3.1 file and there's a whole set of 00's at the end point after that it continues as normal so either he didnt record the keys and put 00's in for every frame, or he put in a whole bunch of 00's before contineuing.... gahhhhh i'm gonna try at a manual fix, but somehow i dont think i'll be able to sync it :( :(
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
ok i have a question concerning random if the playback file only records keystrokes, then how random is kirby? especially at boss number 2, the painter on blades. what he draws, appears to be completely random but i have thought about dropping my skill (which is that hjump), and to inhale the car (which will give you wheel). but if that is indeed all random, then when played back, what he draws might not be a car. if this isnt the case, then that means that the game has no random whatsoever, and it merely depends on what keys you press...
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
no 1 is defo longer, since there's a long you-made-the-top-dance thats longer then all the others 2 is longer since it takes time to get up there, sure you're faster, but the total takes time. 7 is the fastest as far as frames, i'm certain, although i havent actually counted 7 yet.
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
just finished my first real attempt on level 1 and it looks good. i compared it to yours and am happy to report there are several differences (just so you'll know i'm not being a copycat). i might check out those fmv files later and tweak my jumps (at the level ends) to be precisely what i want them to be... is that allowed at all btw? i'll compare my time later, when i'm completely done with my first attempt at kirby.
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
oh very nice we might be able to use that glitch later on, i'm sure the ufo is more usefull at some points in the game. also i counted frames at the level end (and if i'm not mistaken, i read that famtasia displayes every 3 frames, so multiply by 3 if so) counting the frame containing kirby in the doorway as number 1: climbing up the edge of 6 = 50 frames high jump in 6 = 47 frames let it go to climb up 7 = 58 frames so i'll go with edge of 6, if i cant get the halfway jump onto 7 (i guess thats level specific then?)
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
hm sorry i browsed thru all the topics i could see in the game movie making. didnt check nes games section though but thanks, that did answer my question :) oh you can just delete this post if you wish...
qfox.nl
Experienced Forum User
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
how the hell are you able to jump "halfway" to 6? for some reason, i can do a "halfway" jump to 7 in the first level, but after that i can only get to "edge crawling" 6, or "high jump" to 6. never even got the halfway 6 you seem to get alot, and never even got to 7 at all. also what would be slower: high jump to 6 edge crawl to 6 wait for edge crawl on 7 and what would be the time difference approx. remember that there's quite alot of levels, so this time adds up in the end.
qfox.nl